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WANMEI Patch Notes Feb. 26th

BlackLuster - EyrdaBlackLuster - Eyrda Posts: 495 Arc User
edited February 2015 in General Discussion
"Mythical continent 2" experience serving downtime will begin at 8:00 on February 26 maintenance update, expected maintenance time is 2 hours, such as special circumstances will be extended, there will be the following update:

[New Open Content]

1. Open a new union activities - "against guild invasion"

a) more than four associations within the base can be turned by the president of the new union activities "against the Association of invasion", can be opened Monday 0: 00- 22:00 Sunday;

The total duration b) activities for 45 minutes, then at the base to achieve various goals throughout (kills intruder, collect weapons, etc.) available points, the final award may be based on the individual points;

c) activities will be based on the ultimate strength of the leader of the Association of the open activity and dynamically adjust;

d) final boss stage can not be completed on time guild, regarded this event fails, it will not receive final Guild award;

e) to participate in this activity in the non-base in the Association will not receive the exclusive bonus feats and beliefs guild.

2. Open Society skills:

a) the new extension building associations: Association of fighting Workshop, the Society Workshop supplies.

b) in the guild battle Workshop, Workshop at the Society of materials, to meet the requirements of the contribution of the Association, the possible contributions by consuming the soul the way currency exchange guild skills.

c) provide speed guild guild combat skills workshop blast, the instantaneous body surgery, in chains, instant body 4 raid guild skill book exchange skills, such skills are mutually exclusive skills, can only choose one. If you are not satisfied with the selected skills, such skills can be reset through the purchase of the book Forgotten corresponding skills.

d) provide the guild skill guild workshop materials Midas touch, a very effective hook, hero gifts, the ultimate lucky four kinds of guild skills skill book exchange.

3. Open a new team battle:

a) a good group of players after the 12-person team can sign up to participate in Icewind Dale team against the inter-service area;

b) a three-team battle field knockout competition system, before participation can only win a game, unity of command and the head of the team is particularly important;

c) teams battle every Saturday 15: 00-15: 10 Registration open the first, 16: 00-16: 10 Registration open the second, 17: 00-17: 10 open third registration, registration of ten minutes match time after the end of the fight;

d) the team can complete the day's battlefield Icewind Dale active first win tasks, call your little friends, brave in combat it! Rich reward will be the best reward passionate friendship.

4, the mentoring system to adjust:

a) be extended to 80 apprentices apprenticeship, large reach 80 and above in order to become mentors.

b) new mentoring daily tasks, from apprentices to receive the task team captain and mentor at Windsor. Stable gain experience, soul coins, favorability and End values.

c) answer the challenge of new tasks, from apprentices to receive the task team leader and mentor in Windsor at helping apprentices and faster into the game environment.

d) new apprentice upgrade task fourth class, fifth class.

e) apprenticeship after apprenticeship will be randomized to receive a hero third-order equipment.

5.90 level legends wrist and shoes open: on the way to counterattack, between an unknown warrior stumbled upon two ancient forging drawings, recorded above the true mystery of the legendary wrist and shoes. In order to defeat the Storm Legion soon, to regain lost ground, the Warriors unreservedly these secrets public, to help those elite soldiers still fighting front. Now, at the Reisinger 格娜尔 · Twilight twilight hall can exchange 90 legends wrist and shoes, and this exchange of 85 legends wrist and shoes can be advanced for the 90 legendary wrist and shoes. Advanced apart after the addition of property and equipment to enhance identification of property can be identified only in the identification of properties athletic equipment.

6, to facilitate the new role to enhance the role of class and religion, new orders increased primary unlimited recovered

a) In Reisinger guild administrator can exchange unlimited recovery of primary and junior packs make unlimited contributions recovered and soul to make money through the consumption of primary unlimited recovered only open once a day to make gifts.

b) did not complete 90 tasks faith breakthrough role in the recovery of the completion of the task order, can be recovered by consuming primary unlimited ways to make the recovery of an additional day to make the number.

[Content] adjustment

1, the new gift exchange Ares Ares Ares dependents and coins feature Reisinger Ares point exchange trader at Claes furnace.

2, slightly raised guild guild funds to build faith in God consumption.

3. Add the following guild feats of availability:

a) After participating in the raid and kill the final boss can get bonus feats.

b) can be obtained before and after the Meritorious Service Award four times daily challenges involved in random copy and accomplish everyday tasks corresponding copy.

c) Participation at Night Island, Chapter II trials of God, not the old Tan Valley • habitat, the first copy of the random cracks after kill the final boss can get bonus feats.

