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The realities of a small guild

The reality is Neverwinter isn't friendly to the growth of smaller guilds. Even with the additions to strongholds it's nearly impossible for a small guild to grow. The majority of players flock to the larger guilds because of boons, market place gear and false promises. We've had our guild for almost a year and have only been able to get to rank 2 and Market rank 1 (2 of 15 putting in work). Fact is the resource requirements (specifically influence) are far to high. But, it's my reality that a small guild like ours will never be able to reach the status of some of the more established guilds. When it was announced changes were coming to strongholds to allow smaller guilds a way to level up I was excited. However, the reality is the update fell short of expectations. I'm not one who expects hand outs or anything to be easy. But, I would like a better way to level strongholds. A lot of the players we've recruited either left for higher ranked guilds or literally stopped playing after joining. This is another reality. Our plan was to level up enough to have something more than a guild name to offer new members. Some kind of incentive for a player to stay. But we are struggling. I've had successful guild/clans in other games but those strategies don't seem to work here. Many have suggested to 'merge' to another larger guild but we've put in so much to get the little bit we have I personally couldn't do it.
Founder of Knights of Ra guild in Neverwinter PS4. Founder of The Arashikage Clan in Defiance, formally of PlayStation Home.

Comments

  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    Is your guild in an alliance? It really helps. I have a very small guild on Xbox (only 4 active members). We are currently rank 4 and still going. I made the guild in April. It takes a LOT of work, and every member of the guild HAS TO be willing to contribute, or it won't work. Progress will be slow, but not impossible.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    So your guild has 15 people in it (yeah, small) but only TWO of them do any work on the Stronghold? There is small-but-striving and there is unviably small. What is your particular attachment to the 13 players of dead weight? Are they just the players who can't be bothered to help but also can't be bothered to leave, thus padding your roster slightly? I'm not denying the possibility that they might be fun people in some way, but it doesn't really even sound that way.

    Ok, so you've put in a lot of effort in order to get nowhere, and you don't want to give up on it. Are you going to be happy putting in another year of effort and having your efforts count for increasingly less? Because as you rank up, each subsequent build requires more and more and more resources. There is no time to cut your losses like the present, or you're going to have to change your approach. You can only expect this system to accommodate you to some degree.

    I run a very small guild, one so small that by most standards it would be perceived as failing. I only recruit players who express understanding that the trade-off for a guild leader leader who essentially leaves you the hell alone* is that the upgrades and boons are slow in coming. It works well for most of the players who end up with me, and for anyone it doesn't work for, I hope they are happier where they choose to go next, even try to place them elsewhere if they're good people.

    If you can get with a good alliance, it helps a lot. You can participate in activities that you don't have the members to run otherwise. Your few guildies can jump in on runs with allies, rather than having to pug everything. You can use the market of your highest-ranked ally. And of course you can hope for, or actively facilitate, cross-donation. But an alliance formed entirely of small, struggling guilds isn't going to be hugely better off than solo (slightly more players for content, but resources spread thin), and making connections may be difficult.

    My guild is currently rank 10, with an active roster maybe as small as your inactive one. Not all members do SH activities every day, but we are able to be self-sustaining with having a Recruiter (temp structure) operating full-time and sometimes a Gemcutter. I'll switch this out if we end up needing Gems more urgently than Influence for the next builds, which is possible.

    We're as high in level as we are because of members who work their butts off, allies who contributed a ton of shards, smart/opportunistic purchases, and making as much use of events as possible. Also, we have a good rotation for tending our buildings; not being able to do this interferes with bigger guilds than mine being able to make full use of the temp structures, but that's their problem.

    *As it turns out, how I lead a guild is substantially more hands-on than guilds that recruit actively and try to maintain a big roster. At least I am able to get to know all my players, know why they're picking LoL over a larger guild, etc. I'm able to provide a lot more support to a smaller roster than I'd be able to with more members. Likewise in our alliance, I've done a lot of the legwork in getting our member guilds together. It's a solid line-up, but a lot of effort went into that. Leading a guild to any degree of success is a ton of work.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    As someone who is coming from a small guild, that started with 0 and few determined people, I do more than simply understand.
    But there are few things here:

    The reality is Neverwinter isn't friendly to the growth of smaller guilds. Even with the additions to strongholds it's nearly impossible for a small guild to grow. The majority of players flock to the larger guilds because of boons, market place gear and false promises.

