First, congratulations to the Dev team for managing to capture the atmosphere that rings so true of the old P&P version I first played something like 30 years ago.
Nice introductory quest line, clean and simple and getting to meet "The Guy On The Horse" so early was a pleasant surprise.
The Campaign format from Chult works, and this visually streamlined version works better.
I like the day/night cycle though I imagine after a few weeks, having to wait till night to pick mushrooms might become tiresome but we'll see.
The biggest improvement on a general zone level is that its not as crowded as Soshenstar and Omu. You can travel more than 100 yards without getting speared from behind by something that couldn't possibly use a missile weapon. The HE's are manageable and the repeatables are likely to prove less grindy based pn nothing more than the fact that you dont get constantly attacked on your way to and from them.
I've not got as far as hunts yet but I'm looking forward to that later.
BUT... I've saved my favourite to last.
I LOVE those witches...
It's like being in a Monty Python movie and murdering a bunch of little old ladies all being played by Eric Idle and Terry Jones.
Aside from the problem with pooling Companion Upgrade Tokens not working, everything so far in Ravenloft has been absolutely spot on.