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PowerHouse Character Planner

brizelpwbrizelpw Posts: 9 Arc User
edited September 2014 in Builds and Roles
PowerHouse is an HTML/Javascript character builder for Champions Online players. It allows for the planning of innate talent, super stats, talents, powers, and advantages. Builds are saved by bookmarking a save link. And there is a forum export option.

It is similar to and inspired by championBuilder, originally written by Moritz Hartmeier and currently maintained by Roxstar, which is a Java application that performs a similar function.

Have a look at the Help section for some instructions on how to use it.

http://powerhouse.nullware.com/

Please submit any bugs or suggestions via the Google Code Repository.

Original archived thread is here: http://co-forum.perfectworld.com/showthread.php?t=145714
Post edited by brizelpw on
«1345

Comments

  • angelofcaineangelofcaine Posts: 9 Arc User
    edited July 2012
    Why isn't this stickied yet? :wink:
    __________________________________________________O.P.T.I.O.N.S.
    | ME | A "Guide" Book" | | I, have a "DREAM! | ( Member since Feb 2008 ) ... ?
    [SIGPIC]http://i18.photobucket.com/albums/b132/AngelOfCaine/STILLS/Misc/CO-Sig_01e.png[/SIGPIC]
    Were there any specific reason for that personal attack other than that your opinion differs from mine?
  • ironzerg79ironzerg79 Posts: 3,308 Community Moderator
    edited July 2012
    I have no idea. This program is ridiculously easy to use and extremely accurate.

    Quite frankly, PW should buy this and make it officially part of the site.
  • angelofcaineangelofcaine Posts: 9 Arc User
    edited July 2012
    ironzerg79 wrote: »
    I have no idea. This program is ridiculously easy to use and extremely accurate.

    Quite frankly, PW should buy this and make it officially part of the site.
    No, i meant i sent a sticky "request" in day's ago for this (and the other one).

    (The "community rep's" @Farmer/@Smackwell can't do anything until they get their powers back)

    So i sent the request to StormShade, and nothing's happened yet :rolleyes:
    __________________________________________________O.P.T.I.O.N.S.
    | ME | A "Guide" Book" | | I, have a "DREAM! | ( Member since Feb 2008 ) ... ?
    [SIGPIC]http://i18.photobucket.com/albums/b132/AngelOfCaine/STILLS/Misc/CO-Sig_01e.png[/SIGPIC]
    Were there any specific reason for that personal attack other than that your opinion differs from mine?
  • rykus83rykus83 Posts: 337 Arc User
    edited July 2012
    So would any of u know why when i click on someones link to the powerhouse i get no build just a blank page
  • brizelpwbrizelpw Posts: 9 Arc User
    edited July 2012
    rykus83 wrote: »
    So would any of u know why when i click on someones link to the powerhouse i get no build just a blank page
    Hummm, assuming you have Javascript enabled in your browser, force your browser to reload the page so it clears any cached objects. If that doesn't work, give me more information... Your OS and your browser and version. I'm assuming this happens with any PH link you try, right?
  • cabraxusbcabraxusb Posts: 6 Arc User
    edited July 2012
    Brizel,

    Hi! First off, I have to say I love Powerhouse! I use it all the time, as it's pretty much become my "go-to".

    However, I hit a bit of a snag. I upgraded to version 0.9.8 from version 0.9.7, but now Firefox can't open any of the builds I made with 0.9.7. Each time I try to open one of the bookmarked builds from the previous version, I get a "File Not Found" message from Firefox, along with the path for the file.

    I tried re-installing 0.9.7, but it did no good; even going through the old version, I still get the same issue.

    I posted the issue in the Repository, but I figured I would post it here as well, just to cover my bases.

    Any ideas how to fix the issue? Thanks for any help you can give, and thanks again for the Powerhouse to begin with!
  • brizelpwbrizelpw Posts: 9 Arc User
    edited July 2012
    cabraxusb wrote: »
    However, I hit a bit of a snag. I upgraded to version 0.9.8 from version 0.9.7, but now Firefox can't open any of the builds I made with 0.9.7. Each time I try to open one of the bookmarked builds from the previous version, I get a "File Not Found" message from Firefox, along with the path for the file.

