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Dev Blog: Feedback Prioritization

morentharmorenthar Posts: 2,410Member Arc User
@nitocris83

"We'll generally give the highest attention to issues that prevent people from playing the game (including getting rewards)...."

Without rehashing the multitude of issues that players have addressed, tell me, why is the Solo Queue not permanently available?

This is the simplest bandaid that you have applied to PvP, yet you won't let us utilize it.

WHY?

Main: Syndul The Slick - MI Saboteur

Comments

  • kalina311kalina311 Posts: 468Member, NW M9 Playtest Arc User
    edited April 20
    @nitocris83 @rgutscheradev


    With regards to pvp they must have a .. Quote from your blog ...

    "better, more comprehensive fix coming in a future module? If so, is it soon enough that we (they )can let this issue slide for the time being?"


    " slide" implying years in the case of pvp ..


    oh wait in the lastest dev stream mimmic said we get a 1 v 1 arena in our stronghold in like 2 years from now
    NOT FUNNY AT ALL.....*sigh*


    http://www.arcgames.com/en/games/neverwinter/news/detail/10470163-production-dev-blog:-feedback-prioritization
    Post edited by kalina311 on
  • vinceent1vinceent1 Posts: 1,234Member, NW M9 Playtest Arc User
    this dev blog is joke in the terms of pvp. pvp is horribly unplayable for years already and you do nothing dear cryptic, you let many players just quit or play only pve. i am sure it affect your revenue in a hard way. so let your fairy tales for someone else
  • rayrdanrayrdan Posts: 5,216Member Arc User
    kalina311 said:

    @nitocris83

    With regards to pvp they must have a ..

    "better, more comprehensive fix coming in a future module? If so, is it soon enough that we (they )can let this issue slide for the time being?"


    " slide" implying years in the case of pvp ..


    oh wait in the lastest dev stream mimmic said we get a 1 v 1 arena in our stronghold in like 2 years from now
    NOT FUNNY AT ALL.....*sigh*


    http://www.arcgames.com/en/games/neverwinter/news/detail/10470163-production-dev-blog:-feedback-prioritization

    yes like foundry right....
    you all have seen a nice world
    LF4M 4k+ to jump around in protector enclave
  • kalina311kalina311 Posts: 468Member, NW M9 Playtest Arc User
    edited April 20
    @nitocris83 @bbascomdev @rgutscheradev @terramak @MIMICKING
    almost 1 year ago there was a poll What new pvp mode we would like see.... and Solo / dual Q bandaid was given cause they could not do class balancing ...after dozens pages of feedback from players to the devs.... now we cant even use that .....

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1216237/what-new-pvp-mode-would-you-like-to-see-in-neverwinter/p1

    they asked and we DID not get any new modes at all !!!!!!!!!!!! except a sometimes SOLO Q
    Tens of thousands of views and TONS of feedback and we get NOTHING !!1


    Please for the love of god do SOMETHING!!!
    Post edited by kalina311 on
  • defiantone99defiantone99 Posts: 5,652Member, NW M9 Playtest Arc User
    edited April 20
    What? I thought we were getting the SH arena this coming mod or next. They already have it and we are not getting it. Wow. As for PVP Dom and such, you are beating a dead horse.
    Mr. Monochromatic The Keyboard Commando #NMP
    Defiant "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." "Public opinion is no more innately wise than humans are innately kind." "Pullin those +1 rings of sudden disappointment. I did pull a couple +3 rising depressions too" Demonmonger said- "My god what has this community become..." “One doesn’t beg for liberty, one seizes it.”
  • kalina311kalina311 Posts: 468Member, NW M9 Playtest Arc User
    edited April 20

    What? I thought we were getting the SH arena this coming mod or next. They already have it and we are not getting it. Wow.

    |Ya mimic King said we get a 1 V 1 in 18 months in the live stream
    when we can already do 1 v 1 in icewind dale

    WHO THE HAMPSTER ASKED FOR THIS .......

    Maybe they are Planning a huge NCL Pvp Suprise
    remember last time the DEVS said there would be a pvp surprise and ... also we got nothing the surprise was there is/was no surprise . (it turned out to be armor sets and gear that we got years later...)
  • defiantone99defiantone99 Posts: 5,652Member, NW M9 Playtest Arc User
    I want it now, since they are using it. It would be nice. But, the things we ask for are never given. I am wondering why even have feedback posts, just for us to vent?
    Mr. Monochromatic The Keyboard Commando #NMP
    Defiant "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." "Public opinion is no more innately wise than humans are innately kind." "Pullin those +1 rings of sudden disappointment. I did pull a couple +3 rising depressions too" Demonmonger said- "My god what has this community become..." “One doesn’t beg for liberty, one seizes it.”
  • kalina311kalina311 Posts: 468Member, NW M9 Playtest Arc User
    edited April 20
    @kreatyve wrote
    @nitocris83 @bbascomdev @rgutscheradev @terramak @MIMICKING


    I know for a fact that some (DEVS) do play PvP and play on consoles. They just do not make themselves known.

