did you notice that the most common style of mmo's fighting combat is to use the mouse to click to the target then attack/use skil, cooldown then repeat all over? For me it's kinda little boring. I suggest to change this system similar to dynasty warriors,vindictus, and dragon nest fighting style that you only have to press buttons or clicking the mouse to make the character attacks. Not that you will click the single target then use skills all over. And this attack is always aoe(all enemies in characters front will be damaged) the skills has no cooldown or cast time and can perform combo skills similar to dynasty warrior console game. The Mobs should also reacts when they take hits as if they hurted similar to Rohan online. all mobs should aggroable too but has less attacks and theres should also a feature that the mobs where sent flying after hit by a final combo and knocks down for a while. the blood effects should also featured that when taking hits. the blood will spill and will scatter all over the place of combat and the last feature is the wound system that will appear to enemies depends where the bladed weapon landed on body parts. this system already featured in the game vindictus(a.k.a. mobinogi heroes online) i believe that Fw players will increase fast with this system. EDIT: I think the feature that the mob will split in half/ or sliced apart(then the body parts will sent flying with showering blood) after hitted by final combo attack can be attractive too. This is so the feature ofthr famous game god of war and tales of genji.