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Are you happy with the new Max 35 Cap ?

Today we were pretty much smacked in the face by this new change that reduced maxplayer cap from 50 to 35 per zone, what this means is that it is significantly harder to get the correct people for cosmic bosses, and for players to get the Destroid mission in Ren Cen completed.

Not every player watches chat or even has chat up, so taking for granted that we can ask EVERYONE who isn't fighting cosmics to leave the zone.. is stupid to begin with. Plenty of players who are doing Cosmics are also RL programmers, and their opinion is that this change and absolutely nothing to do with the performance and the no-hit big.
I myself has never ever had issues with lag at cosmics, my only issue has been the memorycrashes.

And the worst is that this change was NEVER taken up with the players and discussed before implemented, so now there is alot of really disappointed cosmic adventurers out there.

What are your thoughts on this matter?. Personally i'm not surprised we get shafted once again... but i'm disappointed.

Are you happy with the new Max 35 Cap ? 63 votes

Yes , i don't really mind.
46%
pantagruel01baelogventurejaazaniah1blazer2001biffsmackwellbluhmandeadman20bringmeaslabnbkxslezard21spinnytopsandukutupuchaosdrgnz43markhawkmantheravenforceroughbearmattachkamokamithecrusaderxavianosxrazamax 29 votes
No, i see no reason for it and want the 50 Cap back.
41%
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I don't do Cosmics so i don't really care.
12%
soulforgerpsychicslugn3llcriswolf09commandocubcapspectacularmagpieuk2014folv#5303 8 votes
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Comments

  • chaosdrgnz43chaosdrgnz43 Posts: 1,228 Arc User
    Yes , i don't really mind.
    It's a temporary fix. They will get around it eventually.
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  • pantagruel01pantagruel01 Posts: 5,630 Arc User
    edited April 12
    Yes , i don't really mind.
    My experience is that cosmics with more than 30 people are horror shows anyway, and it's not like two zones can't be done in parallel. It means we need somewhat more specialist roles, but we're still talking 4-5 out of 35 (or perhaps 30 if others are in zone).
  • roughbearmattachroughbearmattach Posts: 4,733 Arc User
    Yes , i don't really mind.
    Two zones doubles your chances of getting at least one run, and often means getting two.
    I think it's generally for the good.
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  • No, i see no reason for it and want the 50 Cap back.
    2 failed dinos and 1 failed kiga this change is not good especially for any newbies joining cosmics
  • pantagruel01pantagruel01 Posts: 5,630 Arc User
    edited April 13
    Yes , i don't really mind.

    2 failed dinos and 1 failed kiga this change is not good especially for any newbies joining cosmics

    50 players is not easier than 35 players. Cosmic week always leads to more failures, because it increases the number of people at fights who don't know the fight.
  • beezeezebeezeeze Posts: 824 Arc User
    kaizerin said:


    • We've lowered the zone caps on Canada and Monster Island to 35 to address various combat issues that have been escalating over the past few months. This isn't the solution we want to settle on, but should address many of the issue players have been facing for now. If we feel the lower cap is causing more issues than addressing, we'll consider raising it back up.
    ​​
    Relax they are working on trying to fix this. Also it is for Canada and Monster Island only so this has nothing to do with the Destroid open mission in MC.

  • kamokamikamokami Posts: 1,576 Arc User
    Yes , i don't really mind.

    2 failed dinos and 1 failed kiga this change is not good especially for any newbies joining cosmics

    Cosmic week always has more wipes than regular Cosmics.
  • lezard21lezard21 Posts: 885 Arc User
    edited April 13
    Yes , i don't really mind.
    If you see no reason for the zone cap reduction then you either don't care about Cosmics or don't run them enough, so you don't have a say in the matter.

    It would be the equivalent of me complaining that Vanity devices were turned off inside Caprice when I never go to Caprice and the vanity devices annoyed people RPing.

    The zone cap reduction is a temp fix to the very frequent "Hits not registering" issue that caused Kiga to last forever (if people died you couldn't outdps the heal with half the hits not registering) and Dino checks to fail despite having more than enough DPS.

    Also, this topic was not discussed with the playerbase. It was THE PLAYERBASE that brought this topic up to the devs in multiple threads, the most recent one started by me

    https://www.arcgames.com/en/forums/championsonline#/discussion/1210854/current-state-of-cosmics-a-rant-thread-the-13th
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  • jonesing4jonesing4 Posts: 727 Arc User
    It does seem like it would’ve been better to start this change sometime that wasn’t cosmic week.
  • pantagruel01pantagruel01 Posts: 5,630 Arc User
    Yes , i don't really mind.
    jonesing4 said:

    It does seem like it would’ve been better to start this change sometime that wasn’t cosmic week.

