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Fallout 76 aka The facts why Fallout 76 is bad. Or why Bethesda is.

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  • colonelwingcolonelwing Posts: 183 Arc User
    edited December 2018
    Prove it. You say "plenty" I figure 3 examples should suffice. I don't think you can name even one though.

    Do i come across as some sort of errant boy? You know how to google, right? I did it for you, anyway.. otherwise you'd most likely provide me some tumblr link.

    https://www.reddit.com/r/MMORPG/comments/94rn3a/modder_friendly_mmorpgs/


    Have a good one.
  • colonelwingcolonelwing Posts: 183 Arc User
    edited December 2018
    spinnytop wrote: »

    Did I say anything about unfair advantages? No, so it doesn't matter to me that you're referencing them. Modifying online games is commonly known to be a one way ticket to a ban. Doesn't matter how you're modifying it or how harmless you think your little tweaks are, the software is set up to detect tampering and bans you accordingly. That's just common sense at this point. If the game doesn't explicitly state that you may modify it, then the correct assumption to make is that it is just like the other vast majority of online games. If you assume otherwise, then you do so at your own risk.​​

    As long as the tweaks are client side, i usually do whatever i want, since it has no impact on the gameplay or gaming experience of other gamers. I have tweaked CO so it runs smoother. I disabled some annoying aura effects, because the developers did not bother tying a great bunch of the newer auras, power FX, aswell as the newly added, larger snow FX (fills up memory within minutes) to visual effects settings.

    Since it is only visible to myself - no harm done.
  • spinnytopspinnytop Posts: 14,950 Arc User
    edited December 2018
    And if you ever get banned your response should be "well I knew the risks".​​
    Post edited by spinnytop on
  • colonelwingcolonelwing Posts: 183 Arc User
    edited December 2018
    spinnytop wrote: »
    And if you ever get banned your response should be "well I knew the risks".​​

    I've been tweaking CO client side, since.. 2013. Give it up buddy, your arguments are invalid. You know where the rubber room is, make sure to close the door behind you.
  • spinnytopspinnytop Posts: 14,950 Arc User
    edited December 2018
    spinnytop wrote: »
    And if you ever get banned your response should be "well I knew the risks".

    I've been tweaking CO client side, since.. 2013. Give it up buddy, your arguments are invalid. You know where the rubber room is, make sure to close the door behind you.

    Are they invalid? People are being banned from Fallout 76 as we speak. I think my argument is not only valid, but being put into practice, and not just in Fallout 76 but hundreds, or even thousands of other online games. Did you forget the conversation isn't about tweaking CO? Even on that topic, there is no statute of limitations on these things. They could start looking for those changes tomorrow and if they banned you, saying "But you've let me get away with it since 2013!" wouldn't get you unbanned.

    You thought tweaking CO was a good argument for why people being banned in F76 isn't justified? I think that rubber room is for you!​​
  • flyingfinnflyingfinn Posts: 7,813 Arc User
    edited December 2018
    I've been tweaking CO client side, since.. 2013. Give it up buddy, your arguments are invalid. You know where the rubber room is, make sure to close the door behind you.

    share, pls.
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  • jonsillsjonsills Posts: 6,138 Arc User
    People get away with things in CO that will get them banned; we don't have enough GMs to catch them, is all. If you think Bethesda (or Blizzard, or any of a number of other companies much wealthier than Cryptic) aren't watching for that, well, just don't act all surprised when the banhammer falls, ya know?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • beezeezebeezeeze Posts: 921 Arc User
    So.. people with better computers get banned? Since they have higher fps? What about people with better internet than others?

    You crack me up.

    Glad you're having a laugh!

    You're right, having a better computer or internet connection isn't against the rules...but altering game files for better performance apparently is.

    Also keep it on the DL about all those CO mods you've been using, because that sort of thing could get you banned on this game as well.

  • spinnytopspinnytop Posts: 14,950 Arc User
    beez has a point. Doing it, and announcing you're doing it on the forums has been the difference between getting away with something and getting caught for others in the past.​​
  • xcelsior41xcelsior41 Posts: 1,019 Arc User
    spinnytop wrote: »
    And if you ever get banned your response should be "well I knew the risks".​​

    I actually agree with spinny on this one regarding only CO though. I don't know what mods exactly anyone in FO76 were/were not using so I can't specifically say. Plus, their TOS is not concrete in defining the relationship with mods as well as CO is(surprising tbh)
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • colonelwingcolonelwing Posts: 183 Arc User
    Yeah, disabling some aura FX (only disabled for me, on my screen) is evil and gives me unfair advantages over others... That's basically all i ever edited, aside from tweaking the FOV some. The FOV mod is actually from an official Cryptic thread (Neverwinter) and is encouraged to be used, because the standard FOV in CO, NW aswell as STO can (and in my case does) induce massive headaches.

