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The Assassin's Unique Curse: Kiting

Viscom - EyrdaViscom - Eyrda Posts: 162 Arc User
edited July 2013 in Assassin Discussion
Prots cannot be kited once they land their first stun on their target. 2 ranged stuns give them sufficient time to pin the target and catch up.

Warriors enjoy kiters; it gives them distance to assault. Roar is a spammable and sustainable slow. Its cooldown is not 45s.

Assassin have deadly chaser, a slow that only lasts 9 seconds, and has a 45s cooldown. It is not spammable or sustainable. The 40% speed reduction still allow the target to move at such a speed that the assassin must spend a short amount of time moving between hits, thus reducing effective DPS.

An interesting observation, eh?
Post edited by Viscom - Eyrda on

Comments

  • DeltaTroopa - Storm LegionDeltaTroopa - Storm Legion Posts: 1,503 Arc User
    edited July 2013
    You point about prots applies just as well to sins with their stuns, their only real ranged stun has a 5 minute cooldown. In addition Dark Nightmare rubberbands your target on each hit making it effectively a 2s ensnare.

    Prots are much easier to kite then sins, also when sins stealth you can't kite them unless you can run away in a straight line forever as you don't know where you're running from.
    [SIGPIC][/SIGPIC]
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  • Viscom - EyrdaViscom - Eyrda Posts: 162 Arc User
    edited July 2013
    The difference here is that stuns don't allow the target to move. Silence disables not only the silenced target, but also the assassin as well (who has to waste his time running after a kiting target). When prots land a stun, their target has to stand there and take further damage. No such necessity against sins.
  • Nyos - NyosNyos - Nyos Posts: 422 Arc User
    edited July 2013
    Ye stupid roll back, they should remove it totally and fix it.

    It is not even OP because you cant actully know when it happens, since it happens only sometime. Like after stune and followed by silence, even then not too sure if it happens.

    But for wars you can actully have a combo that allow a player to 100% hit target at least 3 more hit after chase, and if lucky forever cc.
    [SIGPIC][/SIGPIC]
  • DeltaTroopa - Storm LegionDeltaTroopa - Storm Legion Posts: 1,503 Arc User
    edited July 2013
    Yeah warriors are the hardest melee class to kite. However sins are much better off than prots in that regard.

    Deadly chaser ensnares your target and slows it and gives you a speedbuff, has 1/2 the cooldown from stealth, and can be improved with talents a fair bit.
    [SIGPIC][/SIGPIC]
    ._____Emotes______ | ____Spreadsheets____.
    tinyurl.com/FWEmotes | tinyurl.com/FWInfosheet
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