    I tried re-installing 0.9.7, but it did no good; even going through the old version, I still get the same issue.

    I posted the issue in the Repository, but I figured I would post it here as well, just to cover my bases.

    Any ideas how to fix the issue? Thanks for any help you can give, and thanks again for the Powerhouse to begin with!
    So you're running it on your own computer? First off I don't recommend you do that unless you know what you're doing. Just use the web site:

    http://powerhouse.nullware.com/powerhouse.html

    My guess is that the path in your browser no longer matches the path on your disk.

    Make sure the URL prefix is correct. For example, if you have:

    file:///C:/Users/kyle/powerhouse-0.9.7/powerhouse.html

    You will need to change it to:

    file:///C:/Users/kyle/powerhouse-0.9.8/powerhouse.html

    Or better yet, rename the dir to just "powerhouse" so your URL's don't change with each version.

    Now, what you should do is change all of your bookmarks to start with:

    http://powerhouse.nullware.com/powerhouse.html

    So you wont have to deal with all of this. Really the downloads are there for people that want to run the app w/o an internet connection and for your protection in case I get hit by a bus and my website goes down.
  • brizelpwbrizelpw Posts: 9 Arc User
    edited July 2012
    Yeah, we're sticky! Thanks for your help in getting that done angelofcaine.
  • c3rvand0c3rvand0 Posts: 403 Arc User
    edited July 2012
    Gratz on the sticky, it's an excellent program. My only suggestion, which I know is on your wish list, is full tool tip information for all the powers. I keep switching to ChampionBuilder whilst using your program, in order to check full power information. With this addition, it would be perfect.
    _______________________________________________________________________[SIGPIC][/SIGPIC]
  • brizelpwbrizelpw Posts: 9 Arc User
    edited August 2012
    Added the latest travel powers to beta:

    • Added correct images for some Travel Powers: Retractable Wings, Bat Flight, Scarab Flight, Ooze Tunneling, Inky Ooze Tunneling, and Metallic Ooze Tunneling.
    • Added new Travel Powers: Energy Slide, Flag Speed, Millennial Flight, and Ninja Vanish. All but Flag Speed currently have generic images.

    http://powerhouse.nullware.com/powerhouse-beta.html
  • brizelpwbrizelpw Posts: 9 Arc User
    edited August 2012
    Added the Night Avenger updates to beta:

    • Added Martial Arts: Smoke Bomb Lunge Power (image needed).
    • Removed Martial Arts: Sneak Power.
    • Added Martial Arts: Night Warrior Power.
    • Fixed bug where one could clear Specialization Trees when editing an Archetype. The clear button will now clear the Specializations picked, but keep the Tree (except for the Mastery Tree).
    • Fixed bug with Thunderbolt Lunge not being able to be selected in Unarmed if another Martial Arts energy builder had been taken.
    • Added The Night Avenger Archetype (image needed).
    • Added The Night Avenger Innate Talent.
    • Added Gadgeteering: Boomerang Toss Power.
    • Added Gadgeteering: Ricochet Throw Power.
    • Added Gadgeteering: Grapple Gun Pull Power.
    • Added Gadgeteering: Throwing Blades Power.
    • Added Gadgeteering: Gas Pellets Power (image needed).
    • Added Gadgeteering: Bolas Power (image needed).
    • Added Gadgeteering: Strafing Run Power (image needed).
    brizelpw wrote: »
    Added the latest travel powers to beta:

    • Added correct images for some Travel Powers: Retractable Wings, Bat Flight, Scarab Flight, Ooze Tunneling, Inky Ooze Tunneling, and Metallic Ooze Tunneling.
    • Added new Travel Powers: Energy Slide, Flag Speed, Millennial Flight, and Ninja Vanish. All but Flag Speed currently have generic images.

    http://powerhouse.nullware.com/powerhouse-beta.html
  • cptmillenniumcptmillennium Posts: 449 Arc User
    edited August 2012
    Once again, thanks so much for doing this. You, sir, are a true hero of the community!
    __________________________________________________
    The poster formerly known as Lightwave!
  • brizelpwbrizelpw Posts: 9 Arc User
    edited September 2012
    I've released version 0.9.10 to Live.