4. Guardian hymn may increase redemption and faith beliefs source of power sources can exchange.

5, adjusted to correspond to God to get God prestigious pre-conditions for the unfinished by submitting faith belief exceeded 90.

[Occupational balance adjustment]

1. Modify the skills race

a) the devil whispers no longer fire resistance and reduces the target's resistance to the Department

2 soldiers

a) charge no mana cost adjusted.

b) fighting stance, posture and blood anger violent attitude adjustment for non-magic consumption.

c) Eater no magic power adjustment for consumption.

d) God of War no mana cost adjusted woo, woo God of War changed to "not disperse" class status.

e) blood to drink chopped base cast time reduced to 1.5 seconds.

f) bloodthirsty talent "blood kill" to increase the amount of blood drinking vampire cut increased from 1% / 1.5% / 2% to 2% / 3% / 4%

g) bloodthirsty talent "bloodthirsty rage" attack no longer use and consume their own blood.

h) continued to increase skills bloodthirsty bloodthirsty rage duration by 3 seconds per level reduced to 2 seconds per level.

i) Survival talent "war decay," the chances increase from 75% to 100%, the effect is the same.

j) Fury "Bladestorm" Cooling Time Review:

"Rapid storm" Bladestorm each level reduces the cooldown increased from one second to two seconds.

"Extinct" Bladestorm reduce the cooldown reduced from 10 seconds to 6 seconds.

3. Keeper

a) guards loyal to adjust for non-magic consumption.

b) Shi Ling bodycare adjusted to no mana cost, Shi Ling bodycare changed to "not disperse" class status.

c) will focus adjustment for no mana cost.

d) Earth talent "flaw" to reduce the target to enhance the effect crit rate by 3% -6% to 9-12%

e) guardian of talent "to strengthen protection" to enhance defense force to enhance the value of each class by 8:00 to 36 points per level.

f) the guardian of talent, "mocking the secret," the goal of each level will make a mockery of the deceleration was 30% / 40% / 50% / 60%.

g) 100 point increase energy enlightenment effect: additional reduction of defense assistance to protect the cooling time of 10 seconds.

4, Assassin

a) no mana cost adjusted to kill.

b) the adjustment of shadow magic woo no mana cost.

c) Assassin's dark nightmare 1/2/3/4 point "closure" on the basis of silent time to adjust by 2/3/4/5 seconds to 1 / 1.5 / 2 / 2.5 seconds.

d) disease Shadow talent "invisible" dodge increase per level increased to 6:00.

e) disease Shadow talent "cold" crit rate increase per level increased to 2%.

f) poison talent "power to strengthen the" base attack power increased by 1.5% per level.

5, musketeers

a) no magic to escape the trap adjusted consumption.

b) Weakness no magic cloud adjusted consumption.

c) gun fire line talent "soul burn" effect caused by the burning of an additional 10 percent of the fire department for an additional 200% proficient adjust fire proficient

d) sniper talent "weak blow" to reduce the effect of the whole system up to 120 points proficient.

e) gun fire talent "soul resistance" Every defense is to enhance the effect of the attack raised to 40 points, you can stack three.

f) spiritual shot talent, "Ragefire bursts" basis the cooldown by 5 seconds cast time by 1 second.

6. Master

a) Ice adjust screen protection for non-magic consumption, Ice screen protection to "not disperse" class status.

b) adjustment for non-flash magic consumption.

c) on the basis of the burning fireball damage increased by 100%.

d) the foundation flash mine anger cast time reduced to 1 second.

e) on the basis of purgatory Leiguang 1 second cast time reduced

f) lightning talent "Thor's Wrath" to enhance the effect of base damage Leiguang purgatory each adjusted to 30%.

7, Pastor

a) The Exorcist discipline will only disperse the enemy attack class and auxiliary class status (exorcism discipline should not disperse defense class status, while repairing the state has also been unable to disperse class exorcism disciplinary dissipated error).

b) God bless the light is adjusted to no mana cost.

c) no magic angel sanctuary adjusted consumption.

d) Holy penalty talent "Holy light wall" defense value increase per level increased to 120 points.

e) penalty St. talent "flicker" effect dodge value up to 8:00 (Elf, wolf) / hit and dodge all 5:00 (human) per level.

f) St. penalty talent "Holy master" Every proficient level increases light system to enhance the effect to 15:00.