    Cosmic week increases the number of people at cosmics, and thus increases the rate of problems. If a fix is needed, cosmic week is exactly when it's needed.
  • markhawkmanmarkhawkman Posts: 4,217 Arc User
    Yes , i don't really mind.

    jonesing4 said:

    It does seem like it would’ve been better to start this change sometime that wasn’t cosmic week.

    Cosmic week increases the number of people at cosmics, and thus increases the rate of problems. If a fix is needed, cosmic week is exactly when it's needed.
    Heck, Kais might have given us cosmic week BECAUSE she wanted to test this fix as hard as possible.
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  • spinnytopspinnytop Posts: 13,699 Arc User
    edited April 13
    Yes , i don't really mind.
    You're missing an option on the poll: Yes, I think it's fantastic and I hope it stays forever! \o/

    2 failed dinos and 1 failed kiga this change is not good especially for any newbies joining cosmics

    I take it this is your first Monster Week event? The fails aren't cause of the new zone limit.
  • jonesing4jonesing4 Posts: 727 Arc User
    > @pantagruel01 said:
    >
    > Cosmic week increases the number of people at cosmics, and thus increases the rate of problems. If a fix is needed, cosmic week is exactly when it's needed.

    I would think you’d want to test a fairly significant change in normal conditions first, instead of letting people try to get used to something new in the most stressful circumstances possible (cosmic week). Giving it a few weeks before doing a monster week would probably reduce some screeching and confusion.
  • biffsmackwellbiffsmackwell Posts: 4,698 Community Moderator
    edited April 13
    Yes , i don't really mind.

    50 players is not easier than 35 players. Cosmic week always leads to more failures, because it increases the number of people at fights who don't know the fight.

    This is my experience. Take the time to try and educate people before the fight starts. If you just go all gung-ho into it thinking it'll be another easy run, you're gonna get spanked.

    Also, I'm sure it's easy to play armchair developer and say it should be an easy fix. Until you've got a person whose job it is to code sitting there looking at the actual code, I wouldn't make any assumptions. If it's a band-aid fix, it's because that's what they can do for now, not because they're being willfully negligent.
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  • leuchadegoutiereleuchadegoutiere Posts: 15 Arc User
    edited April 13
    No, i see no reason for it and want the 50 Cap back.
    Well, I had the rule not to take part in forum, but this change really irritated me to step on.

    I didn't experienced more than 2 zones with the lowered cap, hence, not increased opportunities to do cosmics. It's even worse, because with the lowered cap, it decreased this chance. (70 places instead of 100)

    While with the 50 cap I was able to do 6 cosmics during evening euro time (which correspond to morning in West Coast and we are usually able to open 2 zones at those times), I was unable to do so with the lowered cap. And there was still *only* 6 opportunities.

    Even if we were able to open more zones, it would face off some problems we already have with only 1 or 2 zones : a lowered cap doesn't mean raids are easier and faster (I'm putting aside that during cosmic event, newcomers are most likely all around, and I consider the situation of this change would stay), which means it would take even longer to reach your cosmic cap if you don't manage to get in the next zone. And last but not least, I'm (we are ?) experiencing a depletion of (competent ?) key roles. I've never been forced to play a key role more than ever since the past 2-3 weeks to help a raid happen.


    As such, I, for my part, don't experience *any* improvement in my gaming experience with this change, and I'm avoiding cosmics as much as possible since yerterday :|
    Post edited by leuchadegoutiere on
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  • markhawkmanmarkhawkman Posts: 4,217 Arc User
    Yes , i don't really mind.

    50 players is not easier than 35 players. Cosmic week always leads to more failures, because it increases the number of people at fights who don't know the fight.

    This is my experience. Take the time to try and educate people before the fight starts. If you just go all gung-ho into it thinking it'll be another easy run, you're gonna get spanked.

    Also, I'm sure it's easy to play armchair developer and say it should be an easy fix. Until you've got a person whose job it is to code sitting there looking at the actual code, I wouldn't make any assumptions. If it's a band-aid fix, it's because that's what they can do for now, not because they're being willfully negligent.
    Yeah, changing the zone cap is SUPER quick and easy. Mucking with how the game calculates damage to make it work faster? lol no. THAT is pretty much the definition of a non-trivial fix.
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  • jaazaniah1jaazaniah1 Posts: 2,772 Arc User
    Yes , i don't really mind.
    Fewer than 15 people can take out each cosmic in 10 minutes if it's a good crew. More players does not equate to a greater chance of success or a faster run.
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  • darqaura2darqaura2 Posts: 884 Arc User
    Yes , i don't really mind.
    I think the change is a good one. They can always tweak (as they said they would) later.
  • roughbearmattachroughbearmattach Posts: 4,733 Arc User
    Yes , i don't really mind.