    Thanks for the kind words cptmillennium.
  • brizelpwbrizelpw Posts: 9 Arc User
    edited September 2012
    FYI, my forum name has changed from "brizelpw" to "nullware" (the domain of the PowerHouse site). This occurred when I merged my Cryptic account with PW. So all future postings by me will be as "nullware".
  • r0y0r0y0 Posts: 50 Arc User
    edited October 2012
    edit: nevermind, it's fixed in the current BETA version of PowerHouse.

    -r0y
    [SIGPIC][/SIGPIC]
  • nullwarenullware Posts: 81 Arc User
    edited October 2012
    Speaking of beta, here's what's currently on beta:

    - Fixed Power Armor: Mini Gun: Infrared Guidance System Advantage cost
    (from 2 to 1). (Thanks to Lukas Smith for reporting this.)
    - Added Insert and Delete options to the select power pop-up window.
    (Thanks to Lukas Smith for this suggestion.)
    - Fixed typo in descriptive text of Round 'em Up Specialization.
    - Fixed descriptive text of Fighting Claws: Dragon's Claws Power.

    Have a look. I'll probably be pushing it to Live soon.
  • nullwarenullware Posts: 81 Arc User
    edited October 2012
    nullware wrote: »
    Speaking of beta, here's what's currently on beta:

    - Fixed Power Armor: Mini Gun: Infrared Guidance System Advantage cost
    (from 2 to 1). (Thanks to Lukas Smith for reporting this.)
    - Added Insert and Delete options to the select power pop-up window.
    (Thanks to Lukas Smith for this suggestion.)
    - Fixed typo in descriptive text of Round 'em Up Specialization.
    - Fixed descriptive text of Fighting Claws: Dragon's Claws Power.

    Have a look. I'll probably be pushing it to Live soon.

    These changes have been pushed to Live.
  • tangent90tangent90 Posts: 65 Arc User
    edited October 2012
    Am I missing something? This app is great for selecting powers, but it doesn't seem to calculate any of the stats. Is there some reason why this is omitted?

    I'd like to know how many hit points my character has, for example, but I don't know what the calculation is. I know that super stats contribute more than regular stats, and I think they also scale with level, but I have no idea how it works. If I knew that I could set up a spreadsheet, but that really begs the question of why the program doesn't calculate it for us.

    I also don't find anything for selecting gear, which I can see would be complicated because of the possibility of mods and the sheer number of different items.

    Is all this information not calculated because Cryptic has left it, well, so cryptic?
  • nullwarenullware Posts: 81 Arc User
    edited October 2012
    tangent90 wrote: »
    Am I missing something? This app is great for selecting powers, but it doesn't seem to calculate any of the stats. Is there some reason why this is omitted?
    Well, the main reason is that I haven't coded it up.
    tangent90 wrote: »
    I'd like to know how many hit points my character has, for example, but I don't know what the calculation is. I know that super stats contribute more than regular stats, and I think they also scale with level, but I have no idea how it works. If I knew that I could set up a spreadsheet, but that really begs the question of why the program doesn't calculate it for us.
    I don't know the calculations either. ChampionBuilder did a lot of this, however, a lot of it has changed and always seems to change -- and so, the app. must be frequently updated.
    tangent90 wrote: »
    I also don't find anything for selecting gear, which I can see would be complicated because of the possibility of mods and the sheer number of different items.
    If I was ever to add gear, I would have the user just enter the stats.
    tangent90 wrote: »
    Is all this information not calculated because Cryptic has left it, well, so cryptic?
    I don't know what numbers or calculations have been given out by Cryptic, but I'm guessing, not much. I think most of the calculations for championBuilder were from people trying things out and taking notes.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2012
    I just wanted to thank you for developing this handy little tool, considering how much time I've been in the PH lately, having this tool to help save time is wonderful.
  • r0y0r0y0 Posts: 50 Arc User
    edited October 2012
    tangent90 wrote: »
    Am I missing something? This app is great for selecting powers, but it doesn't seem to calculate any of the stats. Is there some reason why this is omitted?...
    Actually, this would not be too terribly hard, everything not SS'd or Talented would be 5 (the un-enhanced base value... I think it's 5...?), then just add the stats up via Primary & Secondary SS and the talents.

