test content
What is the Arc Client?
Install Arc
Avatar

Badges

Any minute now…

vonqball Arc User

Reactions

Comments

  • Like I stated. This isn't about the power level of PA. My issue is that most of the set can't be used with any other sets. The additional delay mechanic needed to "balance" PA is such an awkward solution. I just think we can do better. Ofc other sets also need attention. However, my ideas on reworking those are less…
  • Yeah, the totally static nature of alot of fights is just boring as hell. Be nice to have options that supported actually moving your character.
  • Supported
  • Left and Right big hand auras and invisible chainsaw guantlet pl.
  • Doesn't seem like a great solution tbh. Big time waster.
  • The whole "cutscene skip" mechanic doesn't work, since you made it so one person can immediately run in and decide "yes" for everyone.
  • I might be alone here, but I would prefer useful powers with predictable effects. One of the most annoying things about the current iteration of skewer is that a full-charge only has a 50% of applying bleed, which is a very unreliable chance.
  • Facepalm moment for me. I'm sorry but finishing a combo should be a guaranteed application of whatever it is you are applying (especially a slow combo like cleave), also the extra condition of needing the target to be knock immune makes this so specific that it reads like you are doing a parody of yourself.
  • Isn't the range increase to offset the fact that many of the powers self-root? Most melee sets do more damage, and don't self-root. So yeah, no need to panic, 5' is not going to make HW suddenly OP. Sometimes I wonder if we're all playing the same game here. I like the range increase. It's a thematic way to deal with an…
  • Maybe we could do an actual charity event for Christmas? A "charity-themed" veneer over a test run for increased monetization leaves a bad taste in my mouth too.
  • ^Just goes to show this has been a fear the player base has had for a long time, and despite reassurances this fear is now a reality. Also a document of how plans have changed... for the worse.
  • ^Yeah been wanting a decent spear... and while this isn't a spear, i thought it would make for a good stopgap. But, as it is, I'll never use this. Toss another weapon skin on the garbage heap.
  • I just bought the glaive and the haft is ridiculously thin. If you are going to make basic historical weapons like this, could you make the proportions somewhat accurate? It looks silly, as is. This reminds me of when you didn't bother to look at the back of the kabuto, and just winged it.
  • I'd prefer to keep it on. It really adds to some costumes. Ofc then I see a 40' tall horse in a trenchcoat and sneakers doing gun-fu... and I just want it to stop. Also if you are a DPS in group content (especially melee), have some respect for your fellow players and turn the thing off. I'd really like to be able to…
  • Yeah, hard to see a reason for Skullcrusher to exist in it's current form. At least HW has Skewer as a viable(ish) second option to build around, which is better than might or arcane or lightning or darkness or dual blades or a bunch of others. Too bad, cuz skullcrusher has a fun animation that you kinda have to shaft…
  • I think people bring out their PA A-game for harder content like Eidolon and Therakiel. I've been to Eido fights where I felt like the only non-PA DPS present, screen just a net of beams. xD
  • Freedom ain't free.. it costs 500g
  • Then just complete the mission for everyone, instead of removing progress for everyone. It's a pretty simple choice between generosity and callousness.
  • I got unlucky with the timing, almost turn in time on several toons. But, that was going to happen to someone.. which the devs didn't seem to consider. Just another example of high-handed behavior, and lack of consideration, by our dev team. Also, anyone who looks at the OV mission system (and all the goodies locked behind…
  • Nice to have some variety.
  • Ok, so the reset wasn't related to the event? I lost a ton of progress.. honestly it's bit much. Stuff like this makes my gaming experience feel like I'm the puppet of capricious gods. Why not give people (who had the mission) credit for the mission instead of removing progress? If you wonder why people think you hate us..…
  • FINISH THE LAIR. MAKE THE STORE. IMPLEMENT THE MISSING DROPS TO TT. DO NOT TRY AND MAKE IT MORE DIFFICULT BEFORE YOU HAVE EVEN FINISHED IT.
  • No notes on the Therakiel's Temple changes? There are alot of them, and they haven't been mentioned. No travel powers in certain areas. Cages behave differently. Vlaad boss behavior changes. Closed doors that trap you in hallways you can't leave. Issues with light sources that make you have to grab certain buffs in advance…
  • Where are the helmets from last year?
  • I've been playing a slashing and piercing damage build for a while.. and there was never much synergy there... but now there is even less. I think piercing has taken an undeserved hit here.. since slashing and crushing are the heavyweights of the physical types of damage. Maybe make shredded affect both piercing and…
  • We have a T5 100' range single-target maintain that self roots already. It's called lightning arc. Shouldn't Rapid shots with the self-root advantage be doing comparable damage? I mean lightning is a good, solid set... but not crazy OP at the moment. Doesn't it make sense to use that as a baseline for ranged damage?
  • Maybe gas arrow should have a "Sleeping Gas" advantage.