    False promises ?
    If a guild is successful it must be deceiving in some way ?


    We've had our guild for almost a year and have only been able to get to rank 2 and Market rank 1 (2 of 15 putting in work). Fact is the resource requirements (specifically influence) are far to high.

    This is slow, GH2 needs 32k influence, a single person doing 3HEs per day, for 345 influence will do that in ~100 days. If you have a guild where only 2 people contribute, and 13 doing nothing, you probably should reconsider the whole thing, either disband, and no, your already invested effort is just Sunk Cost Fallacy and nothing in compared what you are going to loose.

    Or if you do want to proceed, you probably should reconsider what requerments you make, what you give, and what you ask for. (I"ll return to this)


    But, it's my reality that a small guild like ours will never be able to reach the status of some of the more established guilds.

    When we started we thought so too, and accepted it as a price worth to pay to stay in a 'culture' we like.
    Now we are GH20.

    (though to be fair: we were something like 10 active players, we all contributed, and we were/are not beginners)


    When it was announced changes were coming to strongholds to allow smaller guilds a way to level up I was excited. However, the reality is the update fell short of expectations. I'm not one who expects hand outs or anything to be easy. But, I would like a better way to level strongholds. A lot of the players we've recruited either left for higher ranked guilds or literally stopped playing after joining.

    Why they left? Did they leave because of the boons? Or because it's dead quiet (I'll bet on the second)


    This is another reality. Our plan was to level up enough to have something more than a guild name to offer new members. Some kind of incentive for a player to stay. But we are struggling. I've had successful guild/clans in other games but those strategies don't seem to work here. Many have suggested to 'merge' to another larger guild but we've put in so much to get the little bit we have I personally couldn't do it.

    And this is truly the crux of the issue, if you can't offer boons, consider what you actually can offer new joiners.
    I've looked at your post here:

    https://www.arcgames.com/en/forums/neverwinter#/discussion/1233310/knights-of-ra-recruiting

    You say you are mostly solo, meaning to me as a potential guild joiner, that I wont find some to talk to, someone to join in runs, or help me do dailies. I will need to ask for everything, and it's not the culture of the guild. So what indeed are you offering me ?

    I'm not trying to offend, and I hope I'm not, but in a practical view, there are probably a lot of guilds at this stage that say that they offer game knowledge and willing to help. So, IMO, you need to explain that part.

    So few suggestions:

    Edit / remake that thread, reading it I don't see a lot of reasons why to join you and not someone else, looks the same. Either explain in what you are different, if you have expiriance and builds perhaps talk about your builds and chars.
    If you and others have sense of humor and it's a thing, write the post that way.
    What important for you? What is the guild 'vision' ? Otherwise you are exactly like all the rest to a random reader, but without boons and dungeons.

    You are low on people ? People will join see that nothing happens and leave. Try organizing times where you actually do things so people online and can at least party for a dungeon. You are console don't have custom channels for groupings (sucks), so you will have to do some 'footwork'. Same with DF, with 10 people you can do 4 dragons with well made parties, but lacking that arrange time and do 2/3, group activity is healthy. Mraddurus

    If you are not in alliance, join one, even a medium small one (doubly large one will accept you). That will give your guildies more grouping options, more communication, and things like market, and access to MW (if they have) and such.

    Console people are very active on things like reddit (apparently there is NW ps4 Facebook and stuff too, but can't say much about it) https://www.reddit.com/r/Neverwinter
    There is a guild recruitment sticky, add yourself there.

    You have 15 members but only 2 donate at all ? Why is that ? Are they not active ? Or just don't feel like being part ? 3HEs are fast and easy, maybe they don't know what to do? Or what the issue there?
    If I join a guild and the spirit is that no one contributes I wont contribute either. If I see everyone contribute I will feel that it's expected out of me too. So, IMO, this should be taken care of, one way or another.
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    Yes PS4 has several never winter Facebook pages. One for each class, a general one, a recruiter one, one for trade, one for guild leaders, and many of the alliances have them as well.

    You can also use PS4 communities to gather your members and open a community chat so members of the community can join without being on your friends list. We use this on and off, generally when we have an influx of members and we want them to know we are available to them without the rest of the guild inundating them with friend requests.
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • talon1970talon1970 Member, NW M9 Playtest Posts: 152 Arc User
    I am also on Pc in a small German guild (something like 10 - 15 very active players), but we will reach now this week Rank 17.
    And we have no rules that everybody have to spend x Ad or have to farm so and so much influence per day/week.

