Cradle of the Death God
Greetings adventurers, this thread is for providing bug reports and feedback on the following topics:
Module 13: Lost City of Omu
- The Cradle of the Death God Trial.
- Difficulty of any encounters in the Cradle.
- Any loot obtained in the Cradle of the Death God.
- Queuing for and unlocking the Cradle of the Death God.
will see the addition of a new epic trial, the Cradle of the Death God. This endgame encounter will serve as the finale of the Chult storyline. Similar to previous trials, the Cradle will be an epic challenge that puts the teamwork and coordination of the strongest adventuring parties to the test.
Unlike the showdown against Demogorgon and the Assault on Svardborg, the Cradle of the Death God will have one difficulty setting. For those familiar with previous trials, the Cradle will be more similar to the (Master) difficulty versions of those trials, wherein players will be unable to rejoin the fight until if they die. For this trial we wanted to focus on providing a challenging encounter for players to work towards, with highly exclusive and exciting rewards to earn.
Please keep in mind, as always: everything on preview is subject to change
. There is no guarantee what you see on preview will translate directly when the module launches on the live server.
Thank you for taking the time to play on preview and provide feedback, see you in Chult!
Formatting Your Feedback and Bugs
For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!Type: Bug
(Please only choose one)
If you are listing a bug please have this text in RED
, if you are posting an opinion or feedback please use CYAN
. If you are replying to another user's post, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:
This text will display in cyan.Examples:Bug: When our group wiped and re-entered, some of the adds from the previous encounter were still alive.Feedback: The elevator sequence made me nauseous, particularly in the second half when it was falling more quickly.
This text will display in red.