    Like i said, rubber room, now.
  • beezeezebeezeeze Posts: 921 Arc User
    Yeah, disabling some aura FX (only disabled for me, on my screen) is evil and gives me unfair advantages over others...

    Calm down nobody said doing that made you an evil person that is just nonsensical crazy talk, people are just advising you not to talk about mods on the forums regardless of the effects they have and even if they only effect you personally. Its probably unlikely but that sort of thing could get you banned so best to play it safe right?



  • spinnytopspinnytop Posts: 14,950 Arc User
    edited December 2018
    is evil

    You either die cause you don't have an advantage, or you mod the game long enough to see yourself become a villain.​​
  • markhawkmanmarkhawkman Posts: 4,445 Arc User
    Prove it. You say "plenty" I figure 3 examples should suffice. I don't think you can name even one though.
    Do i come across as some sort of errant boy?
    First rule of proving a point: If you make a claim it's up to you to provide evidence substantiating that claim. this is sometimes paraphrased as "pics or it didn't happen".

    Anyways, you act like "harmless visual changes" are the only thing people are getting banned about. Part of why MMO devs take a dim view is due to things like nude mods, or that Overwatch mod that gave you auto aim. Technically they're both client side UI mods.

    What Bethesda is thinking about? Well stuff like those, but also mods that give you free gear, since those were pretty common in Skyrim and FO4.
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  • spinnytopspinnytop Posts: 14,950 Arc User
    edited December 2018

    I like how the first post I see in there says:

    "people make texture mods for lots of games (i know there are communities for ffxiv and wow at least) and while the devs will in some cases turn a blind eye to that sort of thing, i don’t think any mmo officially condones or facilitates it due to the possibility of gameplay-relevant modifications"

    Is that the good one I was supposed to have?

    As for the rest of that reddit discussion thread, it doesn't really support your claim that "plenty" of mmos allow modding. Had you said "a handful of online games kind of allow it, but it's certainly not such a standard practice that anyone could be justified in assuming it was allowed in any given online game" then maybe. I mean what, you thought a reddit thread with 17 responses was going to make your point for you? To the romper room with ye!​​
  • colonelwingcolonelwing Posts: 183 Arc User
    edited December 2018
    Anyways, you act like "harmless visual changes" are the only thing people are getting banned about. Part of why MMO devs take a dim view is due to things like nude mods, or that Overwatch mod that gave you auto aim. Technically they're both client side UI mods.

    What Bethesda is thinking about? Well stuff like those, but also mods that give you free gear, since those were pretty common in Skyrim and FO4.

    Pay close attention to what Todd Howard says at the beginning of the video and maybe, watch the rest of it.




    I got banned, over a 4k res. texture mod. I am now forced to write an essay to get unbanned. I have yet to come across a single cheater, tbh.
  • colonelwingcolonelwing Posts: 183 Arc User
    spinnytop wrote: »
    blurps​​

    I could put more effort into it, but i just went with the first thing that actually popped up.

  • colonelwingcolonelwing Posts: 183 Arc User
    beezeeze wrote: »
    Yeah, disabling some aura FX (only disabled for me, on my screen) is evil and gives me unfair advantages over others...

    Calm down nobody said doing that made you an evil person that is just nonsensical crazy talk, people are just advising you not to talk about mods on the forums regardless of the effects they have and even if they only effect you personally. Its probably unlikely but that sort of thing could get you banned so best to play it safe right?


    Nah, i disabled all the mods, i don't trust you guys.
  • spinnytopspinnytop Posts: 14,950 Arc User
  • spinnytopspinnytop Posts: 14,950 Arc User
    Pay close attention to what Todd Howard says at the beginning of the video and maybe, watch the rest of it.

    I listened to what he said, what's your point? Mods were going to be supported via private servers, which aren't implemented yet.​​
  • colonelwingcolonelwing Posts: 183 Arc User
    edited December 2018
    spinnytop wrote: »
    I listened to what he said, what's your point? Mods were going to be supported via private servers, which aren't implemented yet.​​

    Private servers for visual mods.. give me a break.
  • spinnytopspinnytop Posts: 14,950 Arc User
    spinnytop wrote: »
    I listened to what he said, what's your point? Mods were going to be supported via private servers, which aren't implemented yet.