    No, if someone is in the mood to farm influence he will do it, if not then not.
    Sure we have members wich are more active, or they don't care farming with 3 or 4 toons per day (something i really can't, i fell asleep after the second toon).

    But for example what do we do, if we need not that much influence for the next goal..we are starting influence runs at the weekend, when everybody has more time, sitting together in teamspeak, building groups to farm the big HEs and we have lot of fun if someone is running with an toon and have zero clue how to play it properly, he/she is constantly dying, and someone who main this toon is constantly mocking him/her.

    So how do we reached this goal even if we are small? As i said we are very active, doing AD farm runs, clearing content, so most the time everyone is in an good shape with AD, so we often buy stuff we need.
    And yes we have two very lucky members with the lockbox stuff and/or Masterwork crafting, so both of them and our beloved young female guild leader buying most of the stuff we need.
    So also during the Sommer event everybody bought influence coffers (spelling?), we did that last year and also this year and that helped us alot.
    What do we also have, some "Pusher" in the Guild like our Guild leader and one or two members, constantly kicking our lazy bu***, in farming AD, and or running content.

    Alliance, we are now Helm Guild in an very big alliance after the first guild reached Rank 20, and if we are 20 we will give the next most active Guild the Helm status.

    So you can see, there must be no pressure in an guild, we did never invite people to us if we had the feeling "this guy/girl doesn't fit", we want to stay small without drama, have a lot of fun together and we could trust eachother.
  • markeen#2032 markeen Member Posts: 302 Arc User
    Ok, so let me explain a couple things. We have about 15 guild members but only 2 of us are active daily. We have a few others I've been gaming with for 3+ years though they haven't logged in to NW in a while. The rest are just casual players that may log in 1-2 times a month. 1 member was deployed for active duty right after joining. And the one other active player we had randomly left after we helped him level up and gave him enchants, mounts and insignias for his class. Just randomly left after 2 months. Said nothing.

    What I meant by "false promises" is a few guilds have recruited players from smaller guilds with promises of boons and such and once the player dumps their goods into the coffer they get kicked from guild. Also, note that it's pretty known of some high ranked guilds (PS4) didn't earn their rank legit like others have.

    I have always welcomed every recruit into our guild personally and when I log in and check the roster and I always make an effort to spark conversation, offer help with quest, gear and class builds (I have a toon of every class all level 70 except my warlock is 62). I send out guild mail when we have an opportunity (like joining an alliance) or are in need of something specific (like influence). I never asked anyone to do anything I wasn't doing myself. Nor did I expect anyone to do as much or more than me.

    We haven't joined an alliance yet mostly because I wanted any resource we earned to be applied to our guild not an alliance guild (I know not all alliances call for this).

    We will not disban or merge to another guild. I've already dumped hundreds of real money into a former friends guild just to be kicked out over differences we had and then dumped money, time and AD into my own getting us to almost rank 3.

    Almost every resource needed to level up is pretty quick and easy to earn. Just the influence is taking forever. And my opinion still stands that even with the updates to strongholds it's nearly impossible for a small guild to level up.

    I have lead a few successful guilds/clans on ther games and it was great. I can't seem to find the right..... thing to pull this one together.
    Founder of Knights of Ra guild in Neverwinter PS4. Founder of The Arashikage Clan in Defiance, formally of PlayStation Home.
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    Do you have the resources to build the recruiter?
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    ravenskya said:

    Do you have the resources to build the recruiter?

    They might be able to do so every few weeks. With Lumberyard 4, it was just possible to keep the wood production up enough to have no downtime on it.

    You also have to be able to tend buildings 3x per day to keep this operating. Which you can do with one or two people, but you absolutely must be consistent. Not much point building a Recruiter at all if you're just going to let it fill and sit.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    talon1970 said:

    So also during the Sommer event everybody bought influence coffers (spelling?), we did that last year and also this year and that helped us alot.

    This is one of those events that can be crucial to a small guild, and the opportunity to harness it only comes once per year.

    Shame on anyone kicking sahha and spending silver tickets on anything but strongboxes if their guild has needs. (Not kicking sahha, well... personal choice. It's a grind, but it's also a valuable shortcut.)

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    Yeah we upped our GH twice and upped all the buildings, then took one from 0-5 all from the summer event. Everyone was buying the influence boxes and chipping in to get keys to open them.

