And here we go!
Recently, with the implement of solo que, a lot of new player with really low GS showed up in dominion.
Most people don't understand that dominion is ( for player like me and many others) the real endgame content of the game.
This player are ruining the pvp experiance even more, the problem is that we are forced by the actual que system to have them in party.
The Results is that they are placed in a team with 15k toons, vs other 15k toons.
The final result will be that they will never go down from the campfire, or just leave the match.
First problem: you can't kick.
Second problem: the actual system don't let you kick even if the player close the game after 20 second for never come back.
The system should let the other team member to at last kick the disconnected player from the start, not after 5 minutes.
A normal match is around 8 min, how can we play 4 vs 5 ( in the rare case that the matchmaking has done a good balance between the team) for over 70% of the time.
I'd like to go with them in a tong and stay at campfire, or go with them but with a 5k item level toons.
For avoid this, i'm thinking ( just an idea ) why don't introduce an item level requirement for dominon?
A Solo que for player with an IL between 4 and 9k
A solo que for player with an IL between 9.1 and 13k
A solo que for player with an IL over 13k.
If the player with 5k wanna que in the 13k que he will not be able to do so, and having a low IL que will help them enjoying a more balanced match
even in the worste situation ( like is now is a 5k vs Monster ), getting in the same time the rewards so he will be able to buy pvp equit.
Lock the possibility to change equip, so that no one will que in the low level que and then change equip, and is done.
I really don't find usefull ruining the experiance of player that enjoy doing pvp with 5k troll.
Like a pve player will not take a 5k toons for running an endgame dungeon ( suppose that he can que for tong ),so why the que system force me to having them in a dominion?
Any suggestion is well accepted.
4
Comments
yes i point blanked asked the dev if the 4 hour pve kick timer applied to pvp right after it was mentioned in the dev thread and no comment .. I had concerns and here they are
you cant change lock gear on Q cause people want to do pve content while waiting..or risk alienating less people into waiting to q with these conditions/limitations or unless the system only reads a default pvp loadout tab and chooses item level from there like i have suggested even before they introduced proper item level/gear score and loadouts
players need to spawn at different point on a pvp map randomly perhaps so they cant be camped and farmed so they actually come down
bring back rewards and participation for 10 v 10 gualtlegyrm much easier to get less people together and the Q to pop
the flavors of pve gear promote build and gear diversity since they removed tenacity
And you can't even kick thx to the new system.
What i hate more of the new kick system is that he don't let you kick even if someone is disconnected from the start.
A tuning of the kick system can be that , if someone is disconnected, allowing to kick him from start, this will give your team a new player, the one that got kicked instead, if he will be back in game , can always que again.
Is not anymore "let's do a pvp", is like more , "let's try the pugroulette" now.
Having an item level will of course be better for them and for us too, maybe 3 level of gs are too much? Let's simplify, one for people with less of 10k and one for over 10k.
True that the build , rotation and how to cap a node ( for the less expert, for taking a node you MUST stay INSIDE the NODE ) , fighting other and so on are the core of pvp, but this people really don't have a clue of what to do, at last they will not face 16k.
What i'd like is something that "filter" the solo q a little more, because there are a lot of new player that are trying it, and my fear is that they will just: "omg what the hell is this i'm getting killed so easly , no more pvp for me, let's go back to do pve."
Giving them the possibility, costantly, to having more balanced team will help them and us in the same way.
They will enjoy more the pvp, and, why not, maybe can be the start of a new pvp player base.
Adding IL brackets would allow people to abuse them by just removing their defense enchants and in many various other ways. We all know IL is not a good measurement of effectiveness.
Adding IL brackets would also seperate the already small population into smaller groups, causing matchmaking to take even longer than it does currently.
Which is very bad for the game , but it can also be a good thing.
Most changes and nerfs start right here on forum and if he agree on something it
can probably be done.
So if only 10 of us here agree on something it can probably be changed.
All we need to set aside personal issues
find the biggest problem in the game and agree to fix that first.
Make a post in which most of us agree on something and try to change it.
Easy as that.
There is discord we can talk there as well.
I know item lvl difference is what made this game popular in the first place ,easy wins who doesnt like that , but too much good stuff
is a bad thing, and this is starting to show now after 12 mods ,
pvp is losing new players, and the base players are less by the day.
Its easy to see biggest problem in pvp is the item lvl difference ,im not saying its the only problem ,all im saying its the biggest one.
Only with this change we can
solve a number of problems.
For example return of diminishing returns.
With less item lvl difference, more pvp players will come and off course more chance to abuse mehanic , kill, win , lose , all the stuff we like.
Dont be afraid to lose some edge over the pugs and let them play as well, we can get much more in return.
I know this is a far cry, but HAMSTER it had to try.
Best thing we could do is meet at discord make a plan we can all accept, present and support it here.