What does this mean?: Replaced the knock on the Demolisher Backhand power with a repel. This power got changed or, will it no longer trigger knockdown.
Woo! Less annoying portal mobs... Except I'll have my 650 coins before this goes live.
Pretty sure the Demolisher Backhand is the abusive knockback spam. The thing that knocks the npcs all over the damn place. And you. Kinda annoying for suckers that use melee. Any chance the Warzone version gets this upgrade?
Btw, does Nightmare Demolisher really have to hit it's fellow mobs? Because when it does it's aoe, it aggros the nearby event mobs like in the far back of City Center. Players end up getting mobbed.
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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Magnificent This shall make the dailies more tolerable and with a more fair difficulty scale... I hope
I hope the reduction of the Event's visuals is noticeable and less eye-burning now
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
While I do like the new SFX on Shade Storm, I still think the GFX needs to be adjusted a little. It's too bright when the shards crash, and adding some dark streaking on the end explosions would help. If this doesn't happen, I'm still comfortable with the power, but it could use this extra polish.
EDIT: I went back and edited for emphasis. I have no idea what the code is to change the color.
Post edited by blumoon8 on
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
Btw, does Nightmare Demolisher really have to hit it's fellow mobs? Because when it does it's aoe, it aggros the nearby event mobs like in the far back of City Center. Players end up getting mobbed.
It's intentional (I highly believe), once you take down the Portal, after a few moments the horrors summoned from the portal will go after their summoners like wild animals out of control. They'll still react to agro, but the AoEs will hit their "allies".
That way if you only hit the portal, the summoners will start agroing the horrors with their AoE, and vice-versa.
Btw, does Nightmare Demolisher really have to hit it's fellow mobs? Because when it does it's aoe, it aggros the nearby event mobs like in the far back of City Center. Players end up getting mobbed.
It's intentional (I highly believe), once you take down the Portal, after a few moments the horrors summoned from the portal will go after their summoners like wild animals out of control. They'll still react to agro, but the AoEs will hit their "allies".
That way if you only hit the portal, the summoners will start agroing the horrors with their AoE, and vice-versa.
I don't survive long enough to find out. :dissapointed:
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
It may not be dull but the knock/repels is frustrating. Especially when you're held by those purple-nurple casters.
I have no problem with them on my melee dps. But as a melee tank, it gets tiring real quick.
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^: DeviantART|FurAffinity| Twitter
Comments
This is a big journey, so far if you're reading this, wish you a good day
Pretty sure the Demolisher Backhand is the abusive knockback spam. The thing that knocks the npcs all over the damn place. And you. Kinda annoying for suckers that use melee. Any chance the Warzone version gets this upgrade?
[at]riviania Member since Aug 2009
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Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
This shall make the dailies more tolerable and with a more fair difficulty scale... I hope
I hope the reduction of the Event's visuals is noticeable and less eye-burning now
Newer players with non-max level toons will really appreciate these differences.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
While I do like the new SFX on Shade Storm, I still think the GFX needs to be adjusted a little. It's too bright when the shards crash, and adding some dark streaking on the end explosions would help. If this doesn't happen, I'm still comfortable with the power, but it could use this extra polish.
EDIT: I went back and edited for emphasis. I have no idea what the code is to change the color.
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
I'm @blu8 in game!
That way if you only hit the portal, the summoners will start agroing the horrors with their AoE, and vice-versa.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
This is a big journey, so far if you're reading this, wish you a good day
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I actually like the Demolisher going all WhoopAss on it's buddies. It makes the fight a bit more... not dull. Yes, even if i play a melee.
And playing by myself since Aug 2009
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I have no problem with them on my melee dps. But as a melee tank, it gets tiring real quick.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter