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Can a Dev/Manager please explain what a balanced, Working as Intended Neverwinter would look like?

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    aliguanaaliguana Member Posts: 5 Arc User
    can someone please explain to me how a muscleman with a sword does 100 times more damage than a warlock who summons the very fire of hell? Warlocks and Wizards should be flattening the battlefield with one spell. The way it is at present the sword guys do all the damage while the magic guys stand at the back doing "pick a card" magic and that one where you put a phone into a bottle. or may as well be.

    Don't know much about the intricacies of class balancing, but I know what is immersion breaking and stupid *sigh*
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