I have three character that used Bullet Ballet and would like some help improving them if needed. Builds are based on forums and some changes when playing them. I am sorry for not stating Contributor but thank you. I have enjoyed the character butt always looking for some improvements..
They will be used for Events / Vigilance / and some cosmic fights. Looking for DPSers with enough energy to do the DPSing...
Good Samaritan: Munition (Pistol) and Martial Arts
GOOD SAMARITAN Melee Damage
v3.11:30
Super Stats
Level 6:
Strength (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6:
Martial Focus (Str: 5, Dex: 5)
Level 9:
Physical Conditioning (Str: 5, Con: 5)
Level 12:
Acrobat (Dex: 5, Con: 5)
Level 15:
Relentless (Str: 5, Rec: 5)
Level 18:
Impresario (Dex: 5, Rec: 5)
Level 21:
Quick Recovery (Con: 5, Rec: 5)Powers
Level 1:
Gunslinger
Level 1:
Burst Shot (Taking Names)
Level 6:
Bullet Hail (Rank 2, Wall of Bullets)
Level 8:
Unstoppable (Rank 2, Rank 3)
Level 11:
Form of the Tempest
Level 14:
Killer Instinct
Level 17:
Bullet Ballet (Rank 2, Not Without Incident)
Level 20:
Conviction (Rank 2, Rank 3)
Level 23:
Thundering Kicks (Rank 2, Demolishing Strikes)
Level 26:
Thunderbolt Lunge (Nailed to the Ground)
Level 29:
Antagonize (Rank 2, Rank 3)
Level 32:
Resurgence
Level 35:
Imbue
Level 38:
Uppercut (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Athletics (Rank 2, Rank 3)
Level 35:
Teleportation (Rank 2)Specializations
Strength:
Swole (3/3)
Strength:
Aggression (2/2)
Strength:
Brutality (2/2)
Strength:
Juggernaut (1/3)
Strength:
Overpower (2/3)
Warden:
Fortified Gear (2/3)
Warden:
Slaughter (3/3)
Warden:
Ruthless (2/2)
Warden:
The Best Defense (3/3)
Brawler:
The Glory of Battle (1/3)
Brawler:
Penetrating Strikes (2/2)
Brawler:
Ruthless (2/2)
Brawler:
Flanking (3/3)
Brawler:
Offensive Expertise (2/2)
Mastery:
Strength Mastery (1/1)
Bad Samaritan: Munitions (Pistol) and Dual Blade (Knives)
May be willing to go Single blade if better synergy
BAD SAMARITAN Any / Multiple
v3.11:30
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Martial Focus (Str: 5, Dex: 5)
Level 18:
Physical Conditioning (Str: 5, Con: 5)
Level 21:
Relentless (Str: 5, Rec: 5)Powers
Level 1:
Rain of Steel
Level 1:
Strike Down
Level 6:
Form of the Tempest
Level 8:
Killer Instinct
Level 11:
Unstoppable (Rank 2, Rank 3)
Level 14:
Bullet Ballet (Rank 2, Not Without Incident)
Level 17:
Imbue (Rank 2, Rank 3)
Level 20:
Burst Shot (Taking Names)
Level 23:
Dragon's Wrath (Rank 2, Tiger's Courage)
Level 26:
Retaliation (Rank 2, Rank 3)
Level 29:
Conviction (Rank 2, Rank 3)
Level 32:
Resurgence (Rank 2)
Level 35:
Rebirth
Level 38:
Execution Shot (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Athletics (Rank 2, Rank 3)
Level 35:
Teleportation (Rank 2, Rank 3)Specializations
Dexterity:
Combat Training (2/3)
Dexterity:
Gear Utilization (3/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Warden:
Fortified Gear (3/3)
Warden:
Slaughter (2/3)
Warden:
Ruthless (2/2)
Warden:
The Best Defense (3/3)
Brawler:
The Glory of Battle (1/3)
Brawler:
Penetrating Strikes (2/2)
Brawler:
Ruthless (2/2)
Brawler:
Finishing Blow (3/3)
Brawler:
Flanking (2/3)
Mastery:
Warden Mastery (1/1)
Mister Magnum: Pure munitions (pistols only)
MISTER MAGNUM Any / Multiple
v3.11:30
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6:
Agile (Dex: 8)
Level 9:
Enduring (Con: 8)
Level 12:
Acrobat (Dex: 5, Con: 5)
Level 15:
Impresario (Dex: 5, Rec: 5)
Level 18:
Quick Recovery (Con: 5, Rec: 5)
Level 21:
Tireless (Rec: 8)Powers
Level 1:
Gunslinger
Level 1:
Burst Shot (Taking Names)
Level 6:
Killer Instinct
Level 8:
Bullet Ballet (Rank 2, Rank 3)
Level 11:
Way of the Warrior (Rank 2, Rank 3)
Level 14:
Holdout Shot (Stim Pack, Open Wound)
Level 17:
Thunderbolt Lunge (Nailed to the Ground)
Level 20:
Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 23:
Form of the Tempest
Level 26:
Lock N Load (Rank 2, Rank 3)
Level 29:
Conviction (Rank 2, Rank 3)
Level 32:
Masterful Dodge
Level 35:
Resurgence (Rank 2)
Level 38:
Execution Shot (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Athletics
Level 35:
