I don't think much words are needed. Neither of the above were with a special "buff" party, one DC, one GF, one Paladin, that's about that. No MOF CW, no HR, nothing that should warrant those kind of numbers.
We're not even talking about Warlock's Killing Flames, my damage is not supposed to be so broken. I feel extremely uncomfortable with this. Adjustments should be made, so many players provided feedback on the change saying it'll be too overpowered - here's your proof of how overpowered this is.
(and before this becomes a "again, the BIS GWF's talk, you don't represent yadayada", this isn't about any class. I'm positive a lot of people noticed they're doing nearly double their potential damage post this patch and it's not supposed to go down that route, period.)
Comments
This is exactly why people were so incredulous when you said it was WAI (for now). Your players know the mechanics, they know what's going to be broken when you let it into the live build. You guys need to listen when people tell you something is ridiculous, and you need to not release it like that if you don't want the backlash when you have to turn around and change it and people get mad because they've heavily invested in it. It's not a good business model regardless if we take it as tinfoil-conspiracy or bungling.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
This brought in 3x offense options rather than 2x offense and 1x defense, since everyone got high stats at all times, ITF is as its full potential at all times, DC's provide you some serious power due to Weapons of Light and the buffs don't need to be coordinated anymore since they're fully empowered at all times, so hits that could happen once in a million are happening all the time and I find my power rising to the 100 - 150k mark back and forth in an uptime of 80%.
If that's not broken I don't know what is.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
Edit: I actually always laughed when reading the suggestion to make companions equal foot. It cause a lot balance problem than people thought. At the end, there are still some BIS companions out there, just different.
Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
It needs to be fixed before August though. T3 dungeons will be a joke if this is still in game.
This makes the elol set look silly in comparison. TUC was switching dragons in DF with 8:56 on the clock. Most of the time was just spent walking between dragons : \
T3 will be easy, brace yourself for it. This will not be something that will take weeks to master. Power guilds will be clearing it on day one. Expecting anything else is just setting yourself up for disappointment.
So ostentibly T3s will be longer than CN. With bondings as they are now nothing that Cryptic can do will increase the time it takes to run a dungeon short of just making it longer. CN at least has mechanics that can make runs take longer (e.g. balls, green beam of death) but nothing that Cryptic can add to T3s will matter if it just becomes an exercise in running from point A to point B because everyone has 200k power and a ITF working off 50k def. And to make matters worse it just helps cryptic justify making dungeon drops crappy because we burn through them too quickly.
What am I missing here?
Now, you have 3 stacks all the time, and your whole team has them. so your party is operating at max capacity all the time (ITF will always have the best buff possible from the GFs stats, they only need to wait for astral sheidl) (DCs have max power for sharing with AA and BoB) (DPS classes have 80%+ crit all the time, right from the first seconds of battle). Now you can wait to time all your best skills for when the buffs are up.
the reason it is OP is because the average sum of the total party stats is way way beyond what the average total party stats were before
We are searching for slave labor, will pay with food from our farm!
I posted it yesterday in the German forum, we did an CN Run after the patch with 2x DC (both righteous but with different paragon pathes), 1x Spellstorm Ren CW and 2x TR (Pve both MI exe with different builds)
Too bad our screenshots didn't work so you can believe it or not.
Situation was:
Hallway lots of adds, DC castet Anointed Army, everyone had the stack from companion (Zent lock, Lillend, Fire Archon), we TR entered stealth, firing up our Whirlwind daily....... my fellow TR was on 290k power and myself was on 320k (Whirlwind can increase the power for a matter of time + shadowborn feat from the exe tree), we reentered stealth from a passive, and with our rota dazing strike, smoke, blade furry we cleared the hallway in a few seconds....
commentary from our CW in teamspeak: "Uhm well i had no time to do anything, because there were no enemy left"
All bosses including Orcus himself was laughable, he hit us TR's with an full hit (bc our companions had aggro) and nothing happend to us, normally a Tr is dead meat after that if the Gf losses the aggro against an companion.
So even if i like it to play with an active companion, these is ridicolous and i have choosen for me not switch to an companion with 3 attack slots and 3 ring slots for more power or whatever.
P.S. I know my english is not the best anymore but i hope you understand what i mean, it is quite over 20 years ago since my last english lesson at school.
Greetings
GoH and OP bubble were nerfed to the ground because they made the contents too easy. In the meanwhile they decide to give us this overpower feature which generate the same effect at the end: contents are too easy.
The current b.runestones mechanic is a contraddiction against the spirit of the class power balance...
The only difference is that the bonding runestones require an investment and probably money flow around them: that was not the case for the DC/OP interaction.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
There are so many interactions these days, I'm surprised we don't have more SNRs that we already do - artifact weapons, set bonuses, companions proc'ing bonding stones as well as their own powers, etc. It's a mess no matter which way you look at it.
If I were middle management, I'd put some resources to fix Alliance stuff first and bonding procs second but, alas, I am not.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
Lets say "best" situation:
An Guildgroup, BiS 4k+, all SH Boons for power, all of them has an mount with max power boost and insignias, poitions, overload enchants, a Companion with 3 Attack and 3 Ringslots full with +5 Brutality Rings and so on....
1x Gf, 2x DC, 1x MoF Rene (or an SW with the feat to buff the power) and 1x Tr.
For such an maxed out group, i think they can buff an Tr when he is using Whirlwind of Blades in an large add group to 400k or maybe 500k power (sure only for a few seconds, but who cares.....with the rotation i have posted above there are no adds anymore).
[/sarcasm on] Rogues are the new OP Add Killers and hey on bosses we could do maybe a little damage too... [/sarcasm off]
When module 10 comes with class balance, they will just adjust the 400 stats -> 1% to 800 stats ->1% and done.
When they changed the formula of stats and dmg they already told that the new system will be easier to adjust in the future.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
They could bring back diminishing returns on stats but straight up 800 to 1% would make new players RQ.
Then I realized you were taking Shadowborn into account, which is doubling your effective power for a single attack.
In a few month ppl will call everyone with bondings a cheater or exploiter, I will look for the Dev post, that confirmed, that this is WAI and it will have vanished in thin air.
I'm just trying to cut through the noise to get to the real cause of this...If people are hitting for 6 million+ damage, there's something seriously wrong going on, and I hardly doubt it's being caused by just the Bonding Runestone change. I'm sure that's a factor, since it helps power the ITF bug, but let's get to the root cause here.