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Control Wizard Booster Pack head transmute

two30two30 Posts: 1,168Member, NW M9 Playtest Arc User
As some may recall, when the Trickster Rogue Booster Pack launched, the cloak and head pieces were class-bound making them useless for cross-class transmutation. This was inconsistent with other Booster Packs and was eventually fixed. (http://www.arcgames.com/en/forums/neverwinter#/discussion/1213845/) The Controller's Celestial Cowl from the Control Wizard's Booster Pack suffers the same problem.

@terramak was very helpful last time.
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Comments

  • ghoulz66ghoulz66 Posts: 3,748Member, NW M9 Playtest Arc User
    Really, when are these going to get fixed? You don't need god tier programming skills to fix these simple errors.

    For packs that cost a lot you'd think it would be nice to have had these addressed a LONG time ago. A little appreciation for customers?
  • mstrssihrmstrssihr Posts: 545Member, NW M9 Playtest Arc User
    Hahaha this is SO par for the course. What ISNT messed up- Glad I didnt bother buying that pack. Last pack I bought, I bought just for the neck transmute. I paid $60 gdamn $ for a neck transmute (Stone of Earth) it's broken. Come to find out, its never worked. I found at least 19 separate bug reports on it, 1st one dates back June 2013 I think. No one cares
    - Major Peachy Bottom * Gutbuster's Brigade -

    "Last request - microtransactions for alllll old skins for zen/weapon appearance changes, 500 zen to make ur wep glow the color/enchant you want it... You will make more off that one item than any other zen item ever made." freshour

    "beckylunatic" Gateway AH should have column headers to sort by buyout, bid, end time, quantity, etc. These disappeared iirc with the module launch. It's obnoxious.
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