    Private servers for visual mods.. give me a break.

    No, private servers for all mods. No mods on public servers. I know you don't like it, but I know if you just take a moment and think about it you can understand it.​​
  • beezeezebeezeeze Posts: 921 Arc User
    Nah, i disabled all the mods, i don't trust you guys.


    Well that's a bit paranoid of you...
    spinnytop wrote: »
    That was a good move ;)​​

    or maybe it wasn't.

  • markhawkmanmarkhawkman Posts: 4,445 Arc User
    spinnytop wrote: »
    blurps​​
    I could put more effort into it, but i just went with the first thing that actually popped up.
    You want us to take your side, but have no interest in actually demonstrating that your side is correct?
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  • spinnytopspinnytop Posts: 14,950 Arc User
    Instead of someone ranting and raving and going nuts, here's a video that's more for fun o3o
    ​​
  • shadowfang240shadowfang240 Posts: 1,347 Arc User
    i can play that game too...while bashing game developers seems to be the trending thing to do, people forget that, while the corporate side of bethesda maybe full of dicks and assholes - as any corporation is - the actual developers still care about the people who play their games, and in fact, never STOPPED caring

    if they didn't care, they wouldn't do things like this

    ​​
  • jonsillsjonsills Posts: 6,138 Arc User
    The first "dumb thing" is actually an homage to a moment in Fallout 4. There was a small national park right on the waterfront, near the quarry, where an aspiring author thought he'd rent a cabin so he could finish writing his novel away from his nagging wife and his daughter. Thanks in part to his own lack of inspiration and in part to the noise from the quarry, he got as far as writing the dedication and the first chapter title before the War.

    On #4, while I haven't yet found that terminal, I did find a note from before the War, with a family complaining about the noises and shaking in the cabin, and the father convinced his son had started hallucinating because the son was certain he'd seen the pictures move (as I had). I wasn't ready at the time to completely discount the idea of haunting, because I remember what happened at the bottom of the Dunwich Borers quarry site in FO4...

    #3 is largely graphical glitches that have (for the most part) been corrected in subsequent updates; the T-pose in particular is something that happened almost entirely in the beta. (I've encountered a few instances since then, but in every case it's been a ghoul/Scorched that's lying down, and only appears to be T-posing when at the very limit of the detection distance.)

    #1 - the cats have been around, in several varieties. I've also encountered a Mr. Handy named Mr. Veterinarian, who appears to be trying to gather them together. (No one seems to have programmed him with the idea of "herding cats" as being a metaphor for the impossible.)

    I do wonder why this person thinks nobody except him looks at all the little tableaux scattered throughout the game - some of them, like the couple who decided to head up to the roof and start making out as the bombs fell, are kind of touching, while I rank the adult playing Spin the Bottle with the teddy bears as being almost as disturbed as the ones who turned the graveyard church south of Point Pleasant into some kind of bizarre shrine to what appears to be a vengeful Human Centipede before committing mass suicide.

    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • shadowfang240shadowfang240 Posts: 1,347 Arc User
    dunwich borers itself is an extension of the dunwich building from fallout 3, and all the cthulhu-esque insanity that entailed...the supernatural has always been just as big a part of fallout as aliens have - and the two have even intermingled, as with Lorenzo Cabot​​
  • beezeezebeezeeze Posts: 921 Arc User
    I'm pretty sure this is the church jon was talking about
    dEx1HYj.jpg


    and here are a few more interesting/kinda spooky things I have taken pictures of in FO76!
    TJkPoe6.jpg

    DH5w0Or.jpg

    I've seen plenty of cats but this was the only non hostile non mutant looking dog I have seen so far:

    xAIBUjA.jpg


    and finally my character Zeebeez just kicking back and noodling a little tune on her banjo.
    NEmkpkH.jpg

    have a happy new year everybody!




  • shadowfang240shadowfang240 Posts: 1,347 Arc User
    edited December 2018
    finally, a non-mutated dog breed that isn't a german sheperd...

    and fallout's never been one to shy away from creepy scenes...remember the plunger room of DEATH in fallout 3? or all the various mannequins, gnomes and other inanimate objects that seem to have committed murder most foul?​​
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