So it would actually inspire people to really go out there and take hits from enemies these are some ideas.
Berserker (Defiance Advantage): When struck you generate energy. Brings back the energy gain when struck on hit. However you cannot gain energy from Energy Unlocks or Toggles anymore.
Accelerated Regeneration (Regeneration Advantage): You have a 20% chance when struck by an attack to regain 15% of health loss from that attack as a heal over time.
Reactive Shock (Invulnerability Advantage): When struck you return 10% of the damage back as crushing damage. So someone with Invulnerability actually wants to get into the thick of things to do more damage than others.
Kinetic Reverberation (Personal Force Field Advantage): You have a 20% chance when struck by an attack to send out a shockwave to stun the foe that hit you.
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The game already has mechanics in place to motivate tanks to draw aggro though, it's one of the best ways they can refill their energy ( blocking a bunch of hits ) and an easy way to get score at cosmics ( if they can block good ) and in some content they have to do it if they want to see any measure of success ( TA ). If a tank isn't wading in and aggroing everything in sight, it's probably because they're low level or poorly geared and they know that'll end in disaster.
My super cool CC build and how to use it.
Silverspar on PRIMUS
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