test content
What is the Arc Client?
Install Arc

But I wanna do Eido...

monaahirumonaahiru Posts: 3,073 Arc User
Why people doesn't try for bugged 6 red orbs spawning (3 of them are fake) with geysers / green /yellows also spawning in same time? (´・ω・`)

Comments

  • kamokamikamokami Posts: 1,633 Arc User
    monaahiru said:

    Why people doesn't try for bugged 6 red orbs spawning (3 of them are fake) with geysers / green /yellows also spawning in same time? (´・ω・`)

    I have never seen 6 orbs go up. The bug is just Eido sometimes staying active and not getting the blue circle icon during reds.

    Overall, the fight has become more fragile and requires getting a mob of people to adapt to a new tactic. So that's why it's not getting done as much.

    When he's active, everyone stays on Eido so Reds need to stay CCed for a full 30 secs. The problem is some people get confused, since this bug is new, and attack the Reds....which is normally fine since CCer uses stuns.

    But stuns have a short duration so after they wear off, esp if the reds are far apart, CCer has to use a paralyze and if people keep attacking reds during this time then Eido heals.

    This is pretty much impossible to avoid when Eido spawns portals or greens on top of the reds. It could be done if CCer did not use paralyzes but instead did 2 rounds of stunning the reds. They would need very very strong stuns and in some configurations of red spawns it would actually be impossible to do 2 rounds even with a 100 ft tap stun. And yeah no one else could accidentally stun the reds since the CCer would be unable to correct their mistake at this point.

    I think 2 CCers could reliably do multiple rounds of stuns in all possible spawn combinations of reds and correct others mistakes such that Eido doesn't heal. But we have not tried this yet.
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    Is this an intentional change to reduce Eido farming, just a snafu, or something else?
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • spinnytopspinnytop Posts: 16,450 Arc User

    Is this an intentional change to reduce Eido farming, just a snafu, or something else?

    bug
  • monaahirumonaahiru Posts: 3,073 Arc User
    I saw red orbs summoned during just after red orbs summoned. Not 6 in same time though...
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    monaahiru said:

    I saw red orbs summoned during just after red orbs summoned. Not 6 in same time though...

    This happens if Eido heals a lot during a 3 red orb phase; the 2 red orb phase seems to have a separate cooldown), so it can immediately follow a 3 red orb phase (normally they don't, because 3 red only occurs below 1/3 and 2 red only occurs above 1/3 and below 2/3, but healing can cause it to be true). In principle this might result in 5 reds at once.
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    kamokami said:

    monaahiru said:

    Why people doesn't try for bugged 6 red orbs spawning (3 of them are fake) with geysers / green /yellows also spawning in same time? (´・ω・`)

    I have never seen 6 orbs go up. The bug is just Eido sometimes staying active and not getting the blue circle icon during reds.

    Overall, the fight has become more fragile and requires getting a mob of people to adapt to a new tactic. So that's why it's not getting done as much.

    When he's active, everyone stays on Eido so Reds need to stay CCed for a full 30 secs. The problem is some people get confused, since this bug is new, and attack the Reds....which is normally fine since CCer uses stuns.

    But stuns have a short duration so after they wear off, esp if the reds are far apart, CCer has to use a paralyze and if people keep attacking reds during this time then Eido heals.

    This is pretty much impossible to avoid when Eido spawns portals or greens on top of the reds. It could be done if CCer did not use paralyzes but instead did 2 rounds of stunning the reds. They would need very very strong stuns and in some configurations of red spawns it would actually be impossible to do 2 rounds even with a 100 ft tap stun. And yeah no one else could accidentally stun the reds since the CCer would be unable to correct their mistake at this point.

    I think 2 CCers could reliably do multiple rounds of stuns in all possible spawn combinations of reds and correct others mistakes such that Eido doesn't heal. But we have not tried this yet.
    So, what if we just always stun/kill reds, like we did before the bug? I know that means we miss out on doing a little extra damage on Eido, but it also eliminates the confusion. Would that not work?
    - - - - -
    SIGNATURE:
    Used to be coach on the forums. Still @coach in game.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    So, what if we just always stun/kill reds, like we did before the bug? I know that means we miss out on doing a little extra damage on Eido, but it also eliminates the confusion. Would that not work?

    If you're killing the reds, you aren't killing something else. Letting three greens blow is bad...
  • pwestolemynamepwestolemyname Posts: 978 Arc User

    So, what if we just always stun/kill reds, like we did before the bug? I know that means we miss out on doing a little extra damage on Eido, but it also eliminates the confusion. Would that not work?

    If you're killing the reds, you aren't killing something else. Letting three greens blow is bad...
    Oh, I see. I guess I have not been there when other things spawned on top of the reds.
    - - - - -
    SIGNATURE:
    Used to be coach on the forums. Still @coach in game.
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    kamokami said:

    think 2 CCers could reliably do multiple rounds of stuns in all possible spawn combinations of reds and correct others mistakes such that Eido doesn't heal. But we have not tried this yet.

    How about just using 3 CCers? The dang things just seem to be thick as rats these days. Each one can just stand on their own Red and make sure it stays down. Would that cost us too much DPS? Most CCers have secondary abilities that help with damage, buffing, debuffing, healing.
    - - - - -
    SIGNATURE:
    Used to be coach on the forums. Still @coach in game.
  • kamokamikamokami Posts: 1,633 Arc User


    How about just using 3 CCers? The dang things just seem to be thick as rats these days. Each one can just stand on their own Red and make sure it stays down. Would that cost us too much DPS? Most CCers have secondary abilities that help with damage, buffing, debuffing, healing.

    Sure, as long as all 3 are using stuns and not paralyzes or sleep.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User


    How about just using 3 CCers?

    It's increasingly difficult to coordinate the more CCers you have, and two hitting the same orb is a recipe for bad things (if the orbs had distinct names it wouldn't be too hard, but they don't).
  • kamokamikamokami Posts: 1,633 Arc User
    edited February 2018


    It's increasingly difficult to coordinate the more CCers you have, and two hitting the same orb is a recipe for bad things (if the orbs had distinct names it wouldn't be too hard, but they don't).

    Assign leftmost, rightmost, and middle. Have the left and right CCers always just hug the wall on their assigned side and use only single-target stuns.
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    So does that mean we can start doing Eido again?
    - - - - -
    SIGNATURE:
    Used to be coach on the forums. Still @coach in game.
Sign In or Register to comment.