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mod 13 GWF bugs

chiennedeluxechiennedeluxe Member Posts: 111 Arc User
@balanced#2849
There are some things with Great Weapon Fighter that do not work as they should, or they need an explanation:

1. Trample the fallen after testing, it works on trash mobs, but it doesnt work with bosses, unless the boss has Courage Breaker Slow debuff from a trickster applied to the boss, but Battle trample the feat in sentinel will procc on any target even if its a boss/trash mob. Trample the fallen can be procced by other classes control, but so far it only works against immune CC targets if they have the slow from courage breaker applied to them..
2. Some changes that were done in module 13:
Longshot now deals 5/10/15/20/25% Weapon Damage, reduced from 20/40/60/80/100%, but now scales with player stats.
Critical Promise: Damage has been reduced to 4/8/12/16/20% (down from 10/20/30/40/50%), but now scales with buffs / Power.
The same change should be done to the following sentinel feats:
Battle Trample : When Trample the Fallen cause you to deal more damage, you should deal 5%/10%/15%/20%/25% of your weapon damage as Physical Damage
Intimidation: Daring Shout and Come and Get it now deal 25%/50%/75%/100%/125% of your weapon damage.
3. Staying power doesn't increase the Intimidation damage, and it doesnt increase the Come and Get it additional hit effect.
4. Mighty Blade it increases the intimidation damage, but it doesnt increase the Come and get it additional hit effect.
5. Hidden Dagers doesnt increase the intimidation damage, but it increases the Come and get it additional hit effect.
6. Wrathful Determination doesnt increase the intimidation damage, but it increases the Come and get it additional hit effect
7. Battle Fury works for both Intimidation and Come and get it additional hit effect
8. Destroyer class feat: When starting the combat with Come and Get it , you apply 1 stack of Destroyer, this stack won't work for Intimidation, but it works for the Come and get it additional hit effect, at the 2nd stack of Destroyer, the intimidation hit will benefit over only 1 stack = 12% , while Come and get it additional hit effect benefits over the both stacks.
9. Powerful Challenge works for both Intimidation and Come and get it additional hit.
10. Steel Blitz has the same issue that Storm spell for CW had, it is not following the player's critical strike chance
11. Steel Blitz doesn’t benefit over Dmg Bonus from STR ability score.
12. Steel Blitz doesn’t benefit over Powerful Challenge
13. Steel Blitz is increased by damage resistance debuff from MARK and combat advantage.
14. Steel Blitz doesn’t benefit over damage resistance debuff from Weapon Master Strike.
15. Steel Blitz doesn’t benefit over Stayin Power
16. Steel Blitz doesn’t benefit over Mighty Blade
17. Steel Blitz is increased by Feytouch Dmg buff
18. Steel Blitz doesn’t benefit over Wrathfull Determination
19. Steel Blitz doesn’t benefit over Battle Fury
20. Steel Blitz doesn’t benefit over Hidden Dagger
21. Steel Blitz is increased by Destroyer class feature and Destroyer Purpose dmg bonus stacks.
22. Come and get it additional hit effect doesn’t benefit over Endless Assault heroic feat
23. Steel Bltiz when is procced by Weapon Master Strike + UP Lighting or other sources of damage like Aura of Courage, seems to give a bit too many proccs than expected.
24. Grand Fissure tooltip damage looks to be lackluster, as for the last encounter power you unlock the damage is 5x times less than Indomitable Battle Strike, if you look to upgrade to a rank 70 power to be weaker than the ones you get at the start of the game, it looks to me like an unintended design or bug.
25. Steel Blitz doesn't benefit over the Demon lords Immortality set 3/3
26. Steel Blitz doesn't benefit over the Soul Sight Crystal.

Papa Smurf / Uncle Ben --DC
Santa Claus --GF
Gargamel --CW
Post edited by chiennedeluxe on

Comments

  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User
    Another thing that sometimes happens - when you get the effect from Yuan Ti Zealots that makes you spooked or whatever, you can not use unstoppable. You can gain determination, but until you relog or go to character selection and back, you can't use it.
  • c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    edited February 2018
    All of this should definitely be looked at, as resolving these bugs would make them completely viable
  • isaintify1isaintify1 Member, NW M9 Playtest Posts: 414 Arc User
    edited February 2018
    "24. Grand Fissure tooltip damage looks to be lackluster, as for the last encounter power you unlock the damage is 5x times less than Indomitable Battle Strike, if you look to upgrade to a rank 70 power to be weaker than the ones you get at the start of the game, it looks to me like an unintended design or bug."

    The story behind this encounter is that when Module 6 Elemental Evil dropped this encounter did insane amount of damage numbers. Hitting easily over 200k on each target it hit. This was at level 60 with level 60 armor gear and like rank 5 enchants. The developers of Module 6 were infamous for their ability to suck at everything. They nerfed this power into the ground and then forever to be forgotten in time. Its sad but it was at one point the hardest hitting encounter for the GWF. Would be nice to see a rework of this encounter. But id much rather see Steel Blitz get fixed.
  • agilestoagilesto Member Posts: 516 Arc User
    etelgrin said:

    The worst bug is that if you jump and use sure strike, it immediately strikes with its strongest hit, instead of requiring as intended to strike with the first, second strike THEN the third one. So instead of getting hit like 10k, you get hit for 40k-60k depending on the player, in PvP.

    Note: Sure Strike's Combo finisher activating while mid-air is intentional
    Official answer from dev here: https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/12993317

    Thanks
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited February 2018
    Courage breaker ignore control immunities. IS normal for trample of the fallen to work against boss when you have a tr using courage breaker.

    Courage Breaker

    Shatter your enemy's courage, slowing their movement speed for 10 seconds (5 seconds in PVP) and lowering their attack damage by 30%. In addition, your Power is temporarily increased by 25%. This power ignores control effect immunity.
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