    I think the siege is coming up, which our people are already planning on farming in groups for the weekend. I didn't even ask them. Drunken farming for the weekend!
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Here's the thing - the attractiveness of a small guild is that it's personal. Anyone joining one would expect a more personal experience, such as voice chat and running things together. It's about making a few friends who you can chat to whilst running your dailies and preferably doing those dailies together.

    Big guilds often lean toward the impersonal and/or have a few small cliques within the ranks. A lot of people don't mind this but many do seek out the 'personal' experience and would trade it for the maxed boons of a GH20.

    As a very small guild, when you bring in new members it really helps to get them into voice chat immediately, otherwise you're losing the one and only advantage you have - personal contact.

    The other thing is explaining that influence needs to be run - but can be run as a group. This makes is faster and less of a burden - a 5 minute daily chore that pays for itself. If 5 members run 2 characters daily, that's 4k inf per day - 28k per week. In other words, enough to build to GH5 within 2 months.

    As things stand (for you) it looks from the outside like you're not offering anything other than a silent experience with no boons and no hope of anything changing.

    You need to either get serious, take charge & create an experience - or kick everyone, leave an alt at r7 and use it for storage.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • markeen#2032 markeen Member Posts: 302 Arc User
    I do and have used voice chat with people in my guild.
    Founder of Knights of Ra guild in Neverwinter PS4. Founder of The Arashikage Clan in Defiance, formally of PlayStation Home.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    Guild building cost should be based on the number of players (not characters) in the guild. This would help with building up a smaller guild.

    However, if you add a player that counts for the full month even if they leave that day.

    Let's create an example....

    You have a guild with 10 players. The cost would be smaller. However, if another players joins just to donate and than leave, the guild building now has to account for 11 players in that month. Even after that player leaves, any additional player added will add to the cost. After a month it reduce the player count by one and the guild building cost would go done.

    This way no one can abuse the guild system to build new structures.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited August 2017

    Guild building cost should be based on the number of players (not characters) in the guild. This would help with building up a smaller guild.

    However, if you add a player that counts for the full month even if they leave that day.

    Let's create an example....

    You have a guild with 10 players. The cost would be smaller. However, if another players joins just to donate and than leave, the guild building now has to account for 11 players in that month. Even after that player leaves, any additional player added will add to the cost. After a month it reduce the player count by one and the guild building cost would go done.

    This way no one can abuse the guild system to build new structures.

    Sure, I'll move all my members to an alliance guild (even if it's temp alliance with only 2 guilds, both mine) and donate everything needed.

    Or you didn't login a week? You damn casual ! Insta kick - you cost me discount.

    Or just wait a month, gather resources, rotate people, np. Do 2-3 guilds in parallel for best rotation and boon retention.
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    I do think there should be better/more ways to get what you need to grow a guild.

    Put the SKT currencies under the IWD stuff
    Give influence for ALL heroic encounters no matter where they are
    Increase the amount of influence that can be gained per character per day.
    Increase voucher drops across the land for people in or out of guilds and make them unbound so that non-guild people can sell them on the AH.
    The temp structures are a step in the right direction, but if by adventuring wearing the guild tag you could pick more stuff up (add vouchers to dungeon chests in addition to other things) to help the guild that would make life a lot easier for the smaller guilds trying to stay small.
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User

    Guild building cost should be based on the number of players (not characters) in the guild. This would help with building up a smaller guild.

    However, if you add a player that counts for the full month even if they leave that day.

    Let's create an example....

    You have a guild with 10 players. The cost would be smaller. However, if another players joins just to donate and than leave, the guild building now has to account for 11 players in that month. Even after that player leaves, any additional player added will add to the cost. After a month it reduce the player count by one and the guild building cost would go done.

    This way no one can abuse the guild system to build new structures.

    Bad idea. I have no problems with reduced costs for small guild as long is there is a matching reduced benefit. Boon structures costs 50% less, then the boon should be 50% less. Farm costs less, then farm produces less, etc.

    Often small guilds have benefits that large guilds do not, a sense of closeness, camaraderie, usually more social, etc. They should not have or expect to have all the benefits of a large guild without putting in the work.

