New to CO, and would love to play a "Superman" type character. I don't want any range, so more of a silver age Superman. Basically, really strong, really tough, and can fly. I have looked around and am having trouble finding recent build suggestions.
Any suggestions?
Thanks!
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Here's a basic Might build to get ya started, I guess:
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Hero
Level 6: Covert Ops Training
Level 9: Physical Conditioning
Level 12: Healthy Mind
Level 15: Body and Mind
Level 18: Boundless Reserves
Level 21: Bodybuilder
Powers:
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Crippling Challenge)
Level 6: Defiance
Level 8: Enrage (Endorphin Rush)
Level 11: Mighty Leap
Level 14: Molecular Self-Assembly
Level 17: Roomsweeper (Rank 2, Rank 3, Challenging Strikes)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Haymaker (Rank 2, Rank 3)
Level 26: Unbreakable (Rank 2, Better You Than Me)
Level 29: Uppercut (Rank 2)
Level 32: Resurgence (Rank 2)
Level 35: Retaliation (Rank 2)
Level 38: Unleashed Rage (Rank 2, Rank 3)
Travel Powers:
Level 6:
Level 35:
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Can play in the Hybrid role when solo, for the higher dmg bonuses, and Tank role in groups if ya want to tank (since its somewhat designed around taking hits- though its focus could be changed away from that w/ a few tweaks).
- Be safe and have fun, champs - for science!
Force Blast is only there for flavour (heat vision!) and could easily be replaced with another power of your choice.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Savage
Level 6: Mighty
Level 9: Enduring
Level 12: Paramilitary Training
Level 15: Physical Conditioning
Level 18: Quick Recovery
Level 21: Relentless
Powers:
Level 1: Clobber
Level 1: Defiance
Level 6: Roomsweeper (Rank 2, Rank 3, Challenging Strikes)
Level 8: Frost Breath (Rank 2, Frost Bite, Challenging Strikes)
Level 11: Enrage (Endorphin Rush)
Level 14: Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 17: Thunderbolt Lunge (Nailed to the Ground)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Molecular Self-Assembly
Level 26: Uppercut (Rank 2, Rank 3)
Level 29: Haymaker (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Unbreakable (Rank 2, Better You Than Me)
Level 38: Force Blast
Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Superspeed
Specializations:
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)
I hear you on the Roomsweeper thing. That can be annoying as heck.
I have been playing around with a build. I went with invulnerability and avoided roomsweeper and put in the AOE punch, 100 Hands (I think) from Unarmed, Martial Arts. It seems to work pretty well so far. I use Hyper Jump or whatever that is, to close the distance. I am level 30 with this build. I enjoy it, but have on idea how well it will do at 40.
Changing all my powers, talents and such as you move up levels can get costly. Right now, it would cost me 60g roughly to rebuild from ground up. Which I don't mind, I just need a bit of time to farm it.
Thanks!
100Hands can work, though its still a pretty tight AoE range, and it doesn't stack Enrage.
- Be safe and have fun, champs - for science!
Name: The Powerhouse
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: Superhuman
Level 6: Enduring
Level 9: Mighty
Level 12: Boundless Reserves
Level 15: Physical Conditioning
Level 18: Paramilitary Training
Level 21: Covert Ops Training
Powers:
Level 1: Clobber
Level 1: Defiance (Rank 2, Rank 3)
Level 6: Mighty Leap (Crippling Challenge, Nailed to the Ground)
Level 8: Uppercut
Level 11: Enrage (Endorphin Rush)
Level 14: Haymaker (Rank 2, Rank 3)
Level 17: Thunderclap (Collateral Damage, Challenging Strikes)
Level 20: Ego Surge (Nimble Mind)
Level 23: Masterful Dodge
Level 26: Unbreakable (Better You Than Me)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Palliate (Rank 2, Rank 3)
Level 35: Bionic Shielding
Level 38: Unleashed Rage (Rank 2, Rank 3)
Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35:
Specializations:
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Protector: Resolute (1/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)
I own Koda Ortega. Yeah...
- Be safe and have fun, champs - for science!
I played with that build a bit last night (the sykov one). My toon is only level 31, so I don't have the full build. I didn't dump any points into Defiance, as suggested.
I think I need to spend some more time with it. Not used to uppercut or haymaker yet. I have another build that I have just sort of freeformed my way around without too much research. It is mostly unarmed melee, with invulnerability, form of tempest (I think it's called), bountifil chi, masterful dodge, can't remember it all. It only has the energy build punching attack, thundering kicks and 100 hands for offensive powers. Everything else was spent on active defense, offense and buff. I have to say, the health bar on this build almost never moves really. The might/defiance build suggested in this thread takes way longer to kill things and the health bar actually goes up and down. On my other, " I have no clue what I am doing" build, the health bar only moves a bit if I am fighting oranges and master villains kind of thing.
It's super easy to play and seems to have super survivability. I even soloed the steel thingy story line. The one that starts with the npc citizens on fire, and then you do a CO version of Fantastic Voyage and then you have what IIRC was a 3 man suggested team at the end. I was able to solo that one with relative ease.
I should note that I have no idea if any of that is a good sign. I'm pretty new to CO.
Alot of folks prefer defiance to invuln. Mostly for the free energy and the fact you don't need to rank it up. The might builds posted here really come into their own at higher levels. The ones using wardicator and strength mastery will eventually do very high damage while having gobs of HP... once you are fully geared.
http://www.tentonhammer.com/co/guides/builds/basics
Epic Stronghold
Block timing explained