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Unarmed Build help ^.^ (solo mostly)

nique554nique554 Posts: 66 Arc User
edited June 2018 in Builds and Roles
I'm trying to come up with an Unarmed build that can dish out some decent damage, but still be able to survive solo/team play(A hybrid dps/tank I guess you could say?). MA sets in general are ones that I know nothing about, so any advice is appreciated. \o/ I was trying to stick with only one passive, but I'm not against dual-passives. I'm really keen on trying to keep Thundering Kicks as the main power for this build, because despite the not too amazing damage, it looks cool as hell and fits the theme I was going for. :3

Comments

  • flowcytoflowcyto Posts: 12,740 Arc User
    UA has many diff ways to combine its various attacks. If you want a tankier dps, you could use melee role + WotW + BCR/RR and maybe a dodge buff or two. Add in Con SS and Str PSS + Juggernaut + Wardicator specs, and you should be sturdy even for a dps. Its not optimal for dps, though, so you'd have to accept that drawback.

    One example:

    https://aesica.net/co/herocreator.htm?v=29&n=&d=11230abGA9PK000000E000E20CED03EB00EK00EP0XEQ05ES04ET0HON01EG03EI04K6002Q0010gw3T3B2MGB

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Righteous Fists (advantages)
    Level 1: Thundering Kicks (Floating Lotus Blossom, Demolishing Strikes)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Form of the Master (advantages)
    Level 11: Chi Manipulation
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 20: Burning Chi Fist (Righteous Fury)
    Level 23: Dragon Uppercut (Rank 2, Dragon Rush)
    Level 26: Resurgence (Rank 2)
    Level 29: Parry (Rank 2, Rank 3)
    Level 32: Thunderbolt Lunge (Essence Assault)
    Level 35: Imbue (advantages)
    Level 38: Fiery Embrace (advantages)
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    For AoE dps, lunge in, charge BCF on a central target to vacuum in all nearby mobs, then follow-up w/ charged Dragon Kicks. For single-target dps, you can put up Demolish (and Lotus Blossom) w/ TKicks, and then just spam charged DU in-between refreshing Demolish. DK can also be charged at anytime to build stacks of the toggle (FotM), and even w/o any targets. The build should have good AoE lockdown and decent burst dps all around. Gears mostly for Dex, w/ some Con and Rec.

    Imbue could be replaced by r1 Masterful Dodge, if you want to trade a burst dps cd for another Active Defense.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nique554nique554 Posts: 66 Arc User
    edited June 2018
    flowcyto wrote: »
    UA has many diff ways to combine its various attacks. If you want a tankier dps, you could use melee role + WotW + BCR/RR and maybe a dodge buff or two. Add in Con SS and Str PSS + Juggernaut + Wardicator specs, and you should be sturdy even for a dps. Its not optimal for dps, though, so you'd have to accept that drawback.

    One example:

    https://aesica.net/co/herocreator.htm?v=29&n=&d=11230abGA9PK000000E000E20CED03EB00EK00EP0XEQ05ES04ET0HON01EG03EI04K6002Q0010gw3T3B2MGB

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Righteous Fists (advantages)
    Level 1: Thundering Kicks (Floating Lotus Blossom, Demolishing Strikes)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Form of the Master (advantages)
    Level 11: Chi Manipulation
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 20: Burning Chi Fist (Righteous Fury)
    Level 23: Dragon Uppercut (Rank 2, Dragon Rush)
    Level 26: Resurgence (Rank 2)
    Level 29: Parry (Rank 2, Rank 3)
    Level 32: Thunderbolt Lunge (Essence Assault)
    Level 35: Imbue (advantages)
    Level 38: Fiery Embrace (advantages)
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    For AoE dps, lunge in, charge BCF on a central target to vacuum in all nearby mobs, then follow-up w/ charged Dragon Kicks. For single-target dps, you can put up Demolish (and Lotus Blossom) w/ TKicks, and then just spam charged DU in-between refreshing Demolish. DK can also be charged at anytime to build stacks of the toggle (FotM), and even w/o any targets. The build should have good AoE lockdown and decent burst dps all around. Gears mostly for Dex, w/ some Con and Rec.

    Imbue could be replaced by r1 Masterful Dodge, if you want to trade a burst dps cd for another Active Defense.

    Thank you very much for taking the time to put this together! I wasn't too concerned with doing super amazing dps, so I can accept that drawback. It looks great and I'm excited to try it out. \o/
  • flowcytoflowcyto Posts: 12,740 Arc User
    np, hope you like it
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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