    However, it seems like a lot of work for what basically amounts to nothing that helpful without a full-numbers type application - which would be onerous to develop and maintain. I imagine.

    I think by keeping it basic, focusing on the power-picks and such, it's a much easier and flexible tool.

    -r0y
    [SIGPIC][/SIGPIC]
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited October 2012
    I would like to add my praise as well for you working on this tool and keeping it updated. It's a shame Cryptic doesn't help y'all out more directly.


    Anyways it's appreciated and I'm a regular user :smile: Thank you!


    r0y0 wrote: »
    Actually, this would not be too terribly hard, everything not SS'd or Talented would be 5 (the un-enhanced base value... I think it's 5...?), then just add the stats up via Primary & Secondary SS and the talents.

    However, it seems like a lot of work for what basically amounts to nothing that helpful without a full-numbers type application - which would be onerous to develop and maintain. I imagine.

    I think by keeping it basic, focusing on the power-picks and such, it's a much easier and flexible tool.

    -r0y

    More detail would certainly be wonderful, but only if it's accurate.

    And it's only accurate if you can keep it updated, which can potentially be a lot of work for no pay.

    So... It's up to him/her/them if they want to keep track of all that. The accuracy and up-to-date stuff is what's most important, stats detail is secondary.

    Actually before stats it would be nice if some of the descriptions were more complete, more like how Lohr's wiki explains things a bit more. Some of it has been updated, but I noticed many of the "Forms" (toggles) are not updated with their advantages or description on what causes them to build stacks. Some of us know this by heart, but it would really help out all the new people.
  • nullwarenullware Posts: 81 Arc User
    edited October 2012
    First off, thanks everyone for the praise and kind words.
    agentnx5 wrote: »
    More detail would certainly be wonderful, but only if it's accurate.

    And it's only accurate if you can keep it updated, which can potentially be a lot of work for no pay.

    So... It's up to him/her/them if they want to keep track of all that. The accuracy and up-to-date stuff is what's most important, stats detail is secondary.

    Actually before stats it would be nice if some of the descriptions were more complete, more like how Lohr's wiki explains things a bit more. Some of it has been updated, but I noticed many of the "Forms" (toggles) are not updated with their advantages or description on what causes them to build stacks. Some of us know this by heart, but it would really help out all the new people.
    That sums up my opinion nicely.

    The next thing I want to work on is updating the descriptions. It will take a long time to do them all -- I'm guessing about 30 hours of work (and not the fun kind of work). However, it would be very nice to have.

    Now that you mention it agentnx5, I should probably just start with the forms, passives, energy unlocks, etc. I.e. the powers that are taken on many builds and those that you really need to see the description of to know if it will work for you -- with your Super Stats for example.
  • nullwarenullware Posts: 81 Arc User
    edited October 2012
    The following changes have been deployed to Live:
    - 2012-10-25
       - Fixed Specialization Trees for The Night Avenger Archetype.  (Thanks to
         alexandercrisalex for reporting this.)
       - Added help text describing the new power Insert and Delete buttons.
     - 2012-10-14
       - Fixed The Impulse Archetype's second Specialization Tree changing it from
         Vindicator to Overseer.  (Thanks to alexandercrisalex for reporting
         this.)
       - Updated the descriptions of the following Innate Talents: The Inferno,
         The Soldier, The Blade, The Savage, The Behemoth, The Glacier, The Mind,
         The Grimoire, The Specialist, The Marksman.  (Thanks to Charkelle for
         reporting this.)
    
  • whatthawhattha Posts: 6 Arc User
    edited November 2012
    I can't get this thing to work. I click on a power or stat and get jibberish on the lower part of the screen ( looks like this http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=10000000000000000000000000000000000000000000000000000000000000000000000000100000000) . Anyone else having this problem? Or for that matter, know how to fix it?
  • nullwarenullware Posts: 81 Arc User
    edited November 2012
    whattha wrote: »
    I can't get this thing to work. I click on a power or stat and get jibberish on the lower part of the screen ( looks like this http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=10000000000000000000000000000000000000000000000000000000000000000000000000100000000) . Anyone else having this problem? Or for that matter, know how to fix it?
    It's not jibberish, it's the URL of your current build.

