Note: Several changes made before the initial Module 12b showing on Preview still have not made it into the patch notes. I apologize for the delay on that.
Note: The issue with double-dipping Crit damage reduction is still active on the Preview shard. We acknowledge this issue and are testing solutions.
Content and Environment Merchant Prince's Folly
The end-of-instance reward no longer incorrectly gives out rough Astral Diamonds (that AD is now given via Random Queues).
Merchant Prince Wakanga O'tamu has cracked down on rooftop runners, and the wards preventing traversal of Port Nyanzaru's pristine buildings have been strengthened to try to counter teleportation and leaping style powers.
Rhix no longer gives outdated information on how to gain Astral Diamonds.
Sea of Moving Ice: A treasure chest in an overturned ship can now properly be looted without being blocked by invisible collision.
Several minor fixes to contact dialog text have been made.
Trade of Blades: Players can now swap loadouts here.
Trade of Blades: PvP gear now displays the PvP version of its stats while inside the Trade of Blades.
Combat and Powers Classes and Balance
Empowered bonuses for Break the Spirit, Forgemaster's Flame, Sunburst, and Warding Flare are once again properly applied and provide the proper buff / debuff values.
Experimental change: Astral Shield's Empowered bonus no longer reduces the damage taken from attacks by a fixed number.
Experimental change: Astral Shield's Empowered bonus now increases incoming healing by 10% for each stack consumed.
Developer Note: Even after nerfs, Astral Shield continues to be far and away one of the most game-changing powers in PvP. While we still want it to be effective, the flat damage reduction often results in 0-damage hits. This is an experimental attempt to make the power more reasonable in PvP, and prevent it from further trivializing PvE content, while still remaining useful.
Trickster Rogue: Courage Breaker now applies a slow for 5 seconds, reduced from 10 seconds.
Certain new Module 12b companions have updated powers and stats.
Deflection and Dodge Procs
We've made a significant change in the back-end to how dodges and deflections occur. Now, feats and other effects that proc on Dodge or Deflect now only do so when affecting incoming damage.
This should result in fewer occasions where the player character is suddenly put into combat, and as a result should also result in fewer cases where a Companion runs off to attack an enemy the player has not yet engaged.
Enchantments and Enhancements
Barkshield no longer absorbs amounts of damage significantly higher than the tooltip states, and no longer continues to absorb at 0 stacks. (This bug only affected the preview environment.)
Fey Blessing: This enchantment's effect once now properly allows enchantments to drop again.
Frost Weapon: The cooldown is now respected on the Rank 13 effect.
Plague Fire: The Poison damage component in ranks 11-13 is now accurately specified in the tooltip. A minor punctuation fix was also made.
The effect of Rank 12 Bonding Runestones once again properly stacks.
Strategist's Gear: Stunning Encore now grants a flat 1200 Power per stack.
Healing powers can no longer be dodged. This also includes Insignia procs.
Developer Note: As this fix required us to adjust a large number of powers, it's possible that some powers, feats, etc. were missed. If you dodge any heals, it'd be appreciated if you let us know which healing powers / effects they were.
Ras Nsi no longer occasionally strikes the player with an "UNTRANSLATED" combat damage popup.
Items and Economy Refinement
When attempting to upgrade an Enchantment in a stack, it no longer incorrectly takes two clicks (one to fill it with RP and remove it from the stack, and another to actually upgrade).
Artifacts: Soul Sight now only works on the target it was applied to.
Artifacts: Soul Sight visual effects now last 10 seconds.
Hero's Feast: This consumable item now gives stats scaling up to more reasonable values at level 70. The maximum Power granted by the feast is now 750, and the maximum Hit Points granted by the feast have been increased to 4500.
The new Stronghold decorations for this module now have icons.
User Interface Campaigns
Caer-Konig Reputation once again has an icon.
Patronage tokens can now properly be created for all expected campaigns, and all of them now properly function.
Patronage Tokens now display a warning if players attempt to use one for a campaign that has already unlocked token creation.
Certain legacy mounts have been removed from the Trade Bar Store collection location.
Character-bound Identification Scrolls are now used in the Identify All process.
Items no longer seem to disappear when using Identify All.
KNOWN ISSUE: There's a client crash when attempting to Identify All while in the River District.
"Sell All Treasure" is now disabled if the player has no Treasure-category items.
The "Grid / List" selection now persists across gameplay sessions.
Leveling Dungeon Random Queue no longer displays a minimum item level of 10,000.
The scoreboard for Epic Trials now properly show the rewards earned for participating in a Random Queue.