I am all in favour of providing new players/casual players with more options especially to earn AD but this has got to stop. The amount of free loaders and afk/semi-afk leechers in random skirmish queue lately has exploded for me. I just got out of a POM (yes i know ) run where 3 of my teammates were below 4k item level, one of them even had the great idea to switch chars and abandon the run without a leaver penalty (don't even get me started on the amount of people abusing the switch char function to ruin runs without being penalized ).
Yesterday i was in a TODG and DL runs where all of my teammates except one were 4.5k or lower. 2 days ago i played a TODG where the combined IL of 3 of my teammates was less than 14.6k, none of them knew how hulks worked and i'm pretty sure i had to do over 80 million damage in that run to get Gold.
I have 4 alts without a single boon and no weapon/armor enchants and with minimal investment (less than 200k each ) they are all at capped armor pen at least ( the DPS ones ) and 8.1k + item level with proper build,gear and companion. Even without any of the hand me downs or account unlocks i have any new lv 70 can easily hit 6-6.5k with a decent stat distribution, Chult artifact weapons and geared companion with less than 100k AD invested. A 3.9k dps with 10% armor pen being allowed in lv 70 content is ridiculous, a character like this is completely useless in groups.
How many times am i going to have to eat the 30 minute leaver penalty because of this stupid system, do i need to only play on my main and do 99% of the work if i want to do skirmishes? Dealing 50-70 million damage in a single skirmish because all of your teammates are useless and/or leeching is funny once, not 2,3,4 or 5 times in a couple days.
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The minimum IL requirements need to be high enough so that no freeloader or completely clueless individual can just hop into queue and ruin a run without putting in some effort into their character, with a *tier* split between MOH and DL on the lower end and TODG,POM and IG on the upper end. I'll have to run the exact numbers on what those minimums would be but it's safe to assume that my initial estimate of 6 to 6.5k would be about accurate which is completely fair even for for an absolute newbie.
Leaving a run by switching characters should be at the very least an immediate account wide queue ban for several hours if not a full 24 hours.
The item level of a completely fresh lv 70 with zero mount insignias, account unlocks or boons of any kind would be no less than 4121.
10 pieces of gear 345 IL each ( the IL of the gear set from Elemental Evil campaign and the IL of all cheap as peanuts lv 70 blue gear in the AH ) = 3450 total IL
Shirt from Elemental Evil quests = 276 IL
Pants from Elemental Evil quests = 333 IL from Spinward Rise
Free companion while leveling - 10 IL
Free starter green artifact while leveling = 52 IL
Total = 4121 IL
Consider that a completely fresh player will have at least 13 enchantment/runestone slots ( more likely 15 ), at least 2 mount insignia slots and at least 2 companion gear slots absolutely free. Without any Zen or more than a single RQ leveling dungeon run worth of AD spent it is perfectly possible to achieve 4811 IL with zero enchants, mount powers, account unlocks, insignias or extra artifacts and easily achieve 5000 with entry level enchants alone.
5000 IL is still a useless character but it should be a mandatory requirement in my opinion for MOH and DL. TODG, POM IG would be no less than 6000 to 6500 in line with my initial rough estimate. I would still hate to have to carry such a character but at least it shows the put some effort in instead of sitting in the middle of the room of TODG with less IL than a lv 65 char.
i've had ppl give me a hard time because i'm "being mean to them" by calling them out on cheating.
I've seen many runs where the abuser either doesn't bother to move at all or the damage they do is so low they might as well not be there. It is nothing short of an insult to every single person that plays this game and doesn't cheat.
If a player is legit new, i have absolutley no problem helping them out by either carrying or aiding them but that is hardly ever the circumstance.
The other day i ran into an actual newbie with a 5k IL, at first i called them out on cheating but after conversing back and fourth for a couple min i understood he was truly new and offered advice for the rest of the run with no issues. He thanked me at the end and i apologized for calling him a cheat. This was the first time i actually ran into a new lv 70 player and not someone that is cheating.
People doing this need to have their accounts banned straight up, i only mentioned a long queue ban not because i like the idea or think that it will work well but because a player who is truely ignorant about how the current system works and ends up eating a penalty for it should not be punished too severely. A few hour queue ban i'm fine with, 24 hours and harsher punishments should be reserved for intentional and repeat offenders.
The system needs to be changed drastically and no fix will ever stop griefing/leecheing, i completely agree but just because the system sucks now doesn't mean that we should accept the few flaws that shouldn't have been there in the first place. I want the kick vote to be reduced to 2 minutes max, the automatic kick to fire off much faster and more reliably, the 15 minute wait to abandon instance be reduced, the 4 hour lock out for initiating kicks to be removed, a new *Griefing* kick option be introduced that will directly lead to severe penalties for anyone voted out repeatedly with it but i'm not going to get all of that or probably any of it. As long as the people griefing/leeching RIGHT NOW are banned or "persuaded" to stop being HAMSTER i don't really care how it is accomplished and i'd be happy to wait a bit for actual fixes.
I absolutely despise random queues and think they are the worst thing to ever be done with the dungeon system. I am also not the biggest fan of queue penalties but to be fair i wouldn't care as much if it was reduced down to say 5-10 minutes max and i had the freedom to queue for the content i want like i could before. If i wasn't forced to use random queues i wouldn't be advocating for any of the things i've mentioned in this thread, nor would the problems we are facing be nearly as bad as they are now.
But let's be fair, the golden days of being able to queue for what you want to play and leave at will without being penalized are gone and won't come back until Cryptic loses enough money from it. Random queues are here to stay and so is the leaver penalty so it needs to be enforced properly.
The person trying to change chars in public random queue should be booted from the instance instantly and the way queues are set up it makes no sense for them not to receive the queue penalty. Maybe the best thing they can do at the moment is put a prompt identical to the abandon instance one if you are in random queue and click on change char, that will remove ignorance from the equation since it will be clearly displayed that you will be removed from instance and be slapped with the penalty. That way the person would also be counted as the first leaver giving everyone else the chance to leave without a penalty which is maybe the only good thing about random queues.
This would only be needed in public queues and should not exist for private queues. Is it a good fix? No, but i'm not holding my breath that they will fix gates to open with less than a full party and if they aren't going to make auto kick fire off consistently then something else needs to be implemented to remove players reliably. I don't mind doing content with a 4 man party, i do mind waiting 5 minutes in front of TODG gate and not being able to play at all or get a reinforcement in. The fact that a person switching chars doesn't remove the leave penalty from the rest of the party is what really grinds my gears. They want to leave? Let them, but if there is going to be a penalty for leaving penalize THEM not me or the other players in the group.
Sure unavoidable queue penalties will force people to just stay in the run and troll but those people have always existed and there is nothing we can do to deal with that problem. Only thing we can really do is have the ability to kick them right away and we can't do that so...
I don't like any of the stuff i've proposed apart from the minimum IL on skirmishes but i'm not exactly optimistic that what i really want will get implemented maybe even ever again so whatever they change to make this HAMSTER more tolerable i'm all for at this point.