  • Except cascade self-roots as well.. so that's not the answer. I get it, you don't understand how to leverage range. Some of us do, and it's an advantage to us. Not going to continue this argument here, since it's only vaguely related to the archery rework... and talking about this is a waste of space and energy.
  • Mildly?! Go do Eidolon with all 50' range dps. Should be interesting. I strongly disagree btw. I'm gearing up both a fireball and a cascade toon atm. And the experiences are totally different. Mobs move fast and 50' isn't far. It's gross how often my fireballs cancel mid-charge. This almost never happens with cascade...…
  • Force Cascade and Power Armor can't be the gold standard for ranged dps in any vaguely-balanced gamestate. These are 100' ranged AoE attacks. PA is also full mobility. Why the should they be higher dps than a self-rooting single-target 50' range attack? If you look at it objectively, it makes zero sense. Our current dev…
  • I never mentioned rupture. That idea is more in-line with burning chi fist's shattering strikes advantage or the clinging flames advantage on annihilate, where a decent dps power gets a slight improvement from having a specific condition on the target. In this case the bonus would be about the number of conditions, not a…
  • This rework really seems like it was mailed in. Is there a theme or mechanic that ties this set together? I'm not seeing one. Even if the theme of archery is that it's a bunch of different arrow gizmos in a quiver, you could come up with some interesting mechanic for that. Like having powers that apply status effects to…
  • Yeah, I made a skewer tank, and she's not too bad actually. Skullcrusher could use some help tho. It's a power without a purpose at this point (like many in this game). The damage is subpar as a main attack, and the AoE is very small. HW already has some nice AoE option, and a couple of decent dps options. Not too sure…
  • I agree that there is a lack of "punch" to the visuals. A number of the attacks look so similar to one another that I had to look at my powertray to remember which one I was currently using. Rapid Shots doesn't look terribly "rapid" considering this is a superhero game. Maybe speed up the animation, or change the name to…
  • Not sure if this qualifies as a bug, but we really need clearer power descriptions in this game. Confusing charge and activation time info Focused Shot and Taser Arrow power descriptions are misleading/confusing Focused Shot is listed as 1-4 seconds, while Taser arrow is listed as 0.5-2.5 seconds. They both must be fully…
  • A Malvanum Guantlet sounds like it could be really fun.
  • Don't mean to be a jerk, but this rampage is lame as hell. Is this really the best you guys can do? I get that you are shorthanded. But, I don't think lack of resources explains a flawed concept. Maybe a lack of mental resources does... a lack of creativity. And the solution to that isn't more hands, it's a new brain.
  • Yes please! Honor is a neat idea, but the payoff just isn't there in it's current form.
  • Ok... I'm an armor nerd, and I have never seen a samurai helmet where the neck guard is flipped up like that to... well.. not guard the neck. Could you please use references (preferably from more that one angle) next time? This feels a bit like drill hands all over again.
  • The cosmics (and almost all the open world content) were designed with the assumption that every random person showing up would understand the mechanics AND be willing to work together as a group to overcome the challenge. Those are obviously pretty stupid assumptions to make, if you think about it. Who can really blame…
  • There are a few obvious issues, like you haven't taken the "no quarter" adv on arc of ruin, and some powers (like cleave) are pretty much redundant. Hmmmm... what issues are you facing at cosmics? Low damage? You're dual role now, do you want this to be able to tank, or do you want to stay as full dps build with the…
  • It's a bit tricky. Since we have no card throwing powers. You could use boomerangs or shurikens (or a mix of both) as stand-ins, I suppose. But there isn't really a thrown weapon attack that does good single-target damage, so you might need to mix another theme in there. Maybe dual pistols or martial arts attacks?
  • No prob. Even thought this build is int primary, you want to stack dex for form of the tempest. Also crit severity mods and gear will boost your damage more than other options.
  • Here's a build off the top of my head, but there are many ways you could go about making a roguey-type
  • Nyanrogue - Freeform (Any / Multiple) v3.44:36 Super Stats Level 6: Intelligence (Primary) Level 10: Dexterity (Secondary) Level 15: Ego (Secondary) Talents Level 1: The Marksman (Dex: 10, Int: 10, Ego: 10, End: 8) Level 6: Shooter (Dex: 5, Ego: 5) Level 9: Academics (Int: 5, Ego: 5) Level 12: Coordinated (Dex: 5, Int: 5)…
  • Sounds like a night warrior toon with int prime maybe? Knife throwing is a bit tricky, maybe boomerangs could act as a stand-in
  • 100% agree.
  • People shouldn't have to play slider-fu to make a costume work. There are default hand sizes, how costumes get made that don't even work properly with the default size is a bit of a head scratcher. Weapons having their own sliders would be really nice! Try bulking up a male character with the bodymass slider, and watch the…
  • I had the same effect when I talked to the event store guy... So, I think it might be a more general issue. I remember Kaserin saying something about things being laggy for a while after a server restart.. although I forget the details.