I'm trying to get this on a fresh browser copy, but it keeps giving an error:
Could not parse script:
Ignoring @match pattern htt*://forum.arcgames.com/* because:
Error: @match: Could not parse the pattern.
It still works on browser…
nrglg wrote: »
For anyone who wants, this should block the new custom.js and embed.js redirection for all of the sites and anything within it. *forum.arcgames.com/*/js/embed.js *forum.arcgames.com/*/themes/Arc/js/custom.js
Thanks, that m…
sylenthunder wrote: »
Apparently if I hadn't gotten a head start with playing around with my account on this side, then my old posts would have gotten linked to my account.
I started playing over here before the migration, and I can still edi…
comrademoco wrote: »
eiledon wrote: »
Been playing around with an LCARS theme for trek fans, not sure if there is a desire for it. If so I will keep at it.
When can we be able to try that out @eiledon?
I've been wonder…
monkeybone13 wrote: »
Hmm.....Sorry if it's been mentioned before but posts, in this thread at least, aren't numbered like on the STO forums. It also seems there's no permalink option or any way to view an individual post to get a direct link to i…
gulberat wrote: »
Testing nested quotes...
NESTED QUOTE TEST FAILED
I'd think it was just stripping additional formatting out of the quotes, but it seems not to be doing that several posts up.
Quotes can have bold or italics, but not…
* Ordered List Option 1
* Ordered List Option 2
* Unordered List Option 1
* Unordered List Option 2
It looks like some things are working…
I'm not entirely sure. I made mine using html before they stripped out the editor, so vanilla seems to be tricked into allowing me to edit mine using html. Others seem to have trouble even getting a generic text sig, so I'm not sure what the problem…
I'm sure the functionality exists... most forum software does allow specifying a min and max post length by number of characters. The real question is if/when they intend to adjust it, something I hope they do sooner than later.
They also need to…
12000CharEEEE this is still the limit here. EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE…
> @gulberat said:
> I think you can flag stuff on a person's profile page (I.e. The comments posted on the profile page). Maybe the dialogue box would allow you to explain what the actual problem is?
I can only find where to flag comments…
> @gulberat said:
> I've seen some avatars in the "who's online" area here that are very...questionable. They aren't PWI people, and they aren't STO either. We have the ability to do custom avatars there, but some of the stuff I've seen ove…
> @gulberat said:
> I want that character limit on my POSTS, not the signature! O_O
> BTW, unless I miss my guess, our CM is going to be tied up for the next few days. Cryptic lit a bit of a firestorm yesterday afternoon (though T…
The only times I get tall images to post are if I combine all my build info into a single graphic, or make a guide how to build a specific character in the Foundry. Still, neither of those comes close to the size of that one!
It's disappointing they have to go to such extremes to keep this forum moderately protected. To fix it, would they just need to rewrite the modules that affect posting, or would it require a major overhaul of the Vanilla software?
> @xtern1ty said:
> well, here's a thought: Maybe they could crowd source it to community volunteers (us) and we could do a preliminary selection and they just need to review after. Likely won't happen, but think i'll leave this idea up here …
dabelgrave, nice of you to post links.
Yeah, the spoofing by mods mentioned in the features kinda bothers me. I can't speak for anyone else, but it would bother me to be impersonated, not that there's a big chance that it would a…
> @tehbubbaloo said:
> i know that both lithium and jive provide a dedicated tech on-hand to undertake the setup, import, and transition into their environments. doesnt vanilla do the same? if not, i am kind of shocked!
According to Vanill…
> @strumslinger said:
> Great to see everyone getting along! We're working on handling this situation, but in the meantime, I was able to get the Flag button working.
I'll be sure to test it the next time I see a spam post. Thanks :)