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Galaxy Girl

vonqballvonqball Posts: 923 Arc User
Galaxy Girl Any / Multiple
v3.01:30

Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)

Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Bodybuilder (Str: 5, End: 5)
Level 12: Boundless Reserves (Con: 5, End: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)

Powers
Level 1: Throw Fire
Level 1: Fire Shield (Rank 2, Rank 3)
Level 6: Thermal Reverberation
Level 8: Absorb Heat (Rank 2)
Level 11: Rimefire Burst (Rank 2, Rank 3)
Level 14: Flashfire (Rank 2, Rank 3)
Level 17: Defiance
Level 20: Enrage (Endorphin Rush)
Level 23: Haymaker (Rank 2, Rank 3)
Level 26: One Hundred Hands (Demolishing Strikes, Flaming Fists, Challenge!)
Level 29: Resurgence (Rank 2)
Level 32: Unbreakable (Better You Than Me)
Level 35: Aggressor
Level 38: Pyre (Backdraft, Challenge!)
Adv. Points: 36/36

Travel Powers
Level 6: Fire Flight (Rank 2, Rank 3)
Level 35: Energy Slide (Rank 2, Rank 3)

Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Strength Mastery (1/1)

Devices

Comments

  • breetaiblbreetaibl Posts: 2 Arc User
    Thank you
  • vonqballvonqball Posts: 923 Arc User
    You are very welcome!

    I suspect the build could use some refinement. You probably don't need all of the attacks. Maybe cut out anything you aren't using regularly.
  • vonqballvonqball Posts: 923 Arc User
    Also, I would put challenge on haymaker instead of 100 hands.
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited July 2018
    It looks like a pretty solid foundation for TReverb + Haymaker, though having to fully channel 100Hands for debuffs can be annoying sometimes (esp when its not procing the toggle). I'm not sure you need Rimefire much here as a tank either, if you already have other ways of putting up CF and TReverb. Depending on how often you use it for AoE, you could also get R2 of Pyre. If you need free adv points for other things, you could take them from Flashfire. May also consider getting Elusive in Warden
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • breetaiblbreetaibl Posts: 2 Arc User
    100 Hands is not getting full use given you need to stop it to block often. I'm having trouble timing it. Flashfire and Pyre are being used all the time for Absorb Heat to heal. Rimefire is nice for big bads, I would be open for suggestions. Would you replace Tenacious with Elusive?
    Also I will put Challenge on Haymaker, it's seeing more use them 100 hands. I'm still trying to work with it.
  • flowcytoflowcyto Posts: 12,742 Arc User
    Well, 100Hands is nice for applying both CF and Demolish here, but yea its channel time can be an issue in an Enrage build, and you have other CF appliers. You don't absolutely need to bring Demolish's debuff as Haymaker tank (dps debuffing priority should go to dps units first, imo), but the powers that apply Demolish take a bit of time to apply it (TKicks and Iron Chain full combo, Demolish full charge, Elbow Slam full charge, 100Hands full channel).

    And yea, for a tank I'd prob take Elusive if you want more survival over more dps.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    You don't have anything to apply Chilled for Rimefire? I don't understand why it has Rimefire at all.

    Take Evenescent Adv on Resurgance rather than R2 (or both)

    Better You Than Me is kind of useless. You can stack Enrage easily enough without it.

    Flashfire and Pyre overlap quite a lot. Probably don't need both.

    Flashfire applies CF, no need to use 100 Hands to do so.

    I'd also recommend R3 for Flashfire. It's a nice heal to have.
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    Used to be coach on the forums. Still @coach in game.
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited July 2018
    Rimefire can apply CF from ranged w/ some burst dmg, but yeah its not essential here (may have been added more for the concept). It can be useful to have >1 CF source, though- esp as one is a charged AoE/CC you prob aren't using on single targets, and Absorb Heat uses CF. R2 of Resurgence is good, but its up to the player if they want another hold break beyond an AO.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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