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Bionic Musculatures

Hay Guys

So, after playing around with a few ideas, to make a Cybernetic Samurai build and it being fully completed and build, I've became attached to another cybernetic type of build. This time around, it involves purely Bionic Musculature's, That's right a Unarmed build.

While the build will heavily focus on unarmed melee, I'm wanting to try my best to restrict to useing Arm & Fists only. If need be, that I have to use -some- Leg/Feet movement, i;ll like to stick to "heavy" like attacks. For Example: Crashing Wave Kick. As my OC, is more Bulky/Athletic build. so he can still punch quickly, but not to the level, like acrobatics can. Not too fast and Flexible type of movement. (Example: Thundering Kicks & Righteous Fists).

Due to he is also augmented. I'll like some tech-based abilities that are either useing Hand/Arms only. (Example: Binding Shot & Rocket Punch). However only if I'm able to fit them in.

For powers wise, I've got a basic example below. (Please Note: Its just a basic template)

http://aesica.net/co/herocreator.htm?v=20&n=&d=100000000000000000E100E300EB00EE00E504EQ03ER0598009J00ES050000000000000000000100000000

I;ll like to also aim on useing the: Chi Flame powers, with his firsts and Chi Blast type powers. (I am unsure about
F.O.R.F, due to the flame effect can not be hued and is always a fire color, that being said Chi- First is powerful on its own to go to rank 3)

Also big heavy attacks that deal good AoE damage like: Roomsweeper whuold be ideal too.


Any help with this, will be great.



Cheers





Psi.

Comments

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    flowcytoflowcyto Posts: 12,742 Arc User
    Here's a puncher that mixes MA and Brick w/ some tech:

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Specialist (Con: 10, Dex: 10, Int: 8, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Vicious Strikes
    Level 1: Beatdown (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Form of the Tempest
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Mighty Leap
    Level 20: Arc of Ruin (Rank 2, No Quarter)
    Level 23: Dragon Uppercut (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Binding Shot (Nailed to the Ground)
    Level 32: Energy Shield (Rank 2)
    Level 35: Rocket Punch (Rank 2, Grasping Hand)
    Level 38: Ego Surge (Nimble Mind)
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Gear Utilization (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Many other ways to build it, though- depending on how much you want to go into, say, Might vs. other sets. Hopefully you have invis weapons to get rid of the HW skin when using Arc of Ruin, cause its a great move to use here. If you also have invis weapons for claws, you could replace Beatdown w/ Viper's Fangs for better dps from ur filler melee attack (and give it some AoE potential)- similar thing w/ using Dragon Claw's w/ invis weapons vs. Dragon Uppercut. Many of the fighting claw and heavy weapon moves look like fist-based attacks when you remove the weapon skin.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    flowcyto said:

    Here's a puncher that mixes MA and Brick w/ some tech:

    .


    I don't think I have any Invs weapon skins, I'll need to check, but thanks for the build, Will look into it.
    Psi.
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited April 2017
    Let us know if you have any invis weapon skins unlocked in the tailor. It can be helpful to expand what set of attacks you could pick from, as baseline punching powers mostly run into issues of AoE coverage and some forced knockbacks that may not be desirable.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    Ok, so small thing:

    Powers
    Level 1: Vicious Strikes
    Level 1: Way of the Warrior (Rank 2, Rank 3)
    Level 6: Parry
    Level 8: Defensive Combo

    Will this combo work, well?, It does feel a bit, off, but I'm just wondering if the combo will fit, well. Otherwise I;ll stick to the [Clobber] & [Defensive Combo] Combo.


    I do like, the D.C better other powers, it is a bit slow, but looking into animation speed, V.S is even slower.
    Psi.
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    Defense Combo adds threat per hit, which isn't helpful if ur not making a formal tank build.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited April 2017
    -removed-
    Post edited by circleofpsi#4619 on
    Psi.
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited April 2017
    flowcyto said:

    Let us know if you have any invis weapon skins unlocked in the tailor. It can be helpful to expand what set of attacks you could pick from, as baseline punching powers mostly run into issues of AoE coverage and some forced knockbacks that may not be desirable.