Flight (Rank 2, Rank 3)Specializations
Dexterity:
Gear Utilization (3/3)
Dexterity:
Power Swell (2/2)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Brawler:
The Glory of Battle (1/3)
Brawler:
Penetrating Strikes (2/2)
Brawler:
Ruthless (2/2)
Brawler:
Finishing Blow (3/3)
Brawler:
Setup (2/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Initiative (2/2)
Vindicator:
Focused Strikes (3/3)
Mastery:
Dexterity Mastery (1/1)
Comments
Build in HERO CREATOR:
STEEL VIPER Any / Multiple
v3.11:30
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Strength (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Steady Shot
Level 1: Burst Shot (Taking Names)
Level 6: Bullet Hail (Rank 2, Rank 3, Challenge!)
Level 8: Killer Instinct
Level 11: Bullet Ballet (Rank 2, Not Without Incident)
Level 14: Whirling Dragon Strike (Rank 2, Rank 3, Commanding Presence)
Level 17: Form of the Tempest
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Invulnerability (Rank 2, Rank 3)
Level 29: Lock N Load
Level 32: Dragon's Wrath (Rank 2, Tiger's Courage, Challenge!)
Level 35: Rebirth
Level 38: Strike Down (Nailed to the Ground)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Jet Pack (Rank 2, Rank 3)
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Mastery: Constitution Mastery (1/1)
BUILD CURRENTLY USED COMING SOON...….
I guess I'll touch on each briefly.
The first build looks okay overall as a variant, though Uppercut seems to be a bit extraneous (if you wanted a knock for more CC, mine as well take Dragon Uppercut, since you could also nab Rush). You'd also prob get more mileage from Warden Mastery than from Str Mastery for BB (esp if not using a Str toggle).
The 2nd build is also okay as another variant, though you may want a diff self-res than Rebirth as a dps w/ weaker self-healing. BB also is classed as AoE, so it won't benefit from Finishing Blow in Brawler (though DW and Exec Shot will).
For the 3rd build, I'd prob still get the special adv on BB, esp since that build (like the 2nd one) doesn't really have much AoE outside of that. You may want to also consider getting a block enhancer. I prob also would get 3/3 Mass Destruction over other picks like Initiative in Vind for BB (and Burst Shot) being an AoE. Flanking is also good in Brawler (unless playing solo and you can't easily flank enemies).
For the 4th off-tank build, it is lacking a ranked block enhancer (maybe nix the self-res for one and carry some Recovery packs, and/or nix R1 LnL). You may have an easier time tagging scattered mobs w/ Lead Tempest's large pbAoE than w/ Bullet Hail. Assuming BB is your main attack (and not DW) then I'd prob move Challenge over to BB. I may consider Rec SS if taking Con PSS, though Str SS is okay for adding melee dmg if you don't have energy issues. Other option is to choose Str PSS in a STR/Dex/Con build w/ 3/3 Juggernaut, and maybe talent for more Rec (and snag Physical Peak). I may also consider getting a 2nd AD.
- Be safe and have fun, champs - for science!
Steel Viper - Current Any / Multiple
v3.11:30
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Strength (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Martial Focus (Str: 5, Dex: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Relentless (Str: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Steady Shot
Level 1: Burst Shot (Rank 2, Taking Names, Challenge!)
Level 6: Submachinegun Burst (Rank 2, Wall of Bullets) -- Shield for ranged mobs
Level 8: Killer Instinct
Level 11: Bullet Ballet (Rank 2, Not Without Incident)
Level 14: Eye of the Storm (Rank 2, Rank 3, Challenge!) -- Shield for melee mobs
Level 17: Form of the Tempest
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Invulnerability (Rank 2, Rank 3)
Level 29: Lock N Load
Level 32: Dragon's Wrath (Rank 2, Tiger's Courage)
Level 35: Rebirth
Level 38: Strike Down
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Jet Pack (Rank 2)
Specializations
Constitution: Unyielding (1/2)
Constitution: Tough (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Constitution Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!