So this happened today, 404k pre-mitigated damage down to 259k damage:
Usually it's just smoke bomb, blood bath (while invisible) then automatic shadow of demise proc.
I only recorded the last few seconds of the fight, but these back to back SoD procs for 148-214k damage.
The counters, such as stack enough HP, lose line of sight, run away fast enough, go invisible are possible, but can only be done so much, especially more so difficult when Blood Bath is back to back, while you are standing in the node skirting the red from the smoke bomb. If there is another opponent, or another TR, you will most likely be dead. You will most likely be dead anyway after a few SoD procs.
I don't exactly know what is happening, the neverwinter gamepedia tooltip
states:"While in Stealth, your Encounter powers now also add the Shadow of Demise effect to the target for 6 seconds. This effect is powered up by further damage you deal. Additionally, you generate Stealth 20% faster and no longer have your regeneration interrupted when taking damage.
Shadow of Demise: When this effect ends, its target takes Piercing Damage equal to 50% of the damage dealt to its target by the Rogue. Piercing Damage cannot be deflected and ignores armor."
Then the patchnotes
on 26 Feb 2018:"Shadow of Demise: This effect now only takes into account the damage dealt by the Trickster Rogue who applied it, even when several are applied at once."
I am confused as I do not take that much damage before hand which cause SoD to proc so much. For example, if it does 50% of the damage dealt done by the rogue by encounter powers while in stealth, then the 404k SoD proc above means that I should have been hit for 808k pre-mitigated damage over the 6 second period prior to the proc?
A polite few questions to the developers: What is happening here? Is this working as you intended in PvP?
Vordon CW ‡ Vordayn DC ‡ Axel Wolfric GWF ‡ Logain SW ‡ Gawyn GF ‡ Galad OP ‡ Aspen Darkfire HR ‡ Min TR