since it is bound on pick up, i cant fathom what reasons it was design as single player achievment, then why extremely low chances on keys!?
Devs, are you trying to make players get burnout? it was suppose to be fun playing not torture with most evil known carrot on stick dangling, mental damages as entertainment?
No one wants to runs 300 times when it would expect at least 1 in 10 chances or 1 in 7? players would give up playing NWO if it reach 1,000 runs and counting! that is unforgivenable.
i would understand if it not BoP and they would cost well beyond most players' price range, and it's wrong.
i dont like these dungeons that much since i prefer running Phanastimal Fortress over and over, it was more fun.
have a heart devs! it is just a game and meant for fun and entertaiment, not nose grinding punishment.
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Also, the key is a drop on the floor. If one does not check around or can't see it (because of the graphic), one may miss it.
other question is, if i see another key and already had companion, can i pick up a key and pass to alts?