I am looking for some advice on best pve sin tree, I am currently an edge/dark hybrid for pvp, and since I play on pve server, boss hunting is whoever has most dps, so I am considering opening dual talents. Here are a couple options I made
Keep in mind I’m doing hybrid trees for max agony and blast orbs for dmg on finishers.
I went far in venom to get 20% base dmg on finishers, but am losing out on dust seal, compound blades, and ruthlessness, ruthlessness does work with all skills rather than amplified endings, but with the 140% dmg dealt increase from orbs (on both finishers), I thought it would be worth it. I didn’t take points out of drastic banish because I needed the points to unlock next tier, and I couldn’t get far in gouge line.
Here is another option without amplified endings, and also losing out on pain amplification(not that this one is a big deal but still kinda helps).
People don’t seem to like to put points in drastic banish, and dual stings, but I think two orbs for one skill would be very good, though 36% and 32% would be kind of low, (runed), if you disagree with any skills in the trees which would you put points in to replace?
There is also the option of full venom, but there is the loss of cc from dyos tree(throat seal in rotation and keep 35 rune power, but it doesn’t have % increase to base attack, and I hear nyos is better for venom but not too sure about it) and it is harder to stack blast orbs for the finisher, also losing on 45% chance not to consume blast and seal knowledge(seal knowledge can be runed but lose space for others), the lv 90 patch opened some nice talents for venom. Without blast would lose however much dps was gained through seal knowledge, and 60% dmg on dark nightmare, and loss of rapid shadow % increase and cc from dark tree.
I don’t really feel full edge can exceed the dps of a hybrid tree or venom. Though massacre mastery and frenzied are good skills, do they outweigh everything else?
Rapid shadow chance increase in dark tree helps a lot for getting orbs fast to pump out finishers as soon as cooldown is done, and the base attack and cc increase for throat seal and thrust of pain. Of course the hybrid trees would require dual mastery, which isn’t a huge problem, I can reset some resistances to put in dark, and I already have lv 80 physical mastery.
People have told me hybrid…well using all 3 trees was a stupid idea, if you think it is as well, why?
For skill rotation I was kind of thinking
Throat seal-thrust of pain, if rapid shadow works, repeat, if not assassinate(assassinate isn’t that great but it does have the chance to generate orbs, maybe would be better to replace with something else)-max orbs-nightmare termination, if no orbs consumed-dark nightmare- if blast orbs consumed-throat seal-if agony consumed-thrust of pain-if both consumed repeat from start.
Thank you for your time.