Power Changes
Nova Flare
- Increased healing for Fiery Escalation stacks.
- Reduced radius to 5 (from 10).
- Removed heal lowering if multiple targets are hit.
Electric Form
- Corrected the tooltip on this power where it stated how much energy it gave. In reality the amount of energy it gave is based on the amount of electrical damage you receive.
- Fixed a bug where the amount of energy you receive was not getting multiplied properly by incoming damage.
Incinerate
- Fixed a bug where this power was getting canceled by Incapacitates.
Drifter
Winter
- Renamed some of the winter costume items to match naming conventions.
- Added a yellow holiday cracker reward box. This item drops from opening gifts in the open world and contains a random yellow quality winter costume. Stacks to 20.
- Added Wintertide gear to the store. This gear adds bonuses to XP when 3 are equipped.
- Added Holiday Train vehicle to the store.
- No new costumes this week, there will be plenty in the coming weeks!
- The Action Figure mission reward has been reduced to 2 tokens (from 10), but is now repeatable. These missions have a 5 minute cooldown.
Added additional Snowball perks.
Added the following modifications to the Winter Store, these mods will become available through the Winter Alert and Open missions later on as well:
- Cold Resistance + Knock Resistance
- Cold Resistance + Defense
- Elemental Resistance
- Bonus threat when using Cold damage typed attacks.
- Reduced threat when using Cold damage typed attacks.
Comments
Max AoE healing per invested second.
- Nova Flare (1063*3*5)/0.5=31890
- Valas Light charged r2 + adv ((3875+404*10)*5)/1.5=26383
- Valas Light charged r3 (3875*1.2*5)/1.5=15500
- Valas Light taps r3 (1428*5*1.2)/0.67=12788
- Illumination (1476*5)/0.5=14760
Max AoE healing per second (I am assuming 2.5 seconds cooldown for nova and vala, 4.2 for illuminaiton).
- Nova Flare per use = 0.5+2.5 = 3 seconds. HPS = (1063*3*5)/3=5315
- Valas Light charged r2 + adv, no target switching, per use = 1.5+2.5 = 4 seconds. HPS = (3875*5)/4+404*5=6863
- Valas Light charged r2 + adv, with target switching, per use = 1.5+2.5 = 4 seconds. HPS = (3875*5)/4+404*5*3=10903
- Valas Light charged r3, per use = 1.5+2.5 = 4 seconds. HPS = (3875*1.2*5)/4=5812
- Valas Light taps r3 , per use = 0.67+2.5 = 3.17 seconds. HPS = (1428*5*1.2)/3.17=2702
- Illumination per use = 0.5+4.2 = 4.7 seconds. HPS = (1476*5)/4.7=1570
So now the heal per second you invest is higher than even Vala's Light + full HoT, and optimally the HPS is quite competitive too. But the tiny tiny tiny range does strongly limit its use, even two melee players attacking the same boss are often more than 5 feet apart. The only place you could really use the target cap is when players crowd very tightly like when fighting Kiga.
All in all I still feel Nova Flare is being disadvantaged a bit to strongly, the required stacking would have been reason enough to give it a stronger heal. And even with a 10 feet sphere it would have struggled to be competitive with bigger AoE heals like Valas Light, Arcana Vitality or Life Essence, but now with a 5 feet range it's not even really an AoE heal anymore. And as your only single target heal it not all that great either.
We all know Impact/Gambler/Growth can give somewhat better survivability because it's an all-rounder.
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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I wish they would retool the original defense mods to make them other than clutter. E.g. do people actually use Mitrdatism, Darkness Consumption, etc.?
At least not until the Line Dancing AT comes out, that is...
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.