    And last but not least, I'm (we are ?) experiencing a depletion of (competent ?) key roles. I've never been forced to play a key role more than ever since the past 2-3 weeks to help a raid happen.

    No one is ever forced to play a key role. If you like DPS, just stay DPS. No problem.

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  • leuchadegoutiereleuchadegoutiere Posts: 15 Arc User
    edited April 13
    No, i see no reason for it and want the 50 Cap back.
    What's the point on arguing that ? The key role depletion is the topic of the sentence, not my feelings about having to play them x)
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  • jaazaniah1jaazaniah1 Posts: 2,772 Arc User
    Yes , i don't really mind.
    The main reason key roles are depleted at the moment is because there are twice as many runs. Relatively few people want to tank, even fewer want to CC. Most like mindless dps roles. Once all the players who play tanks and CCers are capped they have no reason to go to cosmics anymore. I think the devs hope that players who only like to dps will step up and take on the other roles, but I have my doubts if that will happen to any great extent.

    Everyday I get my cap on the character I am focused on gearing. After that I help out with other roles. I tried CCing and just din't enjoy that style of play, so I help with heals, tanks and AoAC/AoED when I can.
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  • roughbearmattachroughbearmattach Posts: 4,733 Arc User
    Yes , i don't really mind.
    You have plenty of tries to get three runs on your DPS toons. It's more likely for two zones to appear per cosmic now, two zones that actually do the mission.

    With a 50 person zone cap, the second zone often never forms, or doesn't generate the interest to get a run.


    Cosmics Week changes how the runs work, as other posters have noted. Wait until after the week, and then see how things are working.
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  • pantagruel01pantagruel01 Posts: 5,630 Arc User
    Yes , i don't really mind.

    And last but not least, I'm (we are ?) experiencing a depletion of (competent ?) key roles.

    That's cosmic week mostly, as that doubles the number of runs without doubling the daily limit. The reduced zone cap also increases the number of runs without increasing the daily limit, but by a lesser degree.
  • leuchadegoutiereleuchadegoutiere Posts: 15 Arc User
    No, i see no reason for it and want the 50 Cap back.
    It's been two weeks if not more we have a slight lack of healers, tanks and stuff, at least at my playing hours. That was before cosmic event, you're forgeting that time frame, like if the depletion is just confined to the cosmic event. Still, I didn't experienced the increased number of runs, beside them being more frequent. What will happen when CD comes back to 4 hours ? That's my wondering here.
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  • darqaura2darqaura2 Posts: 884 Arc User
    Yes , i don't really mind.

    The main reason key roles are depleted at the moment is because there are twice as many runs. Relatively few people want to tank, even fewer want to CC. Most like mindless dps roles. Once all the players who play tanks and CCers are capped they have no reason to go to cosmics anymore. I think the devs hope that players who only like to dps will step up and take on the other roles, but I have my doubts if that will happen to any great extent.

    Everyday I get my cap on the character I am focused on gearing. After that I help out with other roles. I tried CCing and just din't enjoy that style of play, so I help with heals, tanks and AoAC/AoED when I can.

    Pretty much where I am. I'll help out with healing when not dps or be a soak tank on dino. But I've learned that overall I seriously dislike MAIN tanking . . . like a lot.

    My ccer has also long been turned into a healer.
  • magpieuk2014magpieuk2014 Posts: 1,153 Arc User
    I don't do Cosmics so i don't really care.
    As long as people don't start assuming that those zones are only for Cosmics and start trying to whine other players out of the zone, it'll be fine.
  • flyingfinnflyingfinn Posts: 7,628 Arc User
    :#
    I thought the lvl cap was 40.
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  • deadman20deadman20 Posts: 1,441 Arc User
    Yes , i don't really mind.
    As long as people don't start assuming that those zones are only for Cosmics and start trying to whine other players out of the zone, it'll be fine.

    Shouldn't be too big an issue if we're getting multiple zones now. There's usually another zone ready to be taken by either party if the current one becomes too crowded.​​
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  • markhawkmanmarkhawkman Posts: 4,217 Arc User
    Yes , i don't really mind.

    :#
    I thought the lvl cap was 40.

    Talking about zone pop caps here....
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  • magpieuk2014magpieuk2014 Posts: 1,153 Arc User
    I don't do Cosmics so i don't really care.
    Shouldn't be too big an issue if we're getting multiple zones now. There's usually another zone ready to be taken by either party if the current one becomes too crowded.​​

    I'm sure it'll be fine, as long as everyone remembers you don't always get a choice of which zone you return to when leaving an instanced mission.
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