    You didn't mention what is not working? Do you have Javascript turned on in your browser?
  • whatthawhattha Posts: 6 Arc User
    edited December 2012
    Yes Java is turned on in my browser. do I need to update maybe?
  • whatthawhattha Posts: 6 Arc User
    edited December 2012
    So on going back to Powerhouse I noticed there is an error message that reads

    Webpage error details

    User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 2.0.50727)
    Timestamp: Mon, 3 Dec 2012 00:40:14 UTC


    Message: 'document.getElementById(...).firstChild' is null or not an object
    Line: 1123
    Char: 211
    Code: 0
    URI: http://powerhouse.nullware.com/powerhouse.js

    Dont know if that helps
  • nullwarenullware Posts: 81 Arc User
    edited December 2012
    You've got me stumped whattha. When I try it in MSIE 8, I don't have any issues.

    Have you tried it using the Firefox or Chromium browsers? Have you tried to clear your cache and cookies for powerhouse.nullware.com?
  • whatthawhattha Posts: 6 Arc User
    edited December 2012
    Bingo, Firefox did the trick. thanks I forgot to even try that
  • nullwarenullware Posts: 81 Arc User
    edited December 2012
    The following changes have been deployed to Live:
     - 2012-12-01                                          
       - Updated the description of Celestial: Imbue Power.
     - 2012-11-08                                                              
       - Fixed Thunderbolt Lunge: Essence Assault Advantage cost (from 3 to 2).
         (Thanks to alexandercrisalex for reporting this.)
     - 2012-11-04                                                              
       - Fixed Bullet Beatdown: Break the Trigger Advantage cost (from 2 to 1).
         (Thanks to alexandercrisalex for reporting this.)
    
  • nullwarenullware Posts: 81 Arc User
    edited December 2012
    The following changes have been deployed to Live:
    - 2012-12-17
       - Fixed bug with setSuperStat not refreshing buildLink properly.
       - Added Google Analytics.
    
  • nullwarenullware Posts: 81 Arc User
    edited December 2012
    I thought it would be a good idea to allow people to opt-out of submitting stats to Google Analytics if they want to. You can now set this option in the preferences section.

    Note: A site visit is still counted so I know how many people are using the site, but no other usage information will be sent if you turn off the option in the preferences section. Also, you will need to do this on every browser you use, since it is stored with a browser cookie.

    The following changes have been deployed to Live:
    - 2012-12-18
       - Released version 0.9.15.
       - Added preference option to turn Google Analytics submissions on/off.
    
  • bluarcherbluarcher Posts: 13 Arc User
    edited January 2013
    for some odd reason none of my builds on powerhouse will open..
    it was working fine yesterday but now ... nothing

    is anyone else having this issue or is it just me ??
  • falchoinfalchoin Posts: 383 Arc User
    edited January 2013
    bluarcher wrote: »
    for some odd reason none of my builds on powerhouse will open..
    it was working fine yesterday but now ... nothing

    is anyone else having this issue or is it just me ??

    The couple builds I have bookmarked still link properly. I'm using Firefox.
    [SIGPIC][/SIGPIC]
  • bluarcherbluarcher Posts: 13 Arc User
    edited January 2013
    yeah i went and tried firefox and they open fine there but i still cannot get them to work in chrome
  • fr0gurtfr0gurt Posts: 0 Arc User
    edited January 2013
    I am finding that the Powerhouse Planner does not render on IE 10 / Windows 8, but does work with Firefox / Windows 8.