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1230193/do-you-even-play-pvp

    and why not make themselves known then ??????? for fear of shame ?? or fear of suggestions ?

    @rgutscheradev

    I definitely agree PvP needs some love. That's a more long-term project, though.

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12947842
  • defiantone99defiantone99 Posts: 5,652Member, NW M9 Playtest Arc User
    What they did to Combat HR proves this to not be true. Unless they are all Combat HRs.
    Mr. Monochromatic The Keyboard Commando #NMP
    Defiant "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." "Public opinion is no more innately wise than humans are innately kind." "Pullin those +1 rings of sudden disappointment. I did pull a couple +3 rising depressions too" Demonmonger said- "My god what has this community become..." “One doesn’t beg for liberty, one seizes it.”
  • plaviaplavia Posts: 438Member Arc User
    edited April 20
    i played other games and neverwinter PVP is not that bad compare to others
    i wholdn't say they don't look at PVP at all.
    they know they need to make you play different sets so you invest more on enchants, mounts, insignia etc.
    and so far the PVE sets vivid and black ice are fail.
    only PVP manage to do that.

    Classes changes are all PVP focus in last year or so.
    when u play against player at ur level diffrence is not that big. maybe TR on top and GWF on bottom but someone need to take that spot.
    DC last update, 30% more ArP and 50% more damage is pure PVP buff
    HR last update is pure PVP update (HR in party is still rare, and even then u cant see him)
    GF update from last year is for PVP. same for TR.

    Equipment is all design to be PVP/PVE now. its the first reason for a player to use 2 sets of armors
    Mode 9 rings, Vashing, Ambush, Deflect, Vision, Reflex sight. all design for PVP.
    Valhalla design for PVP mainly. and maybe even the new weapons.

    Boons in last 3 modes have all PVP options.
    Displace fate, Frozen Relection, Planar Vitality, Vision of Beyond are all PVP.
    Guild boons are must in PVP

    Guild Balance done many times and u can see many GH15-20.
    this balance PVP abit, still slow but they just bring another update.

    Loadouts deisgn for PVP.
    if you tink its to help cleric grind daily influance, you better check the comercial for it. its deisgn to allow play in both PVP and PVE.

    new GS system might be for PVP as well, hope they will fix the Q. (get off some mules from random PVE as well)

    Environment is where they fail in PVP
    years pass and all they manage is 2 domination maps, and even there its 90% garabge 1:1 time.
    Icewind dale open PVP reward are fail. instead of giving Guild vouchers or valuable resources, you get nothing
    GG is fail. even when it was a must to get AD, Luskans couldn't get off te porch.
    Stronghold Siege supposed to bring companions to PVP is complete fail.
    no rewards al all. while PVE rewards updated several times.
    0 evenets, and there is event almost every week.
  • kalina311kalina311 Posts: 468Member, NW M9 Playtest Arc User
    I agree dual spec (which i have been begging for years) luckily was implemented
    and the new item levels as well those are positive moves forward...
  • disposablehero#5903 disposablehero Posts: 54Member Arc User
    edited April 21
    I wouldn't be surprised if some of the toolbags running around the below 70 brackets trash talking in their twinked out gear are devs in disguise. If I were a developer I too would be a giant HAMSTER to my playerbase. :)

    Honestly, could any of you blame them? We're terrible people.
    Dungeon Interior Coordinator for WAR-BOUND. In Jafi we trust!

    PS4 characters:
    Brie Liadon, Arcane breakfast machine
    Disposable Hero, Twinkie destroyer
  • trentbail21trentbail21 Posts: 289Member Arc User
    Devs probably all play trs, hrs or gfs. Seems like it these days lol.
    Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
  • kreatyvekreatyve Posts: 6,947Member, Neverwinter Moderator, NW M9 Playtest Community Moderator
    kalina311 said:




    and why not make themselves known then ??????? for fear of shame ?? or fear of suggestions ?


    Mainly, I think it's so they can actually play without being swamped by players asking questions and whatnot all the time. I know that when Andy logs on, he's constantly being bombarded with PMs and whatnot. I don't think that he minds it or anything, but it happens. I think it would be even worse for a dev.
    My opinions are my own. I do not work for PWE or Cryptic.
    nMzNFfc.jpg
  • kalina311kalina311 Posts: 468Member, NW M9 Playtest Arc User
    edited April 21
    kreatyve said:

    kalina311 said:




    and why not make themselves known then ??????? for fear of shame ?? or fear of suggestions ?


