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Module 9 needs at least one 2500 Item Level Epic Dungeon

defiantone99defiantone99 Member, NW M9 Playtest Posts: 6,634 Arc User
Most of us have our Tiamat boons, our Twisted Weapons, and are burnt out on running T2s. We are 3-4k IL. There is nowhere for us to go because of the mess PVP is in and no PVE endgame content. Please let us have at least one dungeon to call our own, that lower Item Level players can strive to get to. We all know that there will be videos the night of Mod 9 launch of players soloing CN. Soloing T2s seems the only thing left to do.
DEFIANT "Where Yesterday Has Been Exiled, Memory Is Rebellion." "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." #ITMFA

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    zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    We can run over 300 gold edemos for rings, and still get none. Thats only challenge those geniuses can figure out.

    (Sin)cerely
    Kain


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    micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited February 2016

    Most of us have our Tiamat boons, our Twisted Weapons, and are burnt out on running T2s. We are 3-4k IL. There is nowhere for us to go because of the mess PVP is in and no PVE endgame content. Please let us have at least one dungeon to call our own, that lower Item Level players can strive to get to. We all know that there will be videos the night of Mod 9 launch of players soloing CN. Soloing T2s seems the only thing left to do.

    Why wait for the lunch? I think a preview video can be made already.

    Though I must admit that the last preview had CN more difficult and I loved the green ball things (even died to them and, sorry party, made everyone wait).
    But still it's not even remotely close to how CN was compared to our gear / stats at mod 0 - 2. CN was a challange to overcome, to time the singu, wipe few times, and get it right. Now it will be indeed probably only a challenge to solo, and not more.

    There should be 2 versions, the regular, and harder, with harder has a higher chance of drop rate (higher than 2.5k).
    A player can choose to run 10 easy for x chance. Or in the same time 3 or so for twice the chance for example.
    It will even out, everyone has a chance, and everyone is happy.

    Obviously there is some scaling system in place, and at worst it took 1 week to adjust the difficulty between the alphas, it shouldn't be a problem to make a dungeon more than twice harder but with adjusted table loot. Minimal work ! Not asking for that much. Would rather wait for the coming mod a bit longer, than skip this mod fully and wait for the next instead.

    Oh, and let the private lobby to allow people to enter without requirements, if a premade wants to do it with 1.5k il, it's ours bloody choice.
    If a premade wants to 3 man it, let us. Why not ?!


    And it would have been so nice if someone actually read this....
    Post edited by micky1p00 on
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