8, Gorefiend

a) no magic blood awakening adjusted consumption.

b) adjusting the blast of the bat for no mana cost.

c) modified to ignore the blood awakening controlled release.

d) Diablo talent "blood clotting" additional effect: Using blood awakening will dispel all the control state and immune to all controls two seconds.

e) Diablo talent "Eternal Darkness" provides dodge value per level increased to 8:00.

9, Bard

a) rests adjusted to no mana cost.

b) Liquid consonant talent "Frostsaber sting" upgrade attack power increased by 30 points / level to 75 points / level.

c) modify the sound poet Spirit skills picked mechanism generated notes, make notes more easily picked up, increasing the radius of notes picked four times the original pickup radius.

10. Blood Raider

a) adjust the tilt of the wind pulled no mana cost.

b) adjustment for non-magic blood stimulated consumption, blood excited state was changed to "not disperse" class status.

c) dirty blood broken body to adjust to no mana cost.

Each level 10% d) Xingfeng talent "Wind Stone Curse" by reducing the effect of the treatment.

e) Fei film talent "crusty" crit damage reduction increased up to 5% per level.

f) Fei film talent "surging" per level basis to increase blood volume increased to 2%.

11, off the offense,

a) the basis of the duration of the flames of revenge adjusted to 8 seconds, one second for each level upgrade.

b) torture talent "Death Ghost" was changed to shorten their casting speed of each level of 3%.

c) torture talent "kind of curse" was changed to increase their mobile every level of 5%.

d) adjusting the abyss gaze no mana cost.

e) Demonic Pact no mana cost adjusted, modified cooling time is 300 seconds.

f) breeding / magic God Speed ​​35 basis points magic immune time line adjusted to five seconds, the duration of each point increase was revised to 4%.

g) Revelation (magic) God Ming Nova increase their crit rate was revised to 2% each.

h) Burnout Review:

"Burned away" crit bonus is no longer available.

Type of injury "does not put Firelight" revised to provide fire damage ignoring defense.

Burning burning effect on burn injuries additional effect adjustment for additional skill attack power by 10%

The revelation of God's 35 points are not clear on the basis of the probability of burning the state increased from 17.5% to 28%, the value of each point of inspiration to enhance the probability increased from 0.5% to 0.8%.

i) prison inflammation talent "Flames purify" will only disperse attack class gain state (also fixes can not be dispelled class status but also because of the flames purify be dispelled by mistake)

j) The revelation of God's 70 energy reduction goals when ignition caused by the effect of casting speed by up to 7%, but the fire of purgatory no basis to reduce the effect of the rain.

k) magic gift deed "puncture proficient" redo each level increase magic thorn 5% base damage, then stab each use magic to their level after five buff, buff reduce magic stab each 0.2 seconds cooldown.
Post edited by BlackLuster - Eyrda on

Comments

  • DoomRaven - Storm LegionDoomRaven - Storm Legion Posts: 829 Arc User
    edited February 2015
    Oh look something about aegis, 100% chance on LW atk debuff! OMG SO AWESOME!.... I see some skills won't cost mana to cast? Sounds good at least.
    [SIGPIC][/SIGPIC]

    tinyurl.com/AegisPvPVideos
  • eberg33keberg33k Posts: 772 Arc User
    edited February 2015
    Oh look something about aegis, 100% chance on LW atk debuff! OMG SO AWESOME!.... I see some skills won't cost mana to cast? Sounds good at least.

    We'll find out in a year. :)
  • BlackLuster - EyrdaBlackLuster - Eyrda Posts: 495 Arc User
    edited February 2015
    Im so happy about seeing all the Bloodlust Warrior changes.
  • mggwmggw Posts: 138 Arc User
    edited February 2015
    Sins getting a nerf on dark nightmare? This isn't FW; they're supposed to buff sins more.
  • DoomRaven - Storm LegionDoomRaven - Storm Legion Posts: 829 Arc User
    edited February 2015
    Im so happy about seeing all the Bloodlust Warrior changes.

    I don't see many changes for bloodlust other than double drain and reduce cast time of bloodsuck slash and no hp loss on bloodfury and a nerf on it's duration. It seems that only elemental got boosted again, even less cooldown on slash storm, gg, nerf the last talent from 10s to 6s but boost the other from 1s to 2s, on a 0/4 talent. Wait, there is not boost at all or even nerf, what the hell, it stays exactly the same lmao.

