ILikeBigGu - Illyfue wrote: »
cureaustria wrote: »
when i run fjord this is what i think about:
-most kills where done by mage and warriors
-vamps are not that dangerous as in earlier days
-a few bards got highly tanky
-sins are higly annoying if eva setting OR highly dangerous with crit pow. setting
-fights against stonemen are the longest/ some stonemen take 2min to kill
-some priests are not killable anymore in 1v1
-lv4 wings make no differences compared to lv3 ones (4 months befor)
in my list would be player because of this "specialitys"
there are suuuch a lot xD last time got 80k crits from one, this list is very long
since they can increase cast time, this list is loooong too
nearly no vamp that makes "amazing style points"
windbard got more important (specialy in 6v6 - one of the most dangerous in team), waterbards nearly useless
marksmen: a lot from turkish server, a few from dyos, rare from other server
stonemen: MOST annoying class to fight against, get a coffee when you start
healpriest: a lot new names, a lot competition, a lot very good ones
bloodrider: a handfull dangerous ones (fast down because new class disadvantages, a lot less time invested in characters)
-dont run in an redhand mage
-be aware of nasty sins
-let the stonemen be (specialy with healer in back)
-MM must be killed fast or he kills you
-bards, dont like "damage over time" and are somewhere middle ranged in terms of being dangerous
-get help/support if you meet a known healer with impressive resistance and HP
i know that in this post there is no "list of names", but maybe its more usefull because of that
aroias is an alt char of an bard, if this player looses 2-3 rounds he logs to the bard and trys again
it hurts reading names in an TOP list wich are only alt chars, specialy in this case for priest section
where myself is an priest and i think we have enough MAIN healers for such listings instead
mggw wrote: »
First of all, FF is a horrible place to gauge someone's skill and second, when did water bards become useless? If played properly, water bard could be the most dominant class currently. Honestly, no class is useless; only the person playing it can be. Anyways, in terms of skill, Haffsbard and Arorias are probably at the top. Sure, they do lose but their playstyles are the most refined. Guns, Auro, and Marlisara would be a close second in my opinion.
This is how useless water bards are on the US servers.
SHAUWNXL - Nyos wrote: »
Can't actually believe you're comparing DT to anyone else and saying "This is how useless water bards are on the US servers. " LOL
If everyone in those parties dropped the same amount into the game that DT did i would love to see him doing that, guy started playing in a server where everyone was equally geared and got his **** kicked, then ran away back to retail and ca$hopped that Bard like a baws.
The only actually reason he does damage there is because he's lv4 Winged and his anima is far more updated/superior to anyone else.
Bards are completly useless unless you bring in VoF spam, insane tankability and drains (triple bard parties are pain, you will see that soon) but they have no damage whatsoever when you compare them to other maxed chars/classes.
This whole thread is pointless because noone of you can call himself better than anyone here, ibut f you do, perhaps you wouldn't mind competing with people equally geared and maxed aswell and you know what and where i'm talking about (and it's alot cheaper).
I can already smell FW2, see you boys
SHAUWNXL - Nyos wrote: »
Did you actually read my post? I said..
"Bards are completly useless unless you bring in VoF spam, insane tankability and drains (triple bard parties are pain, you will see that soon) but they have no damage whatsoever when you compare them to other maxed chars/classes."
Damage wise they are way behind any other class, the reason DT does what he does on retail is because his toon is fully ca$hopped and way ahead of the people he faces, expect perhaps people like Juuz that from what i've seen kept on wrecking him.
I highly doubt you faced "that server" top players and the fact that you say " It's almost a given though because when you have an op toon, you miss the subtle nuances of each class which differentiate the good from the bad players." you just described retail, a perfect example of that is once again DT, you give his bard to any other non c$er bard player (and i remember now this_is_bard) and they would do billion times better than he actually does.
Don't get me wrong here, i'm not saying retail players are bad and etc.. i've watched lot's of videos from Storm (for example) and i've seen skilled people in there but i just think it's wrong to compare certain players when their characters stats have considerable gaps to mess with the whole thing.
Nice hardstyle tracks on your videos btw
ILikeBigGu - Illyfue wrote: »
Elemental set gives resistances too, +all res per part, starting at two parts iirc.
(every discussion we have at least you learn something, hopefully...)
Unbuffed without arena gear you got 824, i got that with 5 parts elemental set, physical res ID from trinkerer possibly some more. My gear and ids covers more than 120+, so got higher lvl res than I am - sorry?
You say I got lv 100 res, I say you are a liar cause I don't. (IN CURE MIND EQUALS)= You are right somehow and i am aggressive, arrogant and rude little mm for calling you a liar?
You call me cashcow (which i admit I am/was, never denied) I just find it ironic that you got higher level resistance/(s) than I do and keep talking as if i'm mega superior cause high resistance/masteries.
But yes I DO have higher resistances triggered by soulforce most likely at the one i've activated, it's 4* lv 12. I find it weird comparing resistances with wrath though but whatever guess i'm the weird one.
Those I got activated are always: Dark, Wind & Physical.
senrin wrote: »
Hey, wasn't a topic on best EU players?
Well, I saw all DT's videos and I can say he's definitely "well" upgraded at least.
Why water over wind curen? Mainly in 6v6, water's tankability is needed more than dmg itself (dmg boost from wind is more noticeable AFTER team menages to get rh - I say MORE not JUST -).
Wind bard is the best buffer - hands down - but in Arena6 can be 1st target and can die quite easily.
Water tree brings shield WITH slow effect (can't be runed if I'm not wrong), that's also a reason ppl do not like hitting a tanky bard: the added slow makes you taking ages to farm orbs.
CC immunity with shield is also a given; ALSO water's sleep adds a "water curse" on target, freezing him for 5 secs if hit by bard's water attacks. Sometimes the combo sleep + aria song of water + fugue's spam is enough to keep cubed a toon until it dies.
Honestly I think wind bard suits better in 3v3 (talking endgame), but it's just my opinion. Even with 0s cd on VoF, there're too many CC in 6v6.
In 3v3 a good wind bard + divine priest can negate most of the enemy's CC, priceless.
AAAAAnd yes, I am a bard, but light: I definitely know what means being tanky but not immune to CC...
My 2 cents