    Ok, so I looked and I have NO invs weapons what so ever. (It came to me that, they are not Account Unlocked, so if I did get one, its on another OC, as well I didn't do much of the event).

    The Spiked, Claws are -Alright-, but still not something I'm after.
    Psi.
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited April 2017
    Powers
    Level 1: Vicious Strikes
    Level 1: One Hundred Hands
    Level 6: Way of the Warrior
    Level 8: Parry

    Ok, so, I've seen that some powers have "Combos", so its a good idea at times, to have this, but what about this first set-up?, where just useing EB and then OHH. as my 2nd power. Unsure if theres really any combo in there tho.


    Edit 2: Alight, so this set-up is more my style, if I -MUST- have a Combo, I'll just grab [Crashing Wave Kick], but only IF I need to. if the EB and then OHH, is safe, then I'll stick to this.


    Oh, btw, Also my gear mostly is high Con and Int (With a handful of Dex and Rec). I;ll need to change my gear, ofc, but the other gear my 2nd, is the Vig Gear, from the Q Store, mostly all just boosting my HP (But I might change one, to help my Energy Cost & Recharge speed, over high HP). So it -chuold- work with Defense Combo, but that all depends on how much the Threat Spike is.

    But atm, the powers above seem better.



    Edit 3: Alight, working on the build a bit now, btw what do you think of Backhand Chop. I was gonna get Elbow Slam, over it, but due to I got like Burning Chi Fist, I don't want too many charge up powers.

    I'm thinking Burning Chi Fist & Dragon Uppercut, due to the Chi Effects, but I still need another powerful AoE. Thinking of
    Roomsweeper

    Post edited by circleofpsi#4619 on
    Psi.
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    flowcytoflowcyto Posts: 12,742 Arc User
    If you don't want to use attacks that look too agile, then I'm not really sure why you're okay with picking 100Hands.

    Here's a knock-based heavy puncher build that doesn't use any melee weapons (since you lack the invis skins):

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Body and Mind (Str: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Clobber
    Level 1: Roomsweeper (Rank 2, Rank 3)
    Level 6: Enrage (Endorphin Rush)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Mighty Leap
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Molecular Self-Assembly
    Level 20: Dragon Uppercut (Rank 2, Rank 3)
    Level 23: Rising Knee (Flowing Strikes)
    Level 26: Resurgence (Rank 2)
    Level 29: Energy Wave (Reverse Polarity, Recharge)
    Level 32: Energy Shield (Rank 2)
    Level 35: Rocket Punch (Rank 2, Rank 3)
    Level 38: Ego Surge (Nimble Mind)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    Rising Knee can proc MSA here, and its debuff can boost the dmg of ur next 2 charged Crushing dmg attacks. Stuck some PA/tech stuff in there for versatility and theme. Gears mostly for Str and Con, w/ a bitr of Int and Rec for energy.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    Quick Question: On the Combo that draws threat, how much excaly are we talking about?
    Psi.
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    You don't really need a combo to be functional as melee. Regardless, I wouldn't recommend Defensive Combo if ur not set on tanking- esp since ur using an offensive passive here. If you really want a similar combo w/o the added threat, you can use Beatdown (though since neither knock, you'd have to make a new build- I may recommend just trying mine out in the PH or PTS).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    flowcyto said:

    If you don't want to use attacks that look too agile, then I'm not really sure why you're okay with picking 100Hands.

    Ok, so I'm gonna have to sleep on this, as I'm picking between Clobber & Defense Combo Vs Vicious Strikes& 100Hands.

    So I';ll see what I can come up with, while sleeping. however due to the nature of Clobber & D.C, I think I'll be going for that, dispute the threat thing.

    So cya tomorrow!

    Psi.
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited April 2017
    flowcyto said:

    You don't really need a combo to be functional as melee. Regardless, I wouldn't recommend Defensive Combo if ur not set on tanking- esp since ur using an offensive passive here. If you really want a similar combo w/o the added threat, you can use Beatdown (though since neither knock, you'd have to make a new build- I may recommend just trying mine out in the PH or PTS).

    Yeah, will see what I can do. hard to pick right now with this Toon I have. Hes quite the muscles person, around 28-29 on the body mass, so hes got some chest and such, But nothing thin like 25 or 26, etc. So certain things will fit and not.


