test content
What is the Arc Client?
Install Arc

SUPERMAN build with a couple of free power slots if possible

wraith9thwraith9th Posts: 61 Arc User
Hello build gurus.

I return with yet another request. I recently subbed for a few months and so had access to soooo many FF slots (sorry, I'm a silver who has long wanted this but could not afford it).

I've made two toons previously which have superb theme-based builds (thanks to you guys of course) which I have been employing as CC toons. I now wanted to make a toon specifically as a Tribute/Homage to superheroes I have grown up with.

TO that end I wanted to request a decently damaging tank Superman build... Super strength, Eye beams. Don't really care for freeze breath. That will cover most unarmed superheroes and the eye beams will take care of the likes of Cyclops from the X-men, etc.
If possible, I'd like the last couple or so power slots to be open so I can add, e.g., claws for Wolverine, maybe an archery attack for Green Arrow/Hawkeye.

As always, thank you all for your consistent guidance and help.

In-game: @Wraith_9th

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    Sadly, Eye Beams in CO are a PA power that will lockout all other types of powers when in use. I wouldn't really recommend them outside of a dedicated PA build.

    That aside, what other powers or attacks would you like? Aside from claws and maybe an Archery attack, I'm a bit unclear what you want. You said a Superman build, but in CO that'd most practically be enshrined in a Might/Haymaker build.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • wraith9thwraith9th Posts: 61 Arc User
    Well, eye beams are a very obvious Superman power. Pure might just makes him every other analog of himself.
    That being said, I don't want all the other powers to be locked out either (Cyclops disapproves).

    Haymaker is a definite, because what better?
    Thunderclap, maybe? (Hulk likey).
    One Hundred Hands to show his superspeed during battle (Flash has ideas now).
    Is there an Earth power that makes your toon stomp real hard and bring forth lava? Like Madstone does. Or maybe we can put in a power that allows you to throw large pieces of earth (larger than or equal to what Ripper throws).
    Can these be worked around into a good damage tank build?

    An AoE Claws attack and Brimstone can cover Wolverine, Thor, even Gandalf.

    What do you say?

    In-game: @Wraith_9th
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    Well, eye beams are a very obvious Superman power. Pure might just makes him every other analog of himself.
    That being said, I don't want all the other powers to be locked out either (Cyclops disapproves).

    Well, then there's Force Cascade with Head emanation point. Since Cyke's beam doesn't burn.... :#

    And Supes uses his heatvision separately anyways.
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
    Godtier: Lifetime Subscriber
    tumblr_n7qtltG3Dv1rv1ckao1_500.gif
    Get the Forums Enhancement Extension!
  • flowcytoflowcyto Posts: 12,742 Arc User
    AoE Claw? Well Fighting Claws isn't a good set for AoE (its basically just Viper's Fangs cleave effect). You could still use VFangs, but more for putting up Shredded than anything.

    FC is a very energy intensive move, and scatters targets. You can take a basic blast w/ head emanation or something from TP, if you accept a burst of energy and not a continuous beam. 100Hands will also be kinda redundant for the build in a practical sense. And then there's still Archery to fit in somehow? I guess Fissure is what you want if its Earth w/ lava, or Hurl in Might for just a quick throw of rock.

    That's kinda the issue w/ taking disparate powers in CO and trying to smash them together into one build- they often just won't work very well w/ eachother.

    I guess here's one way to jam most of them in:

    https://aesica.net/co/herocreator.htm?v=29&n=&d=12430qbGMHPK000000I000C103I603B800J50H7G00K503JK036A03ON01JH05JC01K6002Q000mUB0iiQ42iK

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Wield Earth (advantages)
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Unstoppable (Rank 2, Rank 3)
    Level 8: Form of the Tempest (advantages)
    Level 11: Hurl (Rank 2, Nailed to the Ground)
    Level 14: Molecular Self-Assembly
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Haymaker (Rank 2, Rank 3)
    Level 23: Torrent of Arrows (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Thunderclap (Rank 2, Collateral Damage)
    Level 32: Retaliation (Rank 2)
    Level 35: Imbue (advantages)
    Level 38: Fiery Embrace (advantages)
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Brawler: The Glory of Battle (2/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Alternates between VF and Haymaker, while throwing in Hurl and/or TClap for MSA. On trash that you don't want to knock away you can just remove Haymaker from the rotation and use TClap on cd. Arrow Torrent is for theme, but also for a long-ranged attack and opener. Gears mostly for Dex, w/ some Con and Int/Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • wraith9thwraith9th Posts: 61 Arc User
    AWESOME, Flow. Thank you so much. I'll go test this out immediately.

    In the meantime, if you could use that magic of yours and conjure up a second build of purely might with just Torrent and Viper's as outsiders, that would be even more awesome!

    Thanks a million!

    In-game: @Wraith_9th
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited May 2018
    Well, getting rid of the other stuff in terms of attacks really means just getting rid of Hurl and TClap.. which are both Might too :p

    VF doesn't knock to proc Enrage, so it wouldn't be a great fit in Might builds using that toggle/form. Torrent can be made to knock, but the scatter KB could be annoying for melee followups.
    Post edited by flowcyto on
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • carrionbaggagecarrionbaggage Posts: 721 Community Moderator
    The energy builder Power Bolts, set to a head emanation point, makes a pretty convincing eye beam blast; if you're still looking to scratch that itch.
  • riveroceanriverocean Posts: 1,690 Arc User
    I used Eye Beams on a Might Build ages ago. Since it was just a flavor power, it being a toggle didn't really bug me. And it looked very cool. Just toggle it off when you want to punch something.
    Questions About AT Play? Visit Silverwolfx11's Updated AT Guides!
  • folv#5303 folv Posts: 96 Arc User
    You can also grab that burn-through modifier on those eye beams which further enhances your crushing damage. Can't go wrong with it imho. Personally, I also use the ice breath for the rooting effect so that my punches don't send foes flying away.
Sign In or Register to comment.