Hay Guys
So, after playing around with a few ideas, to make a Cybernetic Samurai build and it being fully completed and build, I've became attached to another cybernetic type of build. This time around, it involves purely Bionic Musculature's, That's right a Unarmed build.
While the build will heavily focus on unarmed melee, I'm wanting to try my best to restrict to useing Arm & Fists only. If need be, that I have to use -some- Leg/Feet movement, i;ll like to stick to "heavy" like attacks. For Example: Crashing Wave Kick. As my OC, is more Bulky/Athletic build. so he can still punch quickly, but not to the level, like acrobatics can. Not too fast and Flexible type of movement. (Example: Thundering Kicks & Righteous Fists).
Due to he is also augmented. I'll like some tech-based abilities that are either useing Hand/Arms only. (Example: Binding Shot & Rocket Punch). However only if I'm able to fit them in.
For powers wise, I've got a basic example below. (Please Note: Its just a basic template)
http://aesica.net/co/herocreator.htm?v=20&n=&d=100000000000000000E100E300EB00EE00E504EQ03ER0598009J00ES050000000000000000000100000000I;ll like to also aim on useing the: Chi Flame powers, with his firsts and Chi Blast type powers. (I am unsure about
F.O.R.F, due to the flame effect can not be hued and is always a fire color, that being said Chi- First is powerful on its own to go to rank 3)
Also big heavy attacks that deal good AoE damage like: Roomsweeper whuold be ideal too.
Any help with this, will be great.
Cheers
Psi.
Comments
(Unnamed Build) - Freeform
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Specialist (Con: 10, Dex: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Vicious Strikes
Level 1: Beatdown (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Mighty Leap
Level 20: Arc of Ruin (Rank 2, No Quarter)
Level 23: Dragon Uppercut (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Binding Shot (Nailed to the Ground)
Level 32: Energy Shield (Rank 2)
Level 35: Rocket Punch (Rank 2, Grasping Hand)
Level 38: Ego Surge (Nimble Mind)
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Many other ways to build it, though- depending on how much you want to go into, say, Might vs. other sets. Hopefully you have invis weapons to get rid of the HW skin when using Arc of Ruin, cause its a great move to use here. If you also have invis weapons for claws, you could replace Beatdown w/ Viper's Fangs for better dps from ur filler melee attack (and give it some AoE potential)- similar thing w/ using Dragon Claw's w/ invis weapons vs. Dragon Uppercut. Many of the fighting claw and heavy weapon moves look like fist-based attacks when you remove the weapon skin.
- Be safe and have fun, champs - for science!
I don't think I have any Invs weapon skins, I'll need to check, but thanks for the build, Will look into it.
- Be safe and have fun, champs - for science!
Powers
Level 1: Vicious Strikes
Level 1: Way of the Warrior (Rank 2, Rank 3)
Level 6: Parry
Level 8: Defensive Combo
Will this combo work, well?, It does feel a bit, off, but I'm just wondering if the combo will fit, well. Otherwise I;ll stick to the [Clobber] & [Defensive Combo] Combo.
I do like, the D.C better other powers, it is a bit slow, but looking into animation speed, V.S is even slower.
- Be safe and have fun, champs - for science!
Ok, so I looked and I have NO invs weapons what so ever. (It came to me that, they are not Account Unlocked, so if I did get one, its on another OC, as well I didn't do much of the event).
The Spiked, Claws are -Alright-, but still not something I'm after.
Level 1: Vicious Strikes
Level 1: One Hundred Hands
Level 6: Way of the Warrior
Level 8: Parry
Ok, so, I've seen that some powers have "Combos", so its a good idea at times, to have this, but what about this first set-up?, where just useing EB and then OHH. as my 2nd power. Unsure if theres really any combo in there tho.
Edit 2: Alight, so this set-up is more my style, if I -MUST- have a Combo, I'll just grab [Crashing Wave Kick], but only IF I need to. if the EB and then OHH, is safe, then I'll stick to this.
