CO's version of Cryptic Engine isn't "unique", it's just old, as in "older than Foundry" old. Our lack of Foundry isn't really an engine limitation. We've heard directly from Robobo that none of CO's assets (maps, objects, mobs, etc.) were ever properly tagged and indexed for Foundry use. Obviously, they couldn't tag for…
When they say Foundry they don't literally mean ripping the Foundry out of STO and unceremoniously jamming it into CO like someone jamming a dead body into a wood chipper. I'm sure when they say "We can't do the Foundry" they mean "We can't do anything that you guys would even remotely consider worth all the time it would…
Sounds like Foundry. Halfasserly made. Select premade enemies. Select premade maps I mean, what more Foundry could be? If that's what you're asking. No thanks. Spend those resources to some Nice Lock Box items and Bug Fixes.
I think the company would benefit a bunch, but it's still a risk and just because something will probably be profitable doesn't magically summon funding from the finance fairies. Among other things, it's impossible to prove how much success of a game comes from any individual feature. Is STO or NW doing better because of…
Thing is, what was suggested in OP is an exact definiton of Foundry editor. This is exactly how it works. A very simple editor to make things with presets. The reason why we don't have Foundry isn't exactly technical. It's about lack of manpower and resources. It's doable, but company will benefit nothing from making it.