I am asking this question after the EA BattleFront II outrage over loot boxes. Hawaii and Belgium says EA's loot boxes are gambling. So where does that leave Neverwinter in concerns with lockboxes? Neverwinter is a free to play game BattleFront II is cost $60. Neverwinter your progression isn't halted by not having keys to purchase lockboxes like as in the said game. If EA's loot crates are considered gambling by Hawaii and Belgium, can't be said for all games that offer loot boxes? We are gambling for the contents inside the box, people have said this when The Division introduced micro transactions.
My questions is when games you pay for offer micro transactions for loot boxes it's considered gambling, but when free to play games offer loot boxes it's not. I am confused about this because of how the term gambling is being used in video games now. Hawaii and Belgium along with another country/state in Europe are trying to get loot boxes banned and regulated. How will this affect Neverwinter in the future going forward?
I know from experience Neverwinter is not a pay to win game. At times I do feel as if I am gambling for the contents inside a lockbox when I open it. I don't want to throw that term around loosely especially when it comes to video games. Gambling - is taking a risk for a desired result. So if this fiasco that EA has started with loot boxes force micro transactions to be banned or regulated what does that mean for Neverwinter.
This is just something I was thinking about after all this news on BattleFront this week. Has anyone else thought about this besides me?
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On the other hand if you are p2p in this game - maintaining VIP costs about 10$ per month, count in wards needed to upgrade your character and this alone generates a decent income, looking at the price of other games - but is it enough to pay not only for yourself, but for all F2P guys? Only Cryptic knows that.
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Yes that is a gamble but it's not with real money. F2P games do not 'require' the use of real cash for keys and that's probably how they get away with it.
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Straight purchase of high value assets would be a better way to go for gaming companies in the future imho!
As Dylan put it "the times they are a changing"
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It always starts like this, it ends with serious restrictions on individual rights and freedoms.
Lock box RNG is gambling and the games are accessible by kids therefore they will impose some restriction due to the fact that some parents do not monitor their kids.
Gaming companies need to get ahead of the curve and put the high value items (leg mounts) directly into the store so people can buy them explicitly as a defined transaction rather than as part of RNG.
The net effect should be revenue neutral for them if they are smart.
In game like Battlefronts 2, the problem come that the whole game progression system is based around it. They purposely up the grind to be insane to make you pay. Not to mention the whole pay 2 win factor.
While in NW you can buy directly what you want, either with real money or AD (convert to zen etc) and the lootboxes are not nessessary at all to progress in the game.
I see them more like fun bonuses when i have extra AD or at times i would throw a 10$ at the game for a pack of keys (before they made me decide to not spend a dime til they fix the xbox achievements for chult)
In essence they are as much gambling as BF2, but contrary to BF2 they are not nessassary to progress at all and an MMO will always be grindy, peoples know that, its the main goal of the game, grind til you achieve "character master race" unlike BF2 or any shooters where i just think "im going online to have a fun time, kick some HAMSTER for an hour or 2"
So to me those 2 games can't be compared...
Below is a link to Chris Lee video if you are interested in what he is proposing.
https://youtube.com/watch?v=5WxcGYvvgJo&t=2s
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Halo 5 i literally got tired of opening lootboxes only to destroy cards to open more lootboxes... when all i wanted was some cool armor pieces to look better. It literally sucked 15-20 mins of my playtime everyday...
If some kind of law pass and ban them, well GOOD. Too bad for NW but ill count that as acceptable losses. Casuality of war lol.
We must get rid of lootboxes that are poluting AAA full retail price games.
You don't think getting rid of lootboxes in games is going to do much do you? Oh yes, gambling removed from the game. Now anything you had a chance to get from a box will be sold individually at a higher cost to make up for it. And items currently sold will see a price hike. Companies make their money any way players are willing to pay and this has always been a downhill battle since micro transactions made their way into gaming..
Peoples open lootboxes for legendary mounts mainly. All the rest is common to semi common. It wouldn't change the fact peoples have to play to earn AD and convert to zen, and a fair ammount of peoples would still buy stuff out of the market to advance there characters faster. They would make less money probably as lootboxes are a gambling addiction for some peoples but don't you think a fair ammount of players wouldn't just be happy to put that 10k zen on a legendary and be done with it? Or maybe they would even buy 2 or 3... There would still be a flow of money.
Lootboxes really are just the "easy solution". Design a couple cool items, put them in a lottery system, and peoples will keep buying til they get them even if 80% of the time they get junk. Selling individually would mean they would have to be more creative and work harder to make those $. Is this a bad thing? Not for me.
But if we want to be realistic, NW is a downloadable game... Even if the game would suddenly be targetted at 21+ due to lootboxes passing as gambling, everybody could still download the game anyway. To buy zen out with real money you have to have some form of account anyway (paypal, bank, credit card) so this is already targetted at adult in a way. I doubt it would change much...
Its not like a violent game sold in store where a AO rating can really impact its sales.
The issue people are worried about is, as has been mentioned, the impact chasing the big win has on players. Not necessarily the argument over whether buying Zen with AD to buy keys to open lockboxes constitutes "gambling". Of course, if you are a grown adult, that HAMSTER is your personal choice, but when kids are playing its the impact that behaviour has on them that is the problem.
Gambling addiction doesn't discriminate based on the legality of the phrasing of the term.
The BBC recently did a show on one of their radio shows about how kids' lives can get truly HAMSTER up by chasing rewards on online games and the cash for currency for keys for rewards system was viewed as one of the most insidious ways of hooking young people into addictive behaviour patterns.
It is the parents responsibility to stop their kids from doing it, of course, but its also the game companies' moral imperative to make it as hard as possible for kids to do it in the first place, and put warnings that a) don't expect to win, and b) this behaviour can be unhealthy.
The UK government is currently looking at suspending the operating licenses of several online gambling sites, not because they believe gambling is bad... but because the companies involved are viewed as encouraging damaging behaviour without care or concern for their customers.
Just sayin...
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Magnus - Fighter - 3rd main to be a tank - 9 3/4 Unbuffed - Xbone
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Xeros - Rogue - Alt - 9 3/4 Unbuffed - Xbone
RIP bad name - Warlock - Alt - 9 3/4 Unbuffed - Xbone
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The difference being is that you don't HAVE to buy with real money. It is an option to buy with either in game currency or out of game currency. That the expenditure of out of game currency is not a requirement to an in game barrier that can be earned through actual game play is basically the 2 parts that give it a legal standing and workaround of sorts for the legality issues.