    The HTML is being downloaded into IE 10, but is not rendering. Might have something to do with the 'style="display:none"' whatchadojiggers in the <div> tags?
  • spiderman2331spiderman2331 Posts: 3 Arc User
    edited April 2013
    Name: Maekera

    Archetype: The Marksman

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Ego (Secondary)

    Talents:
    Level 1: The Marksman
    Level 7: Acrobat
    Level 12: Impresario
    Level 15: Quick Recovery
    Level 20: Shooter
    Level 25: Ascetic
    Level 30: Wordly

    Powers:
    Level 1: Strafe
    Level 1: Straight Shot
    Level 6: Sonic Arrow
    Level 8: Quarry
    Level 11: Torrent of Arrows
    Level 14: Concentration
    Level 17: Snap Shot
    Level 21: Retaliation
    Level 25: Hunter's Instinct
    Level 30: Evasive Maneuvers
    Level 35: Storm of Arrows
    Level 40: Explosive Arrow

    Travel Powers:
    Level 6: Teleportation (Rank 2)
    Level 35: Flight (Rank 2, Rank 3)

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (3/3)
    Avenger: Offensive Expertise (2/2)
    Mastery: Dexterity Mastery (1/1)
  • nullwarenullware Posts: 81 Arc User
    edited April 2013
    fr0gurt wrote: »
    I am finding that the Powerhouse Planner does not render on IE 10 / Windows 8, but does work with Firefox / Windows 8.

    The HTML is being downloaded into IE 10, but is not rendering. Might have something to do with the 'style="display:none"' whatchadojiggers in the <div> tags?

    The 'display:none' styles are valid CSS. I'm not sure why IE is not happy. I'll have a look when I get a chance.
  • spiderman2331spiderman2331 Posts: 3 Arc User
    edited April 2013
    PowerHouse (Link to this build)

    Name: FreeForm Power

    Archetype: Freeform

    Super Stats:
    Level 6: Presence (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: One of Mind and Body
    Level 6: Body and Mind
    Level 9: Investigator
    Level 12: Paramilitary Training
    Level 15: Coordinated
    Level 18: Command Training
    Level 21: Negotiator

    Powers:
    Level 1: Force Bolts (Energy Refraction, Accelerated Metabolism)
    Level 1: Force Blast (Rank 2, Field Inversion, Accelerated Metabolism)
    Level 6: Energy Storm (Weather the Storm)
    Level 8: Evasive Maneuvers (Sleight of Mind)
    Level 11: Iron Lariat (Kyoketsu Shoge)
    Level 14:
    Level 17: Rocket (Concussive Rocket)
    Level 20: Lead Tempest (Tread Softly)
    Level 23: Sniper Rifle (Tungsten Rounds)
    Level 26: Fissure (Reconstruct)
    Level 29: Quicksand (Repulsing Waves)
    Level 32: Tractor Beam (Final Delivery)
    Level 35: Attack Toys (Rank 2, Rank 3)
    Level 38: Shadow Blast (Rank 2, Psychotic Break, Accelerated Metabolism)

    Travel Powers:
    Level 6: Flight
    Level 35: Teleportation

    Specializations:
    Presence: Selfless Ally (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Can't Touch This (3/3)
    Brawler: The Glory of Battle (3/3)
    Brawler: No Escape (3/3)
    Brawler: Penetrating Strikes (2/2)
  • spiderman2331spiderman2331 Posts: 3 Arc User
    edited April 2013
    PowerHouse (Link tohttp://powerhouse.nullware.com/powerhouse.html?v=5&n=FreeForm%20Power&d=16728BUdHgT1070300C310D3F046604I604KB088B048I048H04HE04HA047H047R03K10D0026003i00CM this build)

    Name: FreeForm Power

    Archetype: Freeform

    Super Stats:
    Level 6: Presence (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: One of Mind and Body
    Level 6: Body and Mind
    Level 9: Investigator
    Level 12: Paramilitary Training
    Level 15: Coordinated
    Level 18: Command Training
    Level 21: Negotiator

