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Scheduled Maintenance [9/21]
Neverwinter on PC will undergo scheduled maintenance tomorrow, September 21, from 7-9am PT. Patch Notes discussion thread can be found here.
Patch Notes: NW.85.20170808a.14
Patch Notes for tomorrow's maintenance are now available. https://www.arcgames.com/en/games/neverwinter/news/detail/10649844
Tomb of Annihilation Owlbear Patch Notes: NW.85.20170808a.14
Content and Environment Chult * Players can no longer get stuck between the entry door and invisible collision in Port Nyanzaru. * Templar Rescue: Rescued templars no longer seem to stutter in their running animation. Tomb of the Nine Gods * Avatar of Orcus will now reset in any case where it is pulled out of its arena, or where it takes damage from a source outside the arena. * Ras Nsi will now consistently drop loot. This boss was previously reported to fail to drop loot in cases of high lag. Sea of Moving Ice * A treasure chest beneath an overturned, wrecked sea vessel can now be claimed. Combat and Powers Classes and Balance * Devoted Cleric * Empowered Bonuses: Break the Spirit, Forgemaster's Flame, Sun Burst, and Warding Flare should once again properly apply their Empowered bonuses. * Exaltation and Divine Glow: Players should no longer sometimes lose half of their expected Action Point gain when casting these powers on high-Deflect targets. * Shared Burdens should no longer cause invalid deflections. * Scourge Warlock: Warlock's Bargain should no longer cause infinite damage loops. * Scourge Warlock: Aura of Despair should no longer cause invalid deflections. * Various healing effects no can no longer be dodged. Item Powers * Greater Everfrost Shirt and Pants should not cause players to incorrectly enter combat. Mounts and Insignias * Magistrate's Restraint: This insignia bonus' tooltip has been shortened to properly fit into the UI. No changes to the power were made. General * The "Giants Among the Dead" Stronghold Heroic Encounter should no longer trigger player deflects from far-away players who aren't fighting them. User Interface Collections * Legacy mounts are no longer in the Trade Bar location of the Mounts collection. Demo Play * Pressing F5 to open the graphics options menu should no longer crash the game client.
Day of the Dungeon Master - Beholder Tank Interaction
With Day of the Dungeon Master starting up, we wanted to update the community on our investigation of the issue when interacting with the Beholder Tank. We had been unsuccessful at reproducing this issue for a long time, but finally tracked it down to a case where an interaction would still mark as 'complete' when a player re-queued and the instance didn't completely refresh its interactions. A change to how the interaction functions is in testing, and we hope to release the potential fix by the opening of the Artificer's Workshop next week.
Re: Bronzewood Stacking: (Preview)
So, since no devs responded, it is assumed to be working as intended until we all own r13 right? @nitocris83 @kreatyve @zebular @ambisinisterr As @kreatyve said, not response doesn't mean not seen/feedback not received, it's typically we don't have an update. I'll do a check to see if there's any information available.
Re: PS4 VIP Event
Blog up! https://www.arcgames.com/en/games/playstation/neverwinter/news/detail/10647294
Re: Guild Hall Decorations
Older thread but wanted to respond that it cracks me up when a Dev walks into my office and asks about Iron Maidens because of this thread. Because we're still trying to make it, and other great hall stuff, a thing but have had to re-prioritize a few times.
Re: Minor Race Reroll Bug
This was escalated and is on our list to address but I have no ETA at this time.
Re: Batiri Shaman Mask
This was tested by our team and they were able to get it to proc, but it was random. May just be unlucky RNG
Re: Chicken Voodoo Doll Not Working
This was also reported on PC and I believe has been addressed but I'll escalate the issue once again for console!
Re: Toon becomes locked into combat
Thanks for the report! Are other players experiencing this? If so, finding similarities in artifact/companions/build would really help with reproducing this issue on our end.
Re: Shimmering Lockbox
Devs wrote a thread in the preview forums before M12 went live on PC earlier this year. You may find more info there. https://www.arcgames.com/en/forums/neverwinter/#/discussion/1231985/official-feedback-m12-shimmering-lockbox-level-20-lockbox
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