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Re: A Question to the Devs about Guild Boons vs. Not
(Quote) The short answer is yes, we have been talking about this. The long answer is a little more complicated. I'll share some insights on the problem but stress that we're a long way out from making changes to the current system. Due to the complexity of the problem, the game is unlikely to see any changes to the system this year, for example. It is true, the guild boons are overtuned. However, this was a deliberate choice by our designers at the time. As has been pointed out, they are incredibly costly and time consuming to attain. This means the payoff needs to be worth the effort. On the other hand, in a world where more and more guilds reach the cap, this is an aspect that is becoming irrelevant to an increasing number of players as they simply join a guild that is already leveled up. Still, unless a system is actively breaking the game, implementing a quick change that negates the hard work of many of our players is something we'd like to avoid. We don't feel like guild boons are at the game-breaking level. The difference between being in a guild with max-level boons and not being in a guild at all contributes to problems with our attempts to balance the level 70 experience. For players with very high item levels, the guild boons may not seem to be that big of a deal. However, for a relatively fresh level 70, the guild boons can account for up to a 15% DPS increase, 33-50% additional health or a big chunk of extra defense. That gap makes a big difference in the experience - big enough that we need to ask ourselves whether we assume players are in a guild or if they're running solo when adjusting difficulty. This problem becomes painfully relevant when looking at catch-up gear sets. Lately, we've been trying to do a better job of getting new players geared up faster to be successful in our newer content. Since we can't guarantee a player is in a guild and we don't want to force anyone to join a guild, if we hand out sufficient gear upgrades to get players strong enough to fight without any guild boons, does the addition of the guild boons trivialize the content? In some cases it does. At this point, I don't know for sure where we'll go with this but there are a few things we've talked about. One idea the team has been bouncing around is to add a store in Protector's Enclave where guildless players can buy access to lesser guild boons for a period of time. This would allow us the freedom to assume players have access to some level of guild boons. Something we might consider doing sooner is to reduce the build time of some of the really big structure upgrades. My personal opinion is that reducing those times would be a mostly positive change for everyone. Again, none of this is set in stone.
Scheduled Maintenance [4/19]
Neverwinter on PC will undergo scheduled maintenance tomorrow, April 19, from 6am to 9am PT. Patch Notes discussion thread is available here.
Patch Notes: NW.95.20180306e.9
Patch Notes for tomorrow's maintenance are now available. https://www.arcgames.com/en/games/neverwinter/news/detail/10882324
Re: Lair of Lostmauth - Cutscene Bug
(Quote) Hi @hercules125 ! How frequently is this occurring for you? Has it happened again since you first reported it?
Re: Idea for 2 new maps and a new emote...
Hi @aganway ! Maps are a bit more work but emotes are more doable. Emotes with props are a tad harder but not impossible, the challenge is usually in making sure the prop works well with all the different body types (poor dragonborn and the summer lounge chair...) I'll pass this idea on to our animator!
Re: Coalesent Ward failed 5x in a row...
Hi @jessue87#9941 ! Can you provide more details? What were you trying to rank up? did you get a fail message? Thanks!
Launcher Patching Issues 4/16
We are aware of some players experiencing issues with a download on the launcher. We have addressed the cause and it should be fully resolved within the next 30 minutes. No game content was being updated at this time.
Re: Crash report at game launch.
It looks like your game data files are corrupt somehow. Try the "Verify" option in the launcher. Or (worst case) reinstall the game. And you've successfully logged in since April 14, so sounds like you figured out a fix.
Re: Spring forward, Fall back.
@spelldazer This may be a silly question, but do you have your xbox one set-up to change times automatically when daylight savings time changes things?
Re: FotNS Performance Info Gathering
Thank you to everyone who has provided information!
Re: Crash today gone tomorrow
Hi @estasia1. Is this still happening as of today, April 16?
Re: Legendary Carpet of Flying - friends/2nd falls off sometimes.
Certain terrain elements have been known to knock off a second - we've been trying to address them as fast as possible but we're aware it's an issue.
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