    Powers:
    Level 1: Force Bolts (Energy Refraction, Accelerated Metabolism)
    Level 1: Force Blast (Rank 2, Field Inversion, Accelerated Metabolism)
    Level 6: Energy Storm (Weather the Storm)
    Level 8: Evasive Maneuvers (Sleight of Mind)
    Level 11: Iron Lariat (Kyoketsu Shoge)
    Level 14: Dark Transfusion (Accelerated Metabolism)
    Level 17: Rocket (Concussive Rocket)
    Level 20: Lead Tempest (Tread Softly)
    Level 23: Sniper Rifle (Tungsten Rounds)
    Level 26: Fissure (Reconstruct)
    Level 29: Quicksand (Repulsing Waves)
    Level 32: Tractor Beam (Final Delivery)
    Level 35: Attack Toys (Rank 2, Rank 3)
    Level 38: Shadow Blast (Rank 2, Psychotic Break, Accelerated Metabolism)

    Travel Powers:
    Level 6: Flight
    Level 35: Teleportation

    Specializations:
    Presence: Selfless Ally (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Can't Touch This (3/3)
    Brawler: The Glory of Battle (3/3)
    Brawler: No Escape (3/3)
    Brawler: Penetrating Strikes (2/2)
  • nullwarenullware Posts: 81 Arc User
    edited April 2013
    Please stop posting your builds is this thread spiderman2331.
  • nullwarenullware Posts: 81 Arc User
    edited May 2013
    The following changes have been deployed to Live:
     - 2013-05-11
       - Released version 0.9.17.
       - Added correct images for some Travel Powers: Electro Flight, Hyper Ball,
         Mystic Flight, Storm Rider, R.A.D. Sphere, Aethyric Incantation, Energy
         Slide, Millennial Flight, Cape Glide, Shadow Wings, Shadow Skull Flight,
         and Ninja Leaves.
     - 2013-03-24
       - Changed unrepentant.org URLs to unrepentant.com.
     - 2013-03-21
       - Released version 0.9.16.
       - Fixed The Radiant Archetype description.  (Thanks to alexandercrisalex
         for reporting this.)
       - Updated copyright years to 2013.
     - 2013-01-14
       - Added check that resets fontSize if it is NaN.
     - 2013-01-12
       - Added new Travel Powers: Cape Glide, Shadow Wings, Shadow Skull Flight,
         and Ninja Leaves.
     - 2012-12-22
       - Added analytics for preference changes.
    
  • allybladeallyblade Posts: 1 Arc User
    edited June 2013
    New to the game, and need dome pointers on building toons. I'll be doing the basic free stuffs for now. Anyone have any tips on building the basic Archys?
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    edited July 2013
    Does anyone know if the PH planner is going to be updated with all the new powers that were just added (telepathy, redirect force, etc.)?
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • nullwarenullware Posts: 81 Arc User
    edited July 2013
    jaazaniah1 wrote: »
    Does anyone know if the PH planner is going to be updated with all the new powers that were just added (telepathy, redirect force, etc.)?

    I will be updating it soon.
  • slowecsl4pweslowecsl4pwe Posts: 221 Arc User
    edited July 2013
    nullware wrote: »
    I will be updating it soon.

    I just want to say how much I love the site. Keep up the good work and thanks :smile:.
    _________________

    Apathy is on the rise, but nobody seems to care.
  • nullwarenullware Posts: 81 Arc User
    edited July 2013
    Changes now on beta site:
    - 2013-07-20
       - Added description to Telepathy Ego Blast Power.
       - Added Telepathy: Master of the Mind Power.
       - Added Telepathy: Mental Storm Power.
       - Added Telepathy: Congress of Selves Power.
       - Added Telepathy: Mental Leech Power.
       - Added Telepathy: Shadow of Doubt Power.
       - Added Telepathy: Mind Break Power.
       - Added Force: Redirected Force Power.
       - Added Fire: Rimefire Burst Power.
    

    http://powerhouse.nullware.com/powerhouse-beta.html
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    edited July 2013
    Me too! It sure is a boon when laying out a new hero design. The PHCP and wiki are fabulous player contributions.

    A question. Is there a chance that a some point you might add places to list pieces of gear and their attributes? Just a place where we could type in the names of the pieces and list what the gear (w/ mods) does.

    Also, have you ever thought of adding a "Notes" field where people could type things in they want to remember about their heroes for future planning. E.g. "Remember to retcon SSS as Con?"; that sort of thing.
    I just want to say how much I love the site. Keep up the good work and thanks :smile:.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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