I'm not just trying to sound whiny, I'm serious about this, it needs to be changed back.
I'm really not sure why this ever got changed in the first place from 15 down to 12. 3 seconds may seem completely arbitrary to someone who's never tried to Dodge Tank at a Cosmic, but for those of us who do so regularly, 3 extra seconds of not getting 1-shotted is a pretty important buffer.
Its not like Thundering Kicks was OP. Its not like Dodge Tanks are the overly dominant Tank in the metagame (*cough*Defiant*cough). I get nerfing Form of the Master, it was broken AF and needed to get fixed. That I can adapt to.
But all the changes did to Dodge Tanks was make it even HARDER for them to be relevant anywhere but as a gimmick in casual PvE. Dodge Tanking at Cosmics was already hard enough without you nerfing the amount of time I have to do real damage and try to hold aggro.
The damage on Thundering Kicks just plain sucks compared to any other combo power. All making it an AoE did was make it cost more energy and do even less damage.
Defiant tanking is easy. Same for Invulnerability. They block a couple big attacks and throw out some damage in between. I know, I've done it. It's easy and boring. Anyone with some Merc gear, R6 Con and Strength mods, Enrage and a Haymaker can Main Tank if they know how to block.
All I need to get 100% Dodge at Kigatilik is a complete set of gear maxed out for Dexterity with all R9 Mods and Dodge Chance buffs including a Veteran's Core for the extra 0.1% to not be at 99.9%
But yknow... screw Dodge Tanks, they don't need that extra 3 seconds...