    Mainly, I think it's so they can actually play without being swamped by players asking questions and whatnot all the time. I know that when Andy logs on, he's constantly being bombarded with PMs and whatnot. I don't think that he minds it or anything, but it happens. I think it would be even worse for a dev.
    I dont mean known in the game by handle of coarse I would not want him bothered while enjoying his pvp experience and proving data and feedback as to its state..

    I mean known on the forums ... and actually respond to posts in the pvp section

    specifically the posters original question ..why we as a community were given solo Q voted on it ...and its never available to Q for thus a problem getting rewards for ... and in the blog the guy / producer said they give the highest attention to that ,",issues that prevent people from playing the game (including getting rewards)" Quote from the dev blog .., that is the irony here

    If some of the devs are playing pvp they should be our advocates and have the communities backs ...
  • clonkyo1clonkyo1 Posts: 3,382Member, NW M9 Playtest Arc User
    I think that the main problem with PvP is that some devs don't fight vs some of us at all... After they met us, i'm sure, they will take a real interest in how PvP is nowadays.
    Random Quotes:
    "perfect vorpal on TR with 100% crit chance is flat 50% dmg increase"
    "30% defense reduction does not necessarily mean 30% damage increase"
  • nitocris83nitocris83 Posts: 269Member, Administrator Administrator
    I'm not going to lie to you all and say that everyone on the team has the same interest in all areas of the game. That would make game development a nightmare. But there are those who care about PvP more and work on making their voices heard based on both player feedback and their own knowledge. Just like in any professional setting, when proposing any type of project (in this case, development in certain aspects of the game), they need to go in armed with information that justifies resource allocation. If there are multiple proposals vying for the same resources (and by this I typically mean Dev time), the ones with the strongest justification will be given priority. This doesn't mean that all other proposals get forgotten, it just means that delays happen. Game development time is different than regular every day time in that we speak in terms of months and years when planning, which means that by time something has been proposed to when it's reflected in the game, it may seem like a really long time on the outside but it was either short or average development time for us.
  • morentharmorenthar Posts: 2,410Member Arc User
    @nitocris83

    I appreciate the response and I get what you are saying.

    Still, it doesn't explain as to why we can't have a permanent solo queue.
    Main: Syndul The Slick - MI Saboteur
  • defiantone99defiantone99 Posts: 5,652Member, NW M9 Playtest Arc User
    edited April 21
    morenthar said:

    @nitocris83



    I appreciate the response and I get what you are saying.



    Still, it doesn't explain as to why we can't have a permanent solo queue.

    True. It seems to just be a button. Remember the time when the 2x Prof Resources bug hit again with MW nodes and they shut 2x Prof right down. Solo q could be turned on right now with the flip of a switch. https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12827655
    Mr. Monochromatic The Keyboard Commando #NMP
    Defiant "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." "Public opinion is no more innately wise than humans are innately kind." "Pullin those +1 rings of sudden disappointment. I did pull a couple +3 rising depressions too" Demonmonger said- "My god what has this community become..." “One doesn’t beg for liberty, one seizes it.”
  • kalina311kalina311 Posts: 468Member, NW M9 Playtest Arc User
    edited April 21

    I'm not going to lie to you all and say that everyone on the team has the same interest in all areas of the game. That would make game development a nightmare. But there are those who care about PvP more and work on making their voices heard based on both player feedback and their own knowledge. Just like in any professional setting, when proposing any type of project (in this case, development in certain aspects of the game), they need to go in armed with information that justifies resource allocation. If there are multiple proposals vying for the same resources (and by this I typically mean Dev time), the ones with the strongest justification will be given priority. This doesn't mean that all other proposals get forgotten, it just means that delays happen. Game development time is different than regular every day time in that we speak in terms of months and years when planning, which means that by time something has been proposed to when it's reflected in the game, it may seem like a really long time on the outside but it was either short or average development time for us.

    Your Respond shows you dont get it ........

    Maybe you dont understand ...dONT LET THE PEOPLE YOU ARE TALKING TO GIVE YOU LIP SERVICE ..........the Solo Mode PvP was already developed and DEV resources put into it it exists in the code right now !!!!!!!! at the flip of a switch !!!!!! every few months they throw us a bone and activate i t
    Like its some uber special secret event or someting ... ... They were supposed to tell us "what they learned from solo and dual Q ... and they Never did


    Meanwhile Player that would like to pvp to earn double shard of power during the event are screwed out of thier PVP rewards (cause they cant get any wins Vs premades ) to build thier stronghold yet again.;.