    And about time they nerfed sins silence, like having a bunch of ways to get out of fights wasn't enough and the damage boost and aura of shadow.
    [SIGPIC][/SIGPIC]

    tinyurl.com/AegisPvPVideos
  • mggwmggw Posts: 138 Arc User
    edited February 2015
    I don't see many changes for bloodlust other than double drain and reduce cast time of bloodsuck slash and no hp loss on bloodfury and a nerf on it's duration. It seems that only elemental got boosted again, even less cooldown on slash storm, gg, nerf the last talent from 10s to 6s but boost the other from 1s to 2s, on a 0/4 talent. Wait, there is not boost at all or even nerf, what the hell, it stays exactly the same lmao.

    And about time they nerfed sins silence, like having a bunch of ways to get out of fights wasn't enough and the damage boost and aura of shadow.

    There's a potential nerf for ele wars if it's 2/3/4/5 seconds instead of 2/4/6/8. It would be silly to just change the descriptions but give the same result. For sins, you also forgot increased proc rates for finishers and 100% stun from ambush.
  • DoomRaven - Storm LegionDoomRaven - Storm Legion Posts: 829 Arc User
    edited February 2015
    mggw wrote: »
    There's a potential nerf for ele wars if it's 2/3/4/5 seconds instead of 2/4/6/8. It would be silly to just change the descriptions but give the same result. For sins, you also forgot increased proc rates for finishers and 100% stun from ambush.

    Probably, after all, it's engrish. At least they made anti cc skills cost no mana and make DU unpurgeable or something.
    [SIGPIC][/SIGPIC]

    tinyurl.com/AegisPvPVideos
  • BlackLuster - EyrdaBlackLuster - Eyrda Posts: 495 Arc User
    edited February 2015
    I don't see many changes for bloodlust other than double drain and reduce cast time of bloodsuck slash and no hp loss on bloodfury and a nerf on it's duration. It seems that only elemental got boosted again, even less cooldown on slash storm, gg, nerf the last talent from 10s to 6s but boost the other from 1s to 2s, on a 0/4 talent. Wait, there is not boost at all or even nerf, what the hell, it stays exactly the same lmao.

    And about time they nerfed sins silence, like having a bunch of ways to get out of fights wasn't enough and the damage boost and aura of shadow.

    With previous update they buff Sacrifice in CN. Now with the other changes to Bloodlust it a nice Improvement for us, since we haven't never got update since forever. At least Blood War will do more DPS now.
  • ichigatsuichigatsu Posts: 27 Arc User
    edited February 2015
    lol atleast bloodlust wars can get more dps now? xD i didnt know they have not enough. ele wars getting cd nerf on slash storm is bs really. it will just be an old damage comparison, they already nerfed the almost impossible 100 nature bonus, now they nerf the cd on our main dps skill.. while bloodlust gets buffed with their already 1m+ hitting skilll and most skills now wont cost hp for them which is kind of moving away from their original talent description
  • ToLLL - ShyliaToLLL - Shylia Posts: 200 Arc User
    edited February 2015
    With previous update they nerf Sacrifice in CN. Now with the other changes to Bloodlust it a nice Improvement for us, since we haven't never got update since forever. At least Blood War will use more than 1 button now.

    Fixed.
    My youtube : Youtube.com/Tolgrang
  • CountVonCo - IllyfueCountVonCo - Illyfue Posts: 668 Arc User
    edited February 2015
    It seems that only elemental got boosted again, even less cooldown on slash storm, gg, nerf the last talent from 10s to 6s but boost the other from 1s to 2s, on a 0/4 talent. Wait, there is not boost at all or even nerf, what the hell, it stays exactly the same lmao.
    .

    Its more I think to make players use up talent points in the tree, as of now, you could skip the 0/4 talent and still get the 10 sec cd and save 4 talent points to use elsewhere, which in pvp spec is really advantageous, this re-balancing makes sure, that if u do want the spammable slash storm, u have to sacrifice 4 talent points for it, as I've mentioned before Slash right now is very spammable and hits very hard.

    Even with my PvE spec, I have extra points i can use in bloodtree to make assault spammable and the range minuscule. Or stack a lot of debuffing for pvp, I think that's what they're trying to balance here.
    [SIGPIC][/SIGPIC]

    <Forever with Vepigi> | Lv90 PvE Dark Vamp

    youtube.com/user/TheAdonisTUBE
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