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Psychokinesis (Telekinesis)

thanatos#7401 thanatos Posts: 1 Arc User
edited June 2019 in Power Discussion
Umm i've been playing the psychokinesis archtype for a bit and i've noticed it's simular to telekinesis in very few ways but it's also lacking when you look up Psychokinesis it obviously is nowhere close to the way it is shown in champions online i may be wrong if so correct me but psychokinesis should also have the options of said capabilities

"Psychokinesis (Telekinesis)" is an umbrella term for any ability that involves using the mind to influence/manipulate/move matter/objects.

Basic Level
Binding: To keep object/being from moving.
Levitation: To lift an object, e.g. raising a pitcher several inches into the air.
Orbital Field: To make objects and possibly energy orbit around the user.
Telekinetic Choking: To choke or strangle others without physical contact.
Telekinetic Grip: To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
Telekinetic Maneuver: To alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.
Telekinetic Pull/Push: To pull objects towards the user or to push objects away from the user, e.g. yanking a book off a shelf or sliding a cup across a table.
Weapon Calling: To call weapons to one's hand.

Advanced Level
Elemental Manipulation: Alternate the natural elements of existence at a sub-molecular level.
Homing Effect: To make any object automatically follow, home in and lock onto its target or targets until it hits them.
Molecular Manipulation: To manipulate matter and energy at molecular level.
Molecular Acceleration: To accelerate matter at molecular level.
Motion Manipulation: Guide or shift directional vectors through direct molecular motion manipulation.
Property Manipulation: Change the physical and chemical properties.
Self-Molecular Manipulation: To manipulate self at molecular level.
Transmutation: Ability of changing molecules turning anything into most anything else.
Motor-Skill Manipulation: To manipulate the movement of others.
Self-Manipulative Puppetry: To manipulate the movement of self.
Object Manipulation: To alter an object's inner workings, e.g. unlocking a door.
Animation: Give motion to motionless items by focusing your mind power through it.
Intuitive Aptitude: To learn how an object works by taking it apart and putting it back together.
Psionic Healing: To heal others with one's own telekinetic powers.
Spatial Sense: To "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.
Telekinetic Attacks: To release/use telekinesis to various attacks.
Telekinetic Aura: Possess powerful telekinetic extensions field from oneself.
Telekinetic Combat: to use telekinesis in physical combat.
Telekinetic Compression: To crush an object, e.g. squeezing a chair into a ball.
Telekinetic Constructs: To create objects, weapons and creatures out of telekinetic energy.
Telekinetic Destruction: To make an object explode, e.g. blowing up a table.
Telekinetic Flight: To use telekinesis to fly.
Telekinetic Pressure: To use telekinesis to damaged the surrounding area.
Telekinetic Surgery: To conduct complex surgery through telekinetic means.
Telekinetic Teleportation: Use telekinesis to teleport themselves or others.
Telekinetic Tethering: Use telekinesis to tether and move objects.
Telekinetically Enhanced Condition: To use telekinesis to enhance the user's condition.
Telekinetic Agility: To augment the user's agility, e.g. dodging high speed projectiles.
Telekinetic Combat: To augment the user's combat, e.g. striking faster and stronger.
Telekinetic Durability: To augment the user's durability, e.g. withstanding getting shot.
Telekinetic Endurance: To augment the user's endurance, e.g. suppressing pain.
Telekinetic Reflexes: To augment the user's physical reflexes, e.g. seeing high speed objects moving slower.
Telekinetic Sensitivity: To augment the user’s sense of awareness, e.g. perceive incoming threats.
Telekinetic Speed: To augment the user's speed, e.g. outrunning a speeding vehicle.
Telekinetic Stamina: To augment the user's stamina, e.g. remaining active for extended periods of time.
Telekinetic Strength: To augment the user's strength, e.g. punching through a steel wall.
Unarmed Weapon Wielding: Use weapons without touching them.
Vibration Emission: To emit a powerful vibration strong enough to make objects shatter, i.e. sonic boom.
Wound Inducement: To use telekinesis to cause physical wounds on others.

Master Level
Atomic/Energy Manipulation: To control matter and energy at the atomic levels. e.g. rearranging atoms and controlling energy.
Chemistry Manipulation: By directly applying change to the sub-molecular bonds.
Cosmological Force Manipulation: Bend the very energies of the universe via thought alone.
Energy Absorption/Conversion: To absorb and convert energy.
Matter Manipulation: Change the very nature of physical nature of substance.
Self-Atomic Manipulation: To manipulate self at atomic level.
Dimensional Travel: To bend the very fabric of dimensional barriers, allowing travel through wormholes or teleportation-like movement.
Neural Impulse Manipulation: To redirect the electrical signals between the brain and nerves, achieving control over thoughts, feelings, and movement of a body.
Mental Manipulation: By controlling the electrical signals in the brain.
Reanimation: To reanimate corpses.
Organic Manipulation: To manipulate organic matter.
Age Shifting: By manipulating the cells through telekinesis, could potentially achieve Immortality.
Telekinetic Regeneration: To regenerate one's own cells via telekinetic manipulation or gathering telekinetic energy to do so, e.g. using telekinesis to induce molecular/biological manipulation.
Psionic Explosion: To create and discharge a destructive psychic energy across a wide range.
Remote Telekinesis: To manipulate matter that is not within the user's location, e.g. controlling a rock 2000 miles away.
Technology Manipulation: To manipulate the functions and properties of technology and all forms of high-tech machinery.
Weather Manipulation: To manipulate the weather, e.g. create lightning storms.
Ultimate Level
Fundamental Forces Manipulation: To manipulate the fundamental forces of the universe.
Omni-Manipulation: To manipulate anything and everything.
Particle Manipulation: To manipulate matter at the basest of levels.
Particle Energy Manipulation: To manipulate particle energy.
Reality Warping: To manipulate reality by bending quantum strings in a localized area.
Space-Time Manipulation: To manipulate and distort the space-time continuum.
Subatomic Manipulation/Energy Manipulation: To control matter and energy at subatomic levels.
Self-Subatomic Manipulation: To manipulate self at sub-atomic level.
Universal Manipulation: To manipulate the fabric of the universe.

Techniques
Telekinesis Negation: To negate telekinetic abilities.
Telekinetic Combat: To utilize telekinesis in combination of physical combat.

Levels
Dexterity
Minimal Level: User can manipulate objects as with mittens.
Basic Level: User can manipulate objects as with hands.
Advanced Level: User can manipulate objects as with pincers/precision tools.
Expert Level: User can manipulate objects as long as they can see/perceive them.
Master Level: User can manipulate objects at microscopic scale.
Ultimate Level: User can operate on atomic size.
Absolute Level: User can operate below size of subatomic particles.
Mass/Strength
Minimal Level: User can only move mass equal to what they could physically carry.
Basic Level: User can only move themselves and very limited amount of mass, equal to what they are wearing/carrying.
Advanced Level: User can move limited mass, equal to several people/heavy household appliances.
Expert Level: User can move mass equal to a bus/industrial machine.
Master Level: User can move mass equal to buildings.
Ultimate Level: User can move mass equal to planets.
Absolute Level: User can move effectively infinite mass.

Associations
Omni-Psionics
Remote Motion Manipulation
Limitations
Telekinesis Immunity
Psychic Energy Absorption can negate this power.
May only be capable of moving objects they could physically move.
May be unable or only able to move certain objects.
May be able to move only the objects that they can physically perceive.
Psychic strength may be proportional to user's capacity, meaning an opponent with greater physical strength than the user's mental strength may break free, or even be immune to the ability altogether.
May be weakened or nullified by stress, fear, distractions, disbelief, lack of confidence, morale and willpower, etc.
May be linked to or unwittingly triggered by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability.
May require intense amounts of concentration, focus and mental effort to use properly.
May only be able to manipulate targets of certain number, size or weight at once.
May be physically or psychologically fatiguing, straining or even crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability.
May not be able to manipulate magic-based matters/energies.
User may not have control over the speed of which the target moves.
User may not be able to affect objects above certain momentum.
Could be ineffective against those who control themselves at fundamental levels.

P.S
This games version of this power is underrated and should be better
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