    I am in a large guild on Xbox and PS4. The PS4 guild has always been a large guild, started/joined in early access and at cap a few weeks into the game. Reach a point, where it began requiring a donation to join from new members and progressed very quickly to GH 20 (4th, I think. Somewhat Serious is the guild)

    But the Xbox guild (Casual Gamers) didn't start until Strongholds and consisted of players who played solo, but wanted only experience the Stronghold expansion. We required no donations, no activities, no ilvl and no minimum level (We accepted level 20 and up). We were a bunch of lone wolves, each doing our own thing. So, we were never a strong social guild (It's a better now). We could barely get enough players to attempt one dragon during DF and progressed slowly, but steadily. Everyone knew they had to donate to grow and wanted to see that growth and we had fun. We went through three rapid changes of guild leadership, but kept to the philosophy of the guild, but rarely had more than 20-30 active players. It was exciting to finally build our first boon structure.

    When alliances was introduced (On xbox, there was a bit of time in between, unlike PS4) we thought we might have problems getting into one due to our level and philosophy, we were lucky to have two level 20 guilds invite us and accepted one and are still in that alliance. As time went on, we grew to a guild that is almost always at cap (often with a waiting list), but still maintains the no mandatory donations, no mandatory activities, no min ilvl, and we still accept under level 70 in limited numbers (but minimum level 60 these days). It took 1 year and 9 months, with help and support from the alliance, but we completed construction on GH 20 and Rank 10 boons in July. I should add that the alliance moves the highest guild under 20 to helm to help with cost reductions and donations in the final stretch (When you start needing 1 mil or so of an item for construction, 20% off is great). There are now 5 level 20 guilds and the 6th started construction on GH 20 yesterday. These high guilds focus on getting the new temp helm to 20 and provide all the new temp structures for shopping.

    Although I enjoy both guilds for different things, the process on Xbox was much more satisfying and would have been cheapened with reduced costs back in the early days. We worked hard to get where we are and it made the experience a good one for me and those few members that have been there since the beginning or close to it. Anyway, that's why I think reduced costs is a bad idea unless there are corresponding reduced benefits.
  • markeen#2032 markeen Member Posts: 302 Arc User
    "> @mebengalsfan#9264 said:
    > Guild building cost should be based on the number of players (not characters) in the guild. This would help with building up a smaller guild.
    >
    > However, if you add a player that counts for the full month even if they leave that day. "

    I was actually going to drop this idea into the feedback section. I agree. Leveling cost SHOULD be based on the number of players in a guild.
    Founder of Knights of Ra guild in Neverwinter PS4. Founder of The Arashikage Clan in Defiance, formally of PlayStation Home.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    "> @mebengalsfan#9264 said:

    > Guild building cost should be based on the number of players (not characters) in the guild. This would help with building up a smaller guild.

    >

    > However, if you add a player that counts for the full month even if they leave that day. "



    I was actually going to drop this idea into the feedback section. I agree. Leveling cost SHOULD be based on the number of players in a guild.

    Definitely but there has to be a control in place to ensure players are not abusing the ability to make the guild small to get the reduction cost benefit of building structures, etc...maybe a way to use average players in guild within a month, past 2 month, etc...something has to be there to reduce abuse of having a smaller guild size. This way, guilds that are truly small would benefit from this type of update.
  • markeen#2032 markeen Member Posts: 302 Arc User
    > @ravenskya said:
    > I do think there should be better/more ways to get what you need to grow a guild.
    >
    > Put the SKT currencies under the IWD stuff
    > Give influence for ALL heroic encounters no matter where they are
    > Increase the amount of influence that can be gained per character per day.
    > Increase voucher drops across the land for people in or out of guilds and make them unbound so that non-guild people can sell them on the AH.
    > The temp structures are a step in the right direction, but if by adventuring wearing the guild tag you could pick more stuff up (add vouchers to dungeon chests in addition to other things) to help the guild that would make life a lot easier for the smaller guilds trying to stay small.

    Interesting ideas, specifically the one for influence. Maybe remove the daily cap?

    Why is SKT and Icewind Dale two separate campaigns? Bryn Shandar and SOMI aren't considered part of the Icewind Dale zone. The map has them referenced the same but if you pick up the daily IWD quest from the stronghold it only considers Caer-konig quest as Icewind Dale.

    Maybe have vouchers drop from heroics, dungeons and skirmishes. Im not sure if the devs on this game consider farming an exploit or cheating. The last mmo I played they announced 4 yrs later that farming was unfair and a form of exploiting the intended system.

    The temp structure cost almost as much as leveling.
    Founder of Knights of Ra guild in Neverwinter PS4. Founder of The Arashikage Clan in Defiance, formally of PlayStation Home.
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