    Leading BAck to point 1 of the Blog

    "We'll generally give the highest attention to issues that prevent people from playing the game (including getting rewards)

    NOT HAVING SOLO q IS PREVENTING PEOPLE From GETTING THIER REWARDS !!!! GET IT ??
  • ejziponkenejziponken Posts: 760Member, NW M9 Playtest Arc User

    I'm not going to lie to you all and say that everyone on the team has the same interest in all areas of the game. That would make game development a nightmare. But there are those who care about PvP more and work on making their voices heard based on both player feedback and their own knowledge. Just like in any professional setting, when proposing any type of project (in this case, development in certain aspects of the game), they need to go in armed with information that justifies resource allocation. If there are multiple proposals vying for the same resources (and by this I typically mean Dev time), the ones with the strongest justification will be given priority. This doesn't mean that all other proposals get forgotten, it just means that delays happen. Game development time is different than regular every day time in that we speak in terms of months and years when planning, which means that by time something has been proposed to when it's reflected in the game, it may seem like a really long time on the outside but it was either short or average development time for us.

    @nitocris83 @terramak @asterdahl @noworries#8859 Im sorry but I call BS on this. We have all played the game. We all see whats being put into the game. We see what the devs are spending their resources on.

    On the stream a few weeks ago somebody mentioned that they are working on a PvP duel arena in Stronghold. Show me the numbers and the justification for that project. Why did the devs decide that this is something they want to spend the time on? Its so obvious that something else is going on here. Someone is pushing personal agendas with no justification whats so ever. I believe you have a person on the crew that thinks he/she knows best but in reality has no clue.

    And there are lots of other examples too. Nobody wants HEs, still we get HEs every single mod. Nobody wanted gear that has to be empowered and still we got exactly that.

    We can also look at it from another perspective. We read the forums, we talk with the players in game in our guilds etc. We know what the players are asking for. You could see it in the stream chats too.

    PvP needs attention. Right now there is one major concern that I think most players can stand behind and thats the problem regarding gear and boons in PvP. We need to have a more equal fight so new players has a chance.

    We have been asking for loadouts since BETA and only now in Mod 11.b we finally get it. In the meantime we got Open PvP, Stronghold PvP that totally failed and required lots of dev resources. Now you doing the same mistake all over again by working on duels.

    Here is a shortlist on what we do want and I think this would have support even from PvE players that wants to PvP but dont have the gear/stats for it.

    1. Equalized PvP - close or remove the gear/stats gap between players
    2. Everyone should have tenacity by default.
    3. Matchmaking based on IL. BiS players playing against green gear players without tenacity is not matchmaking, thats random Q.
    4. Keep working on class balance
    5. New PvP maps
    6. Working leaderboard
    7. NCL
    8. Better rewards overall in PvP

    How hard can it be? Equalized PvP is the absolute biggest problem right now in PvP, so start with that. Removing guild boons would be a huge step and would take minimal time to fix.

  • dmcewendmcewen Posts: 244Member Arc User
    Create a vanilla pvp mode with a tenacity minimum. No boons, mounts, insignias, or companions. Solves a lot without taking away things people have invested. Leave the other modes in their current states.
    Guild: Ruthless
    Character: Vendetta
  • nitocris83nitocris83 Posts: 269Member, Administrator Administrator
    Solo pvp was introduced with the caveat that we needed numbers and data to see if it was a sustainable model. So yeah, it was developed, it's there, and we've released it a few times. But just because something is developed doesn't mean the implementation will be seamless or even speedy. I will admit I haven't seen the metrics on solo pvp performance so if you want to say "I don't get it" because of that, that's fair. But I have reported the positive reception solo pvp has gotten each and every time it's been released and I know, for a fact, that it carried weight and was being taken into consideration.

    Ultimately, I don't have what the final decision is or a date on when or if anything will be said, which I know is what really matters. So anything I say just sounds like empty words or platitudes which sucks for you and me alike but I don't think silence is a better alternative either :-/
  • kalina311kalina311 Posts: 468Member, NW M9 Playtest Arc User
    edited April 22
    @nitocris83
    Thanks for trying : D and responding on a weekend on your free time : D
    on another note solo Pvp integration seemed pretty seemless and speedy .. unless they were working out on testing and balancing elo or matches better or some other metrics they were gathering no doubt

    the less you run solo pvp the less sustainable it will be and it will down spiral just like the foundry ..
  • rayrdanrayrdan Posts: 5,216Member Arc User

    Solo pvp was introduced with the caveat that we needed numbers and data to see if it was a sustainable model. So yeah, it was developed, it's there, and we've released it a few times. But just because something is developed doesn't mean the implementation will be seamless or even speedy. I will admit I haven't seen the metrics on solo pvp performance so if you want to say "I don't get it" because of that, that's fair. But I have reported the positive reception solo pvp has gotten each and every time it's been released and I know, for a fact, that it carried weight and was being taken into consideration.

    Ultimately, I don't have what the final decision is or a date on when or if anything will be said, which I know is what really matters. So anything I say just sounds like empty words or platitudes which sucks for you and me alike but I don't think silence is a better alternative either :-/

    At least you are not used to empty words. Thanks
    LF4M 4k+ to jump around in protector enclave
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