Oh, btw, Also my gear mostly is high Con and Int (With a handful of Dex and Rec). I;ll need to change my gear, ofc, but the other gear my 2nd, is the Vig Gear, from the Q Store, mostly all just boosting my HP (But I might change one, to help my Energy Cost & Recharge speed, over high HP). So it -chuold- work with Defense Combo, but that all depends on how much the Threat Spike is.
But atm, the powers above seem better.
Edit 3: Alight, working on the build a bit now, btw what do you think of Backhand Chop. I was gonna get Elbow Slam, over it, but due to I got like Burning Chi Fist, I don't want too many charge up powers.
I'm thinking Burning Chi Fist & Dragon Uppercut, due to the Chi Effects, but I still need another powerful AoE. Thinking of
Roomsweeper
Here's a knock-based heavy puncher build that doesn't use any melee weapons (since you lack the invis skins):
(Unnamed Build) - Freeform
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Body and Mind (Str: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Roomsweeper (Rank 2, Rank 3)
Level 6: Enrage (Endorphin Rush)
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Mighty Leap
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Dragon Uppercut (Rank 2, Rank 3)
Level 23: Rising Knee (Flowing Strikes)
Level 26: Resurgence (Rank 2)
Level 29: Energy Wave (Reverse Polarity, Recharge)
Level 32: Energy Shield (Rank 2)
Level 35: Rocket Punch (Rank 2, Rank 3)
Level 38: Ego Surge (Nimble Mind)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (2/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Rising Knee can proc MSA here, and its debuff can boost the dmg of ur next 2 charged Crushing dmg attacks. Stuck some PA/tech stuff in there for versatility and theme. Gears mostly for Str and Con, w/ a bitr of Int and Rec for energy.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
So I';ll see what I can come up with, while sleeping. however due to the nature of Clobber & D.C, I think I'll be going for that, dispute the threat thing.
So cya tomorrow!
In general he uses Power over Brawn, rather just kill or badly wound someone to prove a point (Or in this case punch you in the mouth).
http://aesica.net/co/herocreator.htm?v=20&n=&d=100000000000000000J000J205JA009D00JG05000000000000000000000000000000000000000100000000
I've gone for the Defensive Combo as I do enjoy that power quite alot, however this does mean I;ll gear towards some tanking, due to the threat-gain. While I don't have to pick it, I find it alot more enjoyable to use over Beatdown, due to I dislike the move-sets it has, as well that I've noticed the floor breaks under the person?, Unsure if thats a bug or what, but its mildly off putting.
However I've gone for Unstoppable, so I can deal alot more damage, due to I do have Def-Combo, I am unsure if I should go for Defiance, but I don't think Defiance boots my damage by any means. More damage I'll want to go for.
Grabbed Demolish, due to its adv is quite handy to have, as well on its own it opens them up for more damage, on top of that the knock down is spamable.
Enrage (Endorphin Rush), gone for to help with the Damage & Healing, tho I have found myself having a bit of a issue triggering it. So I may need a power that can keep giveing me E.R.
I'm having a bit of trouble getting a good, AoE for him. Room-sweeper seems to be the best choice here, while it does have some ridiculous knock-bat, it chuold quite the lifesaver, due to it remove them from you from quite some feet.
As for the rest of the powers, I'm unsure I kown I will be needing a good Active Defensive and perhaps a good heal.
As for the unlock passive, unsure what I should get, as I lack of cooldown powers atm, but if I where to say go for Conviction and Ego Surge, that should trigger MS:A.
My apologizes for the back and forward in the build, had trouble picking the right flow of powers, to fix this OC.
(Unnamed Build) - Freeform
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Hero (End: 6, Rec: 6, Other Stats: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Body and Mind (Str: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Roomsweeper (Rank 2, Rank 3)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Enrage (Endorphin Rush)
Level 11: Mighty Leap
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Demolish (Rank 2, Below the Belt)
Level 23: Haymaker (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Energy Wave (Reverse Polarity, Recharge)
Level 32: Energy Shield (Rank 2)
Level 35: Ego Surge (Nimble Mind)
Level 38: Rocket Punch (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (2/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Still have some Tech in there for theme and versatility.
- Be safe and have fun, champs - for science!
I'll see what I can do..
- Be safe and have fun, champs - for science!