    In general he uses Power over Brawn, rather just kill or badly wound someone to prove a point (Or in this case punch you in the mouth).
    Post edited by circleofpsi#4619 on
    Psi.
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    Note that invisible weapons is an account-wide unlock.
    cryneting said:

    flowcyto said:

    Let us know if you have any invis weapon skins unlocked in the tailor. It can be helpful to expand what set of attacks you could pick from, as baseline punching powers mostly run into issues of AoE coverage and some forced knockbacks that may not be desirable.


    Ok, so I looked and I have NO invs weapons what so ever. (It came to me that, they are not Account Unlocked, so if I did get one, its on another OC, as well I didn't do much of the event).
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User

    Note that invisible weapons is an account-wide unlock.

    cryneting said:

    flowcyto said:

    Let us know if you have any invis weapon skins unlocked in the tailor. It can be helpful to expand what set of attacks you could pick from, as baseline punching powers mostly run into issues of AoE coverage and some forced knockbacks that may not be desirable.


    Ok, so I looked and I have NO invs weapons what so ever. (It came to me that, they are not Account Unlocked, so if I did get one, its on another OC, as well I didn't do much of the event).
    Oh, they do, well next time the event is out I'll think about buying them
    Psi.
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    Alight so, after giveing a good think over night and playing with a few power sets here and there, I've decided I'll go for the following type of build. (Turst me, this was painful)

    http://aesica.net/co/herocreator.htm?v=20&n=&d=100000000000000000J000J205JA009D00JG05000000000000000000000000000000000000000100000000

    I've gone for the Defensive Combo as I do enjoy that power quite alot, however this does mean I;ll gear towards some tanking, due to the threat-gain. While I don't have to pick it, I find it alot more enjoyable to use over Beatdown, due to I dislike the move-sets it has, as well that I've noticed the floor breaks under the person?, Unsure if thats a bug or what, but its mildly off putting.

    However I've gone for Unstoppable, so I can deal alot more damage, due to I do have Def-Combo, I am unsure if I should go for Defiance, but I don't think Defiance boots my damage by any means. More damage I'll want to go for.

    Grabbed Demolish, due to its adv is quite handy to have, as well on its own it opens them up for more damage, on top of that the knock down is spamable.

    Enrage (Endorphin Rush), gone for to help with the Damage & Healing, tho I have found myself having a bit of a issue triggering it. So I may need a power that can keep giveing me E.R.

    I'm having a bit of trouble getting a good, AoE for him. Room-sweeper seems to be the best choice here, while it does have some ridiculous knock-bat, it chuold quite the lifesaver, due to it remove them from you from quite some feet.

    As for the rest of the powers, I'm unsure I kown I will be needing a good Active Defensive and perhaps a good heal.


    As for the unlock passive, unsure what I should get, as I lack of cooldown powers atm, but if I where to say go for Conviction and Ego Surge, that should trigger MS:A.



    My apologizes for the back and forward in the build, had trouble picking the right flow of powers, to fix this OC.



    Psi.
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    Well, if this is a solo build, then I guess Defiance and Defense Combo aren't bad choices- since threat won't matter outside of team-play. You may just want to look into using a normal Haymaker/Might build w/ some Tech- it can perform better than one based on a combo (which can't proc Enrage and will be quite lower dps):

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Body and Mind (Str: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Clobber
    Level 1: Roomsweeper (Rank 2, Rank 3)
    Level 6: Unstoppable (Rank 2, Rank 3)
    Level 8: Enrage (Endorphin Rush)
    Level 11: Mighty Leap
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Molecular Self-Assembly
    Level 20: Demolish (Rank 2, Below the Belt)
    Level 23: Haymaker (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Energy Wave (Reverse Polarity, Recharge)
    Level 32: Energy Shield (Rank 2)
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Rocket Punch (Rank 2)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    Still have some Tech in there for theme and versatility.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited April 2017


    I'll see what I can do..
    Post edited by circleofpsi#4619 on
    Psi.
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    flowcytoflowcyto Posts: 12,742 Arc User
    If you mean the effect that happens under the target of Beatdown- no I don't think that can be disabled. But I'm not sure why that's a big issue.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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