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Qliphotic Catalyst

theglasskittentheglasskitten Posts: 175 Arc User
When Eidolon of Destruction is brought back to live, it would be great if he had a new shiny to chase. My suggestion is for him to have an extremely rare drop called a Qliphotic Catalyst. This would be a catalyst that would convert any r9 mod into a r10 mod.

This would encourage people to chase the drop to r10 their mods or to sell on the exchange for a large profit. It could also encourage people to rank mods up to 9, so they can later rank to 10 (maybe give a small bump to rank up catalyst sells).

It also seems like it could be fitting from a lore perspective since Citizen Harmon is Shadow Destroyer, and we have the Harmon’s Catalyst already.

Just a random thought that came up when talking about Eidolon with some friends!
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    rank 10 doesn't exist...they would have to add that rank to all the HUNDREDS of mods ingame JUST to add a catalyst like that

    so unless they were already planning to add further ranks as part of some larger update...fat chance on this happening​​
    #LegalizeAwoo
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    bringmeaslabbringmeaslab Posts: 187 Arc User
    rank 10 doesn't exist...they would have to add that rank to all the HUNDREDS of mods ingame JUST to add a catalyst like that

    so unless they were already planning to add further ranks as part of some larger update...fat chance on this happening​​

    Regardless of whether it's this particular thing, Eido prly does need something of the desirability of, say, a DUC added to his drop table when he returns to incentivize people to run him. Once you have the perk for his costumes, there's not a lot of reasons to go through the effort of organizing for him if his rewards are the same as what you can get from four other easily farmed encounters. If r10s are possible to implement, I think they're definitely the kind of item that could get people interested in him again.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    If r10s are possible to implement, I think they're definitely the kind of item that could get people interested in him again.
    It's probably easier to implement unique mods, but it does need something that is bind to character and appealing to players who already have endgame gear.
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    Doesn't need any of those things for me to give it a try again. I think I managed to only do it once in the last year and I can't even remember if it failed, or not.
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    phasestarphasestar Posts: 116 Arc User
    I like this idea personally.
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    ealford1985ealford1985 Posts: 3,582 Arc User
    There’s a throne they never added too
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    mordray001mordray001 Posts: 218 Arc User
    edited August 2019
    qawsada wrote: »
    Oh... bold text... neat... leeching? What's leeching? Why you talking like we are all mind readers?

    Back on topic. Neat idea, just not a fan of the meta that will happen of this becoming just another item the 1%er's alone can afford.
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    nbkxsnbkxs Posts: 768 Arc User
    Destroyer requires everyone present to be on their toes 100% of the time, or it will fail. And if you have one person there, just trying to score the minimum points, but not pulling their weight, it causes the whole thing to fail. That's leeching off the effort of others.
    [NbK]XStorm
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    requires? you mean required, because EIDOLON doesn't exist anymore - it was removed to improve the quality of the game​​
    #LegalizeAwoo
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    mordray001mordray001 Posts: 218 Arc User
    nbkxs wrote: »
    Destroyer requires everyone present to be on their toes 100% of the time, or it will fail. And if you have one person there, just trying to score the minimum points, but not pulling their weight, it causes the whole thing to fail. That's leeching off the effort of others.
    Ah, a rare example of something being fairly obvious... can never be certain though. Too many games develop a conlang so convoluted you usually need a living glossary in the form of a helpful/willing translator.

    That said sounds like the kind of game content that I hate as it encourages specialization. Which to me is just plain weak game design as it's the easy path since once that is set up it creates an environment that ultimately only permits that one path to be walked... since gear now needs to support this concept which in turn means that content not built with that mindset is going to be either too easy for the specialists or too hard for the hybrids or worse... it's ignored by the specialists, because it doesn't give them the gear they need to further specialize, and by the hybrids, because they can't survive or beat the content since it was designed with the idea of forced specialization in mind.

    I mostly enjoy this game, the stories are amusing and the themes enjoyable. Shame it's not a single player offline game with mod support... I'm fairly certain the modding community would have had a field day with a game like this one.
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2019
    Ooooooor... how about an entirely new Mod that raises all your super stats by a certain amount. Like say at Rank 9 it raises your PSS by 50, and your SSS by 30 ( or whatever numbers they decide on at the end of the process ). Make it a Utility Slot mod, and call it... I dunno.. Destroyer's Domination or something like that. It could raise your PSS when you attack something, and raise SSS when you take damage. Or something like that.​​
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    Umm... don't we have the vet core for this? It's treated as a rank 9 core... and isn't very good.,
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    Umm... don't we have the vet core for this? It's treated as a rank 9 core... and isn't very good.,

    Vet Core is rank 1, not rank 9. It's orange though because it's unique.
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    spinnytopspinnytop Posts: 16,450 Arc User
    Umm... don't we have the vet core for this? It's treated as a rank 9 core... and isn't very good.,

    There are several differences between the vet core and the mod I proposed. So no, we don't have the vet core for this.
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    edited September 2019
    Umm... don't we have the vet core for this? It's treated as a rank 9 core... and isn't very good.,
    Vet Core is rank 1, not rank 9. It's orange though because it's unique.
    can you put it in any of the gear items that require rank 5 or less?
    spinnytop wrote: »
    Umm... don't we have the vet core for this? It's treated as a rank 9 core... and isn't very good.,
    There are several differences between the vet core and the mod I proposed. So no, we don't have the vet core for this.
    It was a jab at how weak the vet core is. :p
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    edited September 2019
    Umm... don't we have the vet core for this? It's treated as a rank 9 core... and isn't very good.,
    Vet Core is rank 1, not rank 9. It's orange though because it's unique.
    can you put it in any of the gear items that require rank 5 or less?
    spinnytop wrote: »
    Umm... don't we have the vet core for this? It's treated as a rank 9 core... and isn't very good.,
    There are several differences between the vet core and the mod I proposed. So no, we don't have the vet core for this.
    It was a jab at how weak the vet core is. :p

    No. But I can read. It has a nice roman numeral I in the corner. That means it is rank 1. But using that as your proof is kind of pointless since you can't fit all mods into the cosmic secondaries to begin with. They are very much exclusive to specific mods only.
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