1.) A Power Armor and Electric build with celestial for healing.
v2.4.2-29
Super Stats
Level 6:
Level 10:
Level 15:
Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1:
Power Bolts (advantages)
Level 1:
Eye Beam (advantages)
Level 6:
Concentration (advantages)
Level 8:
Ionic Reverberation
Level 11:
Concussor Beam (advantages)
Level 14:
Chest Laser (advantages)
Level 17:
Ball Lightning (advantages)
Level 20:
Circle of Arcane Power (advantages)
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Ascension (advantages)
Level 38:
Storm Strike (advantages)
Adv. Points:
0/36Travel Powers
Level 6:
Level 35:
Specializations
2.) Archery with kicks.
I pretty much have this Robin like character who knows some hand to hand with people are up close. I prefer this to be mostly 80% archer and maybe a kick and the ultimate MA. I haven't ever used archery, so I dont know which powers are worth it.
Comments
For the second build, what sort of function do you want for the kick power(s): CC, sustained dps, AoE, dodge etc. ? I guess you'll want to use FotT as a generalist toggle that can work for melee and ranged, though its not quite optimal for a ranged build.
- Be safe and have fun, champs - for science!
Probably more aoe and dodge....enough dps to finish off those who get close.
If you want a point of ref, though, here's a beam-based slotted PA dps build. I stuck some Elec in there where I could:
https://aesica.net/co/herocreator.htm?v=29&n=&d=15830bNQXPWa000000910096059C0099039E009H039O0394031903ON011J03MQ03ER001L000ckr438W3UbT
Super Stats
Level 6: Ego (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Daredevil (Ego: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Worldly (Ego: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Power Bolts (advantages)
Level 1: Eye Beam (Rank 2, 20/20 Fission)
Level 6: Concentration (advantages)
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Overdrive
Level 14: Chest Laser (Rank 2, Rank 3)
Level 17: Reconstruction Circuits (Rank 2, Rank 3)
Level 20: Concussor Beam (Rank 2, Rank 3)
Level 23: Electric Shield (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Gigabolt (Rank 2, Rank 3)
Level 32: Circle of Arcane Power (Rank 2, Rank 3)
Level 35: Masterful Dodge (advantages)
Level 38: Thundering Return (advantages)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Gigabolt can be used here as a long-ranged alpha strike; the PA toggles are strong sustained dps, but don't have upfront dmg. Otherwise, CoAP can help you afford 3 toggles at once easier, though you can still do okay dps w/ just two toggles running. Gears mostly for Ego, w/ some Con and End/Rec.
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For the other build, I guess your only/main kick can just be Dragon Kick. Its AoE, CC (stun), and okay burst dps all in one, and w/ FotT it can capitalize on Rush.
https://aesica.net/co/herocreator.htm?v=29&n=&d=14230ObGMHPK000000600063056403B8006A037G00K503EP0X6903ON01EG016C04K600EY012WhO438W3UbT
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Strafe (advantages)
Level 1: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 6: Quarry (Rank 2, Rank 3)
Level 8: Form of the Tempest (advantages)
Level 11: Torrent of Arrows (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Dragon Kick (Rank 2, Dragon Rush)
Level 23: Storm of Arrows (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Parry (Rank 2)
Level 32: Explosive Arrow (Where's the Kaboom?)
Level 35: Imbue (advantages)
Level 38: Devastating Strike (Rank 2)
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Battle of Wits (2/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
Your main rotation w/ Archery can be tapping Explosive Arrow, charging Sonic Arrow, and then channeling Storm of Arrows until Explosive Arrow's delayed charge goes off, then repeating the rotation. Storm of Arrows can keep MSA rolling (Torrent of Arrows and Conviction can also proc MSA). Charged Dragon Kick is there just to dps and stun mobs that get close-up, and UA's newer ult was included for theme and also for close-up. Gears mostly for Dex, w/ some Int and Con.
- Be safe and have fun, champs - for science!