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Old Bugs

mushellkamushellka Member, NW M9 Playtest Posts: 357 Arc User
Old CWs bugs returned.

1. When the enemy dies, being under the action of scorching brushes, the character is bugging. The skill of the circle is spreading to the maximum size and the character is blocked in the attack position and can not move. Animation shows the "burning hands" of the cw, and the only thing you can do is teleport. In order to return to the normal state of the game, you need to relog. This bug occurred in the 12 module (river district) and was fixed in mod 13.

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2. Oppresive Force 4/5 times displays incorrect animation, after which this dailly deals reduced damage, or does not deals at all. This bug appeared in mod 12, it was fixed in mod 13.
bugged:
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normal:
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3. Teleport is again divided into three parts, between which character moves in the aggro position (step of a shitting duck). Very often, only one teleport can be made with 2/3 of the stamina strap. (bug fixed in mod 13)

4. The last bug is difficult to describe. It seems that something bad is happening with the "target" wheel. Directed directly on the enemies instead of being red, it is white and then the cw does not fight (does not attack) only turns in the aggro position to the enemy ridiculously bouncing and unable to use any encounter power. It takes a few seconds, but it is extremely annoying. The message "you must have a target" is not displayed, but the character does not fight during this time.

All these bugs existed before module 13, in which they were fixed. After the last patches, was reseted! Is it possible to restore the state of the game from before 3 modules ?
Better to feed the troll than listen to the idiot .
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