Hi Guys
I'm generally playing as my healer but that is really down to healers being in demand a lot when I do log in. Really my fav types of heroes are the Superman, Shazam, Thor, Miracleman, Supreme, Statesman and All Might , you know the standard big almost indestructible forces of good. Looking for a tank big with some decent damage but really able to hold it own and help cosmics and end game content. Don't have any really specifics just wana play the game like my fav heroes. thanks all
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https://aesica.net/co/herocreator.htm?v=29&n=&d=11340GbAMBPE000000J000J20bJA00JE04K503H90i7G00JK0JER00ON01JC0300000000000010gA3T3B2MGB
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Hero (Str: 8, Dex: 8, Con: 8, Int: 8, Ego: 8, Pre: 8, Rec: 6, End: 6)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Body and Mind (Str: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Clobber (advantages)
Level 1: Defensive Combo (Rank 2, Surge of Strength, Challenge!)
Level 6: Defiance (advantages)
Level 8: Enrage (Endorphin Rush)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Arc of Ruin (No Quarter, Wildfire, Challenge!)
Level 17: Molecular Self-Assembly
Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
Level 23: Masterful Dodge (advantages)
Level 26: Resurgence (Rank 2)
Level 29: Retaliation (Rank 2, Rank 3)
Level 32:
Level 35:
Level 38:
Adv. Points: 27/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Arc can be your main AoE and can also be tapped to debuff for Crushing dmg. Defense Combo may not be needed, but it can be used to quickly secure threat and/or refresh Defiance quickly (if you have issues keeping it stacked). Haymaker is your main boss killer, and you should charge it whenever you can for the best dps/threat. Gear for lotsa Con, and some Str for Enrage.
Again, there's many diff ways to vary builds like the above and still be very tanky; I even left the last few powers wide open since you have the basics already.
(edit: fixed build link)
- Be safe and have fun, champs - for science!
Justice primaries are good for all roles due to the higher SS boost, and since its +offense set bonus works well w/ Wardicator or Guardicator specs to give more offense and defense. The other GCR/SCR primary sets (Distinguished, Virtuous) are also good for tanking, and don't take Rampage tokens to acquire. You'll also prob want a Confront mod in there somewhere for threat. For 2ndaries, Onslaught Gloves of the Defender are nice for tanking. For the other 2ndary slots, Cosmic Rage/Wrath stuff is good (you'd prob want 'of Rage' since Con is a 2ndary SS here), as are the other Onslaught 2ndaries.
That said, you can still do fine in lesser gear (Legion's, Heroic, Merc, etc), and esp if you are playing a soak tank or off-tank when learning the ropes. Regardless, generally you want to favor +defense and +maxHP over dodge/avoid boosts as a Defiance/mitigation tank.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Tireless (Rec: 8)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Clobber (advantages)
Level 1: Defensive Combo (Rank 2, Rank 3, Challenge!)
Level 6: Defiance (advantages)
Level 8: Demolish (Below the Belt, Challenge!)
Level 11: Enrage (Endorphin Rush)
Level 14: Mighty Leap (Bull Rush)
Level 17: Shockwave (Power Shift, Leg Rumbler, Challenge!)
Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Retaliation (Rank 2, Rank 3)
Level 29: Aggressor (advantages)
Level 32: Resurgence (Rank 2)
Level 35: Masterful Dodge (advantages)
Level 38: Unleashed Rage (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Flight (Rank 2)
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (1/2)
Strength: Juggernaut (3/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
I like using Iron Chain for the Demolish debuff in Enrage builds, since you can also get its Reckless adv, it has a bit more range than normal melee, and it works w/ Enrage (full combo on trash can build immunity for Haymaker to not KB), but chains aren't fitting for most builds.
- Be safe and have fun, champs - for science!
Iron Chain (Demolish, Rampart) vs Demolish (2, Below the belt) for Demolish application
Havoc Stomp (Cry Havok) vs Iron Cyclone (Vortex Technique) vs Shockwave (Power Shift) for AoE
I have Fist of Compliance device so do I need Shockwave?
That device has a pretty long cd, iirc, and if so then it can't really replace a non-cd AoE in terms of being a regular AoE.
If tackling Cosmics, you'll prob want to get the help of someone who's main-tanked them, and just practice to learn the fights and how to live through them. When you get more familiar w/ them you'll be more comfortable knowing how best to build threat while doing so.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Tireless (Rec: 8)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Clobber (advantages)
Level 1: Defensive Combo (Rank 2, Rank 3, Challenge!)
Level 6: Defiance (advantages)
Level 8: Demolish (Below the Belt, Challenge!)
Level 11: Enrage (Endorphin Rush)
Level 14: Mighty Leap (Bull Rush)
Level 17: Iron Cyclone (Vortex Technique, Stand Your Ground, Challenge!)
Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Retaliation (Rank 2, Rank 3)
Level 29: Aggressor (advantages)
Level 32: Resurgence (Rank 2)
Level 35: Masterful Dodge (advantages)
Level 38: Unleashed Rage (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Flight (Rank 2)
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (1/2)
Strength: Juggernaut (3/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Powers
Level 1: Clobber (advantages)
Level 1: Defensive Combo (Rank 2, Rank 3, Challenge!)
Level 6: Defiance (advantages)
Level 8: Mighty Leap (Bull Rush)
Level 11: Enrage (Endorphin Rush)
Level 14: Arc of Ruin (No Quarter, Challenge!)
Level 17: Iron Cyclone (Vortex Technique, Stand Your Ground, Challenge!)
Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Retaliation (Rank 2, Rank 3)
Level 29: Aggressor (advantages)
Level 32: Resurgence (Rank 2)
Level 35: Masterful Dodge (advantages)
Level 38: Unleashed Rage (Rank 2)
Adv. Points: 36/36
- Be safe and have fun, champs - for science!
I typically use the following devices:
- Primus Spark Shield
- Voltaic Potential (I think that's what it's called? It occasionally zaps nearby enemies)
- Center of Gravity (a nice AoE Knock-To)
- Necrull's Elixir (Health Regen for when the healer is busy)
- Heroic Resonance (Again, name may be incorrect here. 100% HP and Stamina at the click of a button)
I've considered getting Eruption. I have never encountered a situation in which I would have needed it, but